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https://github.com/ZDoom/raze-gles.git
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- Blood: fixed some issues with precaching.
This code was still unaware of hardware rendering and created useless software buffers for some textures.
This commit is contained in:
parent
31fc39b051
commit
0fa742f0ca
6 changed files with 14 additions and 26 deletions
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@ -497,7 +497,7 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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width2 += nOffset + tileWidth(nPicnum) / 2;
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if (width2 >= 0 && width2 < tileWidth(nPicnum))
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{
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auto pData = tileLoadTile(nPicnum);
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auto pData = tilePtr(nPicnum);
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if (pData[width2*tileHeight(nPicnum)+height2] != TRANSPARENT_INDEX)
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return 3;
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}
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@ -569,7 +569,7 @@ int VectorScan(spritetype *pSprite, int nOffset, int nZOffset, int dx, int dy, i
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nHOffset = pWall->xpanning + ((nHOffset*pWall->xrepeat) << 3) / nLength;
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nHOffset %= nSizX;
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nOffset %= nSizY;
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auto pData = tileLoadTile(nPicnum);
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auto pData = tilePtr(nPicnum);
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int nPixel;
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nPixel = nHOffset*nSizY + nOffset;
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@ -125,9 +125,8 @@ extern char precachehightile[2][(MAXTILES+7)>>3];
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int tileInit(char a1, const char *a2);
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void tileProcessGLVoxels(void);
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const uint8_t * tileLoadTile(int nTile);
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uint8_t * tileAllocTile(int nTile, int x, int y);
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void tilePreloadTile(int nTile);
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void tilePrecacheTile(int nTile, int nType = 1);
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char tileGetSurfType(int hit);
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@ -270,6 +270,7 @@ void PreloadTiles(void)
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void PreloadCache(void)
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{
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if (!r_precache) return;
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PreloadTiles();
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int cnt = 0;
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int percentDisplayed = -1;
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@ -278,7 +279,7 @@ void PreloadCache(void)
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{
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if (TestBitString(gotpic, i))
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{
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if (r_precache) PrecacheHardwareTextures(i);
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PrecacheHardwareTextures(i);
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if ((++cnt & 7) == 0)
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I_GetEvent();
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@ -112,22 +112,9 @@ void tileProcessGLVoxels(void)
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}
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#endif
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const uint8_t * tileLoadTile(int nTile)
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{
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tileLoad(nTile);
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return (const uint8_t*)tilePtr(nTile);
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}
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uint8_t * tileAllocTile(int nTile, int x, int y)
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{
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dassert(nTile >= 0 && nTile < kMaxTiles);
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uint8_t *p = TileFiles.tileCreate(nTile, x, y);
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dassert(p != NULL);
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return p;
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}
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void tilePreloadTile(int nTile)
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{
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if (!r_precache) return;
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int n = 1;
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switch (picanm[nTile].extra&7)
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{
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@ -152,6 +139,7 @@ void tilePreloadTile(int nTile)
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}
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break;
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}
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while(n--)
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{
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if (picanm[nTile].sf&PICANM_ANIMTYPE_MASK)
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@ -159,13 +147,13 @@ void tilePreloadTile(int nTile)
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for (int frame = picanm[nTile].num; frame >= 0; frame--)
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{
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if ((picanm[nTile].sf&PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK)
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tileLoadTile(nTile-frame);
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PrecacheHardwareTextures(nTile-frame);
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else
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tileLoadTile(nTile+frame);
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PrecacheHardwareTextures(nTile+frame);
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}
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}
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else
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tileLoadTile(nTile);
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PrecacheHardwareTextures(nTile);
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nTile += 1+picanm[nTile].num;
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}
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}
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@ -220,7 +220,7 @@ void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int
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void InitStatusBar(void)
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{
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tileLoadTile(2200);
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if (r_precache) PrecacheHardwareTextures(2200);
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}
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GameStats GameInterface::getStats()
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{
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@ -290,7 +290,7 @@ void viewInit(void)
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lensTable[i] = LittleLong(lensTable[i]);
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}
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#endif
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uint8_t *data = tileAllocTile(4077, kLensSize, kLensSize);
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uint8_t *data = TileFiles.tileCreate(4077, kLensSize, kLensSize);
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memset(data, TRANSPARENT_INDEX, kLensSize*kLensSize);
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for (int i = 0; i < 16; i++)
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@ -773,7 +773,7 @@ void viewDrawScreen(bool sceneonly)
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//othercameraclock = gGameClock;
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if (!tileData(4079))
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{
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tileAllocTile(4079, 128, 128);
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TileFiles.tileCreate(4079, 128, 128);
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}
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r enderSetTarget(4079, 128, 128);
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renderSetAspect(65536, 78643);
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@ -1761,7 +1761,7 @@ char WeaponFindLoaded(PLAYER *pPlayer, int *a2)
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return v4;
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}
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char sub_4F0E0(PLAYER *pPlayer)
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int sub_4F0E0(PLAYER *pPlayer)
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{
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switch (pPlayer->weaponState)
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{
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