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default cl_smoothsway to false.
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@ -80,7 +80,7 @@ CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector objec
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CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
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CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
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CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
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CVARD(Bool, cl_smoothsway, true, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
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CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
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{
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if (self < 1) self = 1;
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