.. |
console
|
- fix C_SetNotifyFontScale() for RR.
|
2020-08-26 22:33:19 +10:00 |
menu
|
- disabled a few menu options for unsupported features in Exhumed.
|
2020-08-25 20:40:30 +02:00 |
movie
|
- let all video players respect the SoundEnabled setting.
|
2020-08-11 19:52:54 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- ported the final level's text screen and exported its text to the string table.
|
2020-08-22 18:12:19 +02:00 |
binaryangle.h
|
- fix compiler warnings and actual issues with in-game horizon.
|
2020-07-24 01:08:50 +10:00 |
cheathandler.cpp
|
- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
|
2020-08-12 22:24:51 +02:00 |
cheathandler.h
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
|
- hooked up the chat display.
|
2020-08-25 18:51:56 +02:00 |
gameconfigfile.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
Revert "- Set frame-time as close to the buffer swap as possible, and calculate smoothratio for Duke/SW as late as possible."
|
2020-08-28 08:25:51 +02:00 |
gamecontrol.h
|
- moved the main event processing functions into the global main loop.
|
2020-08-26 16:59:41 +02:00 |
gamecvars.cpp
|
default cl_smoothsway to false.
|
2020-08-26 17:23:08 +02:00 |
gamecvars.h
|
- cleaned up gamecvars.cpp and deleted a large amount of unused ones.
|
2020-08-26 17:05:17 +02:00 |
gamestate.h
|
- changed the rules for dimming the menu to be more clear
|
2020-08-11 00:46:27 +02:00 |
gamestruct.h
|
- make use of map bindings
|
2020-08-24 20:20:15 +02:00 |
initfs.cpp
|
- made presets work again.
|
2020-06-07 13:35:23 +02:00 |
inputstate.cpp
|
- InputState: Exclude volume keys from setting AnyKeyStatus to true.
|
2020-08-27 13:05:05 +02:00 |
inputstate.h
|
- applied a few fixes:
|
2020-08-25 20:20:35 +02:00 |
interpolate.cpp
|
- moved interpolation code to its own file.
|
2020-06-21 22:36:05 +02:00 |
intvec.h
|
- removed a few more dependencies on Build includes.
|
2020-06-20 18:17:49 +02:00 |
mapinfo.cpp
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
|
2020-07-15 12:34:42 +02:00 |
mapinfo.h
|
- 0 is a valid level number.
|
2020-08-18 20:12:04 +02:00 |
mathutil.cpp
|
- fixed incompatibility of FindDistance3D with Shadow Warrior.
|
2020-08-18 23:49:44 +02:00 |
mathutil.h
|
- SW: Increase precision of x/y coordinates where possible.
|
2020-08-18 18:26:04 +10:00 |
ns.h
|
- preparation work.
|
2020-06-21 20:59:07 +02:00 |
packet.h
|
- SW: Rename q16horz to q16horiz and q16aimvel to q16horz for consistency and to avoid confusion down the track.
|
2020-08-27 08:00:50 +10:00 |
palette.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
palette.h
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
quotemgr.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
- refactored Blood's main loop.
|
2020-07-29 23:18:08 +02:00 |
raze_music.h
|
- refactored Blood's main loop.
|
2020-07-29 23:18:08 +02:00 |
raze_sound.cpp
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
raze_sound.h
|
- added a first bunch of ZScript code.
|
2020-05-23 22:43:01 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- moved parts of videoNextPage to app_loop.
|
2020-08-23 18:08:08 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- ported Exhumed's map to the ScreenJob interface.
|
2020-08-21 22:30:51 +02:00 |
screenjob.h
|
- ported Exhumed's map to the ScreenJob interface.
|
2020-08-21 22:30:51 +02:00 |
screenshot.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
|
- added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code.
|
2020-08-05 22:57:45 +02:00 |
secrets.cpp
|
- implemented proper scaling support for the notify display - both the classic and advanced variant.
|
2020-08-25 18:03:15 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statusbar.cpp
|
- add shadows to the statistics display.
|
2020-08-25 20:58:32 +02:00 |
statusbar.h
|
- generalized the automap label code.
|
2020-08-24 23:14:55 +02:00 |
uiinput.h
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
version.h
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |