raze-gles/source/blood/src
Christoph Oelckers fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
..
actor.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
ai.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibat.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aibeast.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiboneel.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aicerber.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aicult.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aigarg.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aighost.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aigilbst.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aispid.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
aiunicult.cpp - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
aizombf.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprite.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
blood.cpp - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
blood.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
choke.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
common_game.h Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
controls.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
credits.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
db.cpp - fixed Blood map loading 2020-10-03 18:35:47 +02:00
db.h - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
dude.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
endgame.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
eventq.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - Blood: replaced several uses of gameclock with gFrameClock 2020-09-01 20:08:37 +02:00
fx.cpp - added back the hijacked 'detail' member to spritetype. 2020-10-02 22:18:08 +02:00
fx.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gameutil.cpp - Blood: fixed some issues with precaching. 2020-09-01 19:59:15 +02:00
gameutil.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gib.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
gib.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
globals.cpp - SW's text menus done. 2020-10-07 23:22:29 +02:00
globals.h - Blood: Clean up remainder of control.cpp in-line with Duke/SW. 2020-09-20 16:20:20 +10:00
hudsprites.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
inifile.cpp - compat.h cleanup. 2020-09-04 21:24:48 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
levels.h - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
loadsave.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
loadsave.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
map2d.cpp - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00
messages.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
messages.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
mirrors.cpp - Blood: Repair some ROR regressions from 31fc39b051. 2020-09-22 18:14:43 +10:00
misc.cpp - Blood code cleanup 2020-09-01 19:49:05 +02:00
misc.h - safety commit 2020-10-05 21:47:53 +02:00
namelist.h - we need this... 2020-10-06 21:11:37 +02:00
nnexts.cpp - Blood: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 07:55:54 +11:00
nnexts.h - Blood: eliminated gameclock in weapon draw code 2020-09-01 20:10:36 +02:00
osdcmd.cpp - Blood: Fix warptocoords CCMD. 2020-10-09 12:33:47 +11:00
player.cpp - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
player.h - Blood: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 07:55:54 +11:00
pqueue.h - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
prediction.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
preload.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
qav.cpp - Blood: fixed application of palette from the QAV data for HUD weapons. 2020-09-25 23:55:20 +02:00
qav.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
replace.cpp - removed Blood's loadboard replacement hook. 2020-09-22 22:38:08 +02:00
sbar.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - use gFrameClock in DoSectorLighting 2020-09-01 20:12:02 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
seq.h - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00
sfx.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
sound.cpp - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
sound.h - Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound. 2020-09-05 19:20:25 +02:00
tile.cpp - connecting the dots for Blood's special tile features. 2020-09-15 01:27:24 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - rewrote the EndMgr in Blood to work as a screen job. 2020-09-01 21:27:32 +02:00
triggers.h - got rid of common.h 2020-09-08 18:39:47 +02:00
view.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
view.h - Blood: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 07:55:54 +11:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - use a local bit array in Blood's precacher. 2020-09-08 19:18:11 +02:00