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https://github.com/ZDoom/raze-gles.git
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- removed unused stuff from screen.cpp and deleted screen.h.
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parent
7846178130
commit
1150e3ee0d
12 changed files with 6 additions and 77 deletions
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@ -43,7 +43,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "loadsave.h"
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#include "network.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sound.h"
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "blood.h"
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#include "controls.h"
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#include "globals.h"
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#include "screen.h"
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#include "sound.h"
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#include "view.h"
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#include "animtexture.h"
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@ -50,6 +50,7 @@ int32_t gRotateMap = 0;
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bool gNoClip;
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bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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bool gFogMode = false;
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//////////
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int gWeaponsV10x;
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@ -52,4 +52,6 @@ extern int32_t gDeliriumBlur;
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extern int gWeaponsV10x;
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//////
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extern bool gFogMode;
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END_BLD_NS
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@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "loadsave.h"
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#include "messages.h"
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#include "network.h"
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#include "screen.h"
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#include "seq.h"
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#include "sound.h"
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#include "view.h"
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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "messages.h"
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#include "network.h"
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#include "loadsave.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sound.h"
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@ -43,7 +43,6 @@ void sub_557C4(int x, int y, int interpolation);
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void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int viewPlayer);
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int32_t registerosdcommands(void);
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int qanimateoffs(int a1, int a2);
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void qloadpalette();
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int32_t qgetpalookup(int32_t a1, int32_t a2);
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void HookReplaceFunctions();
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@ -123,5 +122,6 @@ void tilePreloadTile(int nTile);
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void tilePrecacheTile(int nTile, int nType = 1);
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char tileGetSurfType(int hit);
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void scrLoadPalette(void);
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END_BLD_NS
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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "messages.h"
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#include "network.h"
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#include "screen.h"
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#include "sound.h"
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#include "view.h"
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#include "mapinfo.h"
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "m_crc32.h"
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#include "globals.h"
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#include "screen.h"
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BEGIN_BLD_NS
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@ -64,11 +63,6 @@ int qanimateoffs(int a1, int a2)
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return offset;
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}
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void qloadpalette()
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{
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scrLoadPalette();
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}
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int32_t qgetpalookup(int32_t a1, int32_t a2)
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{
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if (gFogMode)
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@ -87,7 +81,7 @@ int32_t qloadboard(const char* filename, char flags, vec3_t* dapos, int16_t* daa
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void HookReplaceFunctions(void)
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{
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animateoffs_replace = qanimateoffs;
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paletteLoadFromDisk_replace = qloadpalette;
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paletteLoadFromDisk_replace = scrLoadPalette;
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getpalookup_replace = qgetpalookup;
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initspritelists_replace = qinitspritelists;
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insertsprite_replace = qinsertsprite;
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "globals.h"
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#include "screen.h"
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#include "v_video.h"
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#include "view.h"
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@ -60,12 +59,7 @@ const char *PAL[5] = {
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};
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static RGB toRGB;
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static RGB *palTable[5];
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static int curPalette;
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bool gFogMode = false;
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void scrLoadPLUs(void)
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static void scrLoadPLUs(void)
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{
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// load lookup tables
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for (int i = 0; i < MAXPALOOKUPS; i++)
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@ -112,9 +106,4 @@ void scrLoadPalette(void)
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paletteloaded |= PALETTE_SHADE | PALETTE_TRANSLUC;
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}
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void scrSetPalette(int palId)
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{
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curPalette = palId;
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}
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END_BLD_NS
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@ -1,44 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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struct LOADITEM {
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int id;
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const char *name;
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};
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#pragma pack(push, 1)
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struct RGB {
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char red, green, blue;
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};
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#pragma pack(pop)
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extern bool gFogMode;
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void scrLoadPLUs(void);
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void scrLoadPalette(void);
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void scrSetPalette(int palId);
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END_BLD_NS
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@ -35,7 +35,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "aistate.h"
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#include "map2d.h"
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#include "loadsave.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "choke.h"
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#include "view.h"
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@ -2241,13 +2240,6 @@ void DoLensEffect(void)
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void UpdateDacs(int nPalette, bool bNoTint)
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{
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static RGB newDAC[256];
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static int oldPalette;
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if (oldPalette != nPalette)
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{
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scrSetPalette(nPalette);
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oldPalette = nPalette;
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}
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gLastPal = 0;
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auto& tint = lookups.tables[MAXPALOOKUPS - 1];
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tint.tintFlags = 0;
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