mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- generalized the automap label code.
Using proper scaling and should be reusable from all games now.
This commit is contained in:
parent
25ade79b90
commit
6672b8af99
4 changed files with 72 additions and 31 deletions
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@ -214,7 +214,7 @@ CCMD(sizedown)
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CUSTOM_CVARD(Float, hud_statscale, 0.5, CVAR_ARCHIVE, "change the scale of the stats display")
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{
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if (self < 0.36) self = 0.36;
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if (self < 0.36f) self = 0.36f;
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else if (self > 1) self = 1;
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}
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@ -57,7 +57,10 @@
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#include "v_draw.h"
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#include "gamecvars.h"
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#include "m_fixed.h"
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#include "gamecontrol.h"
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#include "gamestruct.h"
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#include "menu.h"
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#include "mapinfo.h"
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#include "../version.h"
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@ -720,7 +723,8 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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{
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text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
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stats.letterColor + 'A', stats.secrets == stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y -= spacing;
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}
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@ -732,14 +736,57 @@ void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
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if (text.IsNotEmpty())
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{
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y -= spacing;
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}
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text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor+'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats)
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{
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FString mapname;
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if (am_showlabel)
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mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', currentLevel->LabelName(), stats.standardColor+'A', currentLevel->DisplayName());
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else
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mapname = currentLevel->DisplayName();
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double y;
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double scale = stats.fontscale * (am_textfont? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
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if (stats.spacing <= 0) stats.spacing = stats.font->GetHeight() * stats.fontscale;
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double spacing = stats.spacing * (am_textfont ? *hud_statscale : 1);
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if (am_nameontop)
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{
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y = spacing;
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}
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else if (stats.screenbottomspace < 0)
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{
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y = 200 - RelTop - spacing;
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}
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else
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{
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y = 200 - stats.screenbottomspace - spacing;
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}
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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y -= spacing;
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if (!(currentLevel->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED))
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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}
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//============================================================================
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//
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//
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@ -190,6 +190,7 @@ public:
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void BeginHUD(int resW, int resH, double Alpha);
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void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
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void PrintLevelStats(FLevelStats& stats);
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void PrintAutomapInfo(FLevelStats& stats);
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int GetTopOfStatusbar() const
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{
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return SBarTop;
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@ -179,50 +179,43 @@ PalEntry DDukeCommonStatusBar::LightForShade(int shade)
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void DDukeCommonStatusBar::PrintLevelStats(int bottomy)
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{
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FLevelStats stats{};
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auto pp = &ps[myconnectindex];
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stats.fontscale = isRR() ? 0.5 : 1.;
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stats.spacing = isRR() ? 10 : 7;
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stats.screenbottomspace = bottomy;
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stats.time = Scale(pp->player_par, 1000, REALGAMETICSPERSEC);
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stats.font = SmallFont;
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if (isNamWW2GI())
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{
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// The stock font of these games is totally unusable for this.
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stats.font = ConFont;
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stats.spacing = ConFont->GetHeight() + 1;
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}
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if (automapMode == am_full)
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{
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// Automap label printer moved here so that it is on top of the screen border.
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FString mapname;
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if (am_showlabel) mapname.Format(TEXTCOLOR_GOLD "%s: %s%s", currentLevel->LabelName(), (am_textfont && isNamWW2GI()) ? TEXTCOLOR_ORANGE : TEXTCOLOR_UNTRANSLATED, currentLevel->DisplayName());
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else mapname = currentLevel->DisplayName();
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double scale = isRR() ? 0.5 : 1.;
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FFont* font = SmallFont2;
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int color = CR_UNTRANSLATED;
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if (am_textfont)
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if (!am_textfont)
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{
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scale *= 0.66;
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font = isNamWW2GI() ? ConFont : SmallFont;
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if (isNamWW2GI()) color = CR_ORANGE;
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stats.font = SmallFont2;
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stats.spacing = 6;
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}
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double top = am_nameontop ? 0 : ( 200 - (bottomy < 0 ? RelTop : bottomy) * hud_scale - (isRR()? 25 : 20));
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if (!(currentLevel->flags & MI_USERMAP))
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DrawText(twod, font, color, 5, top + 6, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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DrawText(twod, font, color, 5, top + ((isRR() && am_textfont) ? 15 : 12), mapname,
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DTA_FullscreenScale, FSMode_Fit320x200, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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stats.standardColor = (isNamWW2GI() && am_textfont)? CR_ORANGE : CR_UNTRANSLATED;
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stats.letterColor = CR_GOLD;
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DBaseStatusBar::PrintAutomapInfo(stats);
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}
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else if (hud_stats)
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{
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// JBF 20040124: display level stats in screen corner
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FLevelStats stats{};
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auto pp = &ps[myconnectindex];
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stats.fontscale = isRR() ? 0.5 : 1.;
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stats.spacing = isRR() ? 10 : 7;
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stats.screenbottomspace = bottomy;
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stats.time = Scale(pp->player_par, 1000, REALGAMETICSPERSEC);
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stats.kills = pp->actors_killed;
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stats.maxkills = !isRR() && ud.player_skill > 3 ? -2 : pp->max_actors_killed;
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stats.frags = ud.multimode > 1 && !ud.coop ? pp->frag - pp->fraggedself : -1;
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stats.secrets = pp->secret_rooms;
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stats.maxsecrets = pp->max_secret_rooms;
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stats.font = SmallFont;
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if (isNamWW2GI())
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{
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// The stock font of these games is totally unusable for this.
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stats.font = ConFont;
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stats.spacing = ConFont->GetHeight() + 1;
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stats.letterColor = CR_ORANGE;
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stats.standardColor = CR_YELLOW;
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stats.completeColor = CR_FIRE;
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