mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- changed the byte order swappers to use ZDoom's versions
This is to reduce redundancy, plus, these are native on Windows and macOS.
This commit is contained in:
parent
3c8da8c421
commit
5704c57fe0
7 changed files with 88 additions and 97 deletions
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@ -644,20 +644,18 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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byte_1A76C7 = 1;
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}
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#if B_BIG_ENDIAN == 1
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mapHeader.at0 = B_LITTLE32(mapHeader.at0);
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mapHeader.at4 = B_LITTLE32(mapHeader.at4);
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mapHeader.at8 = B_LITTLE32(mapHeader.at8);
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mapHeader.atc = B_LITTLE16(mapHeader.atc);
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mapHeader.ate = B_LITTLE16(mapHeader.ate);
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mapHeader.at10 = B_LITTLE16(mapHeader.at10);
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mapHeader.at12 = B_LITTLE32(mapHeader.at12);
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mapHeader.at16 = B_LITTLE32(mapHeader.at16);
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mapHeader.at1b = B_LITTLE32(mapHeader.at1b);
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mapHeader.at1f = B_LITTLE16(mapHeader.at1f);
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mapHeader.at21 = B_LITTLE16(mapHeader.at21);
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mapHeader.at23 = B_LITTLE16(mapHeader.at23);
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#endif
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mapHeader.at0 = LittleLong(mapHeader.at0);
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mapHeader.at4 = LittleLong(mapHeader.at4);
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mapHeader.at8 = LittleLong(mapHeader.at8);
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mapHeader.atc = LittleShort(mapHeader.atc);
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mapHeader.ate = LittleShort(mapHeader.ate);
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mapHeader.at10 = LittleShort(mapHeader.at10);
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mapHeader.at12 = LittleLong(mapHeader.at12);
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mapHeader.at16 = LittleLong(mapHeader.at16);
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mapHeader.at1b = LittleLong(mapHeader.at1b);
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mapHeader.at1f = LittleShort(mapHeader.at1f);
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mapHeader.at21 = LittleShort(mapHeader.at21);
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mapHeader.at23 = LittleShort(mapHeader.at23);
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*pX = mapHeader.at0;
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*pY = mapHeader.at4;
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@ -696,11 +694,10 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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{
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fr.Read(&byte_19AE44, 128);
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dbCrypt((char*)&byte_19AE44, 128, numwalls);
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#if B_BIG_ENDIAN == 1
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byte_19AE44.at40 = B_LITTLE32(byte_19AE44.at40);
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byte_19AE44.at44 = B_LITTLE32(byte_19AE44.at44);
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byte_19AE44.at48 = B_LITTLE32(byte_19AE44.at48);
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#endif
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byte_19AE44.at40 = LittleLong(byte_19AE44.at40);
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byte_19AE44.at44 = LittleLong(byte_19AE44.at44);
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byte_19AE44.at48 = LittleLong(byte_19AE44.at48);
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}
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else
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{
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@ -718,7 +715,7 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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pSky->lognumtiles = mapHeader.at10;
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for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
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{
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pSky->tileofs[i] = B_LITTLE16(tpskyoff[i]);
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pSky->tileofs[i] = LittleShort(tpskyoff[i]);
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}
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for (int i = 0; i < numsectors; i++)
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@ -729,21 +726,20 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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{
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dbCrypt((char*)pSector, sizeof(sectortype), gMapRev*sizeof(sectortype));
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}
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#if B_BIG_ENDIAN == 1
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pSector->wallptr = B_LITTLE16(pSector->wallptr);
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pSector->wallnum = B_LITTLE16(pSector->wallnum);
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pSector->ceilingz = B_LITTLE32(pSector->ceilingz);
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pSector->floorz = B_LITTLE32(pSector->floorz);
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pSector->ceilingstat = B_LITTLE16(pSector->ceilingstat);
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pSector->floorstat = B_LITTLE16(pSector->floorstat);
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pSector->ceilingpicnum = B_LITTLE16(pSector->ceilingpicnum);
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pSector->ceilingheinum = B_LITTLE16(pSector->ceilingheinum);
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pSector->floorpicnum = B_LITTLE16(pSector->floorpicnum);
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pSector->floorheinum = B_LITTLE16(pSector->floorheinum);
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pSector->type = B_LITTLE16(pSector->type);
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pSector->hitag = B_LITTLE16(pSector->hitag);
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pSector->extra = B_LITTLE16(pSector->extra);
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#endif
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pSector->wallptr = LittleShort(pSector->wallptr);
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pSector->wallnum = LittleShort(pSector->wallnum);
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pSector->ceilingz = LittleLong(pSector->ceilingz);
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pSector->floorz = LittleLong(pSector->floorz);
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pSector->ceilingstat = LittleShort(pSector->ceilingstat);
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pSector->floorstat = LittleShort(pSector->floorstat);
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pSector->ceilingpicnum = LittleShort(pSector->ceilingpicnum);
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pSector->ceilingheinum = LittleShort(pSector->ceilingheinum);
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pSector->floorpicnum = LittleShort(pSector->floorpicnum);
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pSector->floorheinum = LittleShort(pSector->floorheinum);
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pSector->type = LittleShort(pSector->type);
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pSector->hitag = LittleShort(pSector->hitag);
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pSector->extra = LittleShort(pSector->extra);
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qsector_filler[i] = pSector->fogpal;
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pSector->fogpal = 0;
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if (sector[i].extra > 0)
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@ -854,19 +850,17 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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{
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dbCrypt((char*)pWall, sizeof(walltype), (gMapRev*sizeof(sectortype)) | 0x7474614d);
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}
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#if B_BIG_ENDIAN == 1
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pWall->x = B_LITTLE32(pWall->x);
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pWall->y = B_LITTLE32(pWall->y);
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pWall->point2 = B_LITTLE16(pWall->point2);
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pWall->nextwall = B_LITTLE16(pWall->nextwall);
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pWall->nextsector = B_LITTLE16(pWall->nextsector);
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pWall->cstat = B_LITTLE16(pWall->cstat);
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pWall->picnum = B_LITTLE16(pWall->picnum);
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pWall->overpicnum = B_LITTLE16(pWall->overpicnum);
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pWall->type = B_LITTLE16(pWall->type);
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pWall->hitag = B_LITTLE16(pWall->hitag);
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pWall->extra = B_LITTLE16(pWall->extra);
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#endif
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pWall->x = LittleLong(pWall->x);
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pWall->y = LittleLong(pWall->y);
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pWall->point2 = LittleShort(pWall->point2);
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pWall->nextwall = LittleShort(pWall->nextwall);
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pWall->nextsector = LittleShort(pWall->nextsector);
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pWall->cstat = LittleShort(pWall->cstat);
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pWall->picnum = LittleShort(pWall->picnum);
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pWall->overpicnum = LittleShort(pWall->overpicnum);
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pWall->type = LittleShort(pWall->type);
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pWall->hitag = LittleShort(pWall->hitag);
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pWall->extra = LittleShort(pWall->extra);
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if (wall[i].extra > 0)
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{
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char pBuffer[nXWallSize];
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@ -931,23 +925,23 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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{
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dbCrypt((char*)pSprite, sizeof(spritetype), (gMapRev*sizeof(spritetype)) | 0x7474614d);
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}
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#if B_BIG_ENDIAN == 1
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pSprite->x = B_LITTLE32(pSprite->x);
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pSprite->y = B_LITTLE32(pSprite->y);
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pSprite->z = B_LITTLE32(pSprite->z);
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pSprite->cstat = B_LITTLE16(pSprite->cstat);
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pSprite->picnum = B_LITTLE16(pSprite->picnum);
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pSprite->sectnum = B_LITTLE16(pSprite->sectnum);
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pSprite->statnum = B_LITTLE16(pSprite->statnum);
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pSprite->ang = B_LITTLE16(pSprite->ang);
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pSprite->owner = B_LITTLE16(pSprite->owner);
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pSprite->index = B_LITTLE16(pSprite->index);
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pSprite->yvel = B_LITTLE16(pSprite->yvel);
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pSprite->inittype = B_LITTLE16(pSprite->inittype);
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pSprite->type = B_LITTLE16(pSprite->type);
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pSprite->flags = B_LITTLE16(pSprite->hitag);
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pSprite->extra = B_LITTLE16(pSprite->extra);
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#endif
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pSprite->x = LittleLong(pSprite->x);
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pSprite->y = LittleLong(pSprite->y);
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pSprite->z = LittleLong(pSprite->z);
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pSprite->cstat = LittleShort(pSprite->cstat);
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pSprite->picnum = LittleShort(pSprite->picnum);
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pSprite->sectnum = LittleShort(pSprite->sectnum);
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pSprite->statnum = LittleShort(pSprite->statnum);
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pSprite->ang = LittleShort(pSprite->ang);
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pSprite->owner = LittleShort(pSprite->owner);
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pSprite->index = LittleShort(pSprite->index);
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pSprite->yvel = LittleShort(pSprite->yvel);
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pSprite->inittype = LittleShort(pSprite->inittype);
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pSprite->type = LittleShort(pSprite->type);
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pSprite->flags = LittleShort(pSprite->hitag);
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pSprite->extra = LittleShort(pSprite->extra);
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InsertSpriteSect(i, sprite[i].sectnum);
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InsertSpriteStat(i, sprite[i].statnum);
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Numsprites++;
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@ -1051,11 +1045,8 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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sprite[i].cstat &= ~0x30;
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}
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}
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unsigned int nCRC;
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fr.Read(&nCRC, 4);
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#if B_BIG_ENDIAN == 1
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nCRC = B_LITTLE32(nCRC);
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#endif
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unsigned int nCRC = fr.ReadUInt32();
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fr.Seek(0, FileReader::SeekSet);
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auto buffer = fr.Read();
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md4once(buffer.Data(), buffer.Size(), g_loadedMapHack.md4);
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@ -179,27 +179,27 @@ void ByteSwapQAV(void* p)
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{
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#if B_BIG_ENDIAN == 1
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QAV* qav = (QAV*)p;
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qav->nFrames = B_LITTLE32(qav->nFrames);
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qav->ticksPerFrame = B_LITTLE32(qav->ticksPerFrame);
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qav->at10 = B_LITTLE32(qav->at10);
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qav->x = B_LITTLE32(qav->x);
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qav->y = B_LITTLE32(qav->y);
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qav->nSprite = B_LITTLE32(qav->nSprite);
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qav->nFrames = LittleLong(qav->nFrames);
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qav->ticksPerFrame = LittleLong(qav->ticksPerFrame);
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qav->at10 = LittleLong(qav->at10);
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qav->x = LittleLong(qav->x);
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qav->y = LittleLong(qav->y);
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qav->nSprite = LittleLong(qav->nSprite);
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for (int i = 0; i < qav->nFrames; i++)
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{
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FRAMEINFO* pFrame = &qav->frames[i];
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SOUNDINFO* pSound = &pFrame->sound;
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pFrame->nCallbackId = B_LITTLE32(pFrame->nCallbackId);
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pSound->sound = B_LITTLE32(pSound->sound);
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pFrame->nCallbackId = LittleLong(pFrame->nCallbackId);
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pSound->sound = LittleLong(pSound->sound);
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for (int j = 0; j < 8; j++)
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{
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TILE_FRAME* pTile = &pFrame->tiles[j];
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pTile->picnum = B_LITTLE32(pTile->picnum);
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pTile->x = B_LITTLE32(pTile->x);
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pTile->y = B_LITTLE32(pTile->y);
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pTile->z = B_LITTLE32(pTile->z);
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pTile->stat = B_LITTLE32(pTile->stat);
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pTile->angle = B_LITTLE16(pTile->angle);
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pTile->picnum = LittleLong(pTile->picnum);
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pTile->x = LittleLong(pTile->x);
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pTile->y = LittleLong(pTile->y);
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pTile->z = LittleLong(pTile->z);
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pTile->stat = LittleLong(pTile->stat);
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pTile->angle = LittleShort(pTile->angle);
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}
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}
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#endif
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@ -603,11 +603,11 @@ void SeqLoadSaveConstruct(void)
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static void ByteSwapSEQ(Seq* pSeq)
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{
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#if B_BIG_ENDIAN == 1
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pSeq->version = B_LITTLE16(pSeq->version);
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pSeq->nFrames = B_LITTLE16(pSeq->nFrames);
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pSeq->at8 = B_LITTLE16(pSeq->at8);
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pSeq->ata = B_LITTLE16(pSeq->ata);
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pSeq->atc = B_LITTLE32(pSeq->atc);
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pSeq->version = LittleShort(pSeq->version);
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pSeq->nFrames = LittleShort(pSeq->nFrames);
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pSeq->at8 = LittleShort(pSeq->at8);
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pSeq->ata = LittleShort(pSeq->ata);
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pSeq->atc = LittleLong(pSeq->atc);
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for (int i = 0; i < pSeq->nFrames; i++)
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{
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SEQFRAME* pFrame = &pSeq->frames[i];
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@ -55,11 +55,11 @@ int soundRates[13] = {
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void ByteSwapSFX(SFX* pSFX)
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{
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#if B_BIG_ENDIAN == 1
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pSFX->relVol = B_LITTLE32(pSFX->relVol);
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pSFX->pitch = B_LITTLE32(pSFX->pitch);
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pSFX->pitchRange = B_LITTLE32(pSFX->pitchRange);
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pSFX->format = B_LITTLE32(pSFX->format);
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pSFX->loopStart = B_LITTLE32(pSFX->loopStart);
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pSFX->relVol = LittleLong(pSFX->relVol);
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pSFX->pitch = LittleLong(pSFX->pitch);
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pSFX->pitchRange = LittleLong(pSFX->pitchRange);
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pSFX->format = LittleLong(pSFX->format);
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pSFX->loopStart = LittleLong(pSFX->loopStart);
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#endif
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}
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@ -70,7 +70,7 @@ int tileInit(char a1, const char *a2)
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hFile.Read(voxelIndex, sizeof(voxelIndex));
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#if B_BIG_ENDIAN == 1
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for (int i = 0; i < kMaxTiles; i++)
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voxelIndex[i] = B_LITTLE16(voxelIndex[i]);
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voxelIndex[i] = LittleShort(voxelIndex[i]);
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#endif
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}
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hFile = fileSystem.OpenFileReader("SHADE.DAT");
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@ -66,7 +66,7 @@ void trigInit()
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#if B_BIG_ENDIAN == 1
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for (int i = 0; i < 512; i++)
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{
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costable[i] = B_LITTLE32(costable[i]);
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costable[i] = LittleLong(costable[i]);
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}
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#endif
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costable[512] = 0;
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@ -348,7 +348,7 @@ void viewInit(void)
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#if B_BIG_ENDIAN == 1
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for (int i = 0; i < kLensSize*kLensSize; i++)
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{
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lensTable[i] = B_LITTLE32(lensTable[i]);
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lensTable[i] = LittleLong(lensTable[i]);
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}
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#endif
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uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize);
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