raze-gles/source/games/duke/src
2020-10-08 00:21:07 +02:00
..
2d_d.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
actors_d.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
animatesprites_d.cpp - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - reset ud.eog after playing the end of game cutscene. 2020-09-27 20:34:48 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
d_menu.cpp - got the basics working for Exhumed's main menu. 2020-10-08 00:21:07 +02:00
dispatch.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
duke3d.h - got the basics working for Exhumed's main menu. 2020-10-08 00:21:07 +02:00
flags_d.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
flags_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
funct.h - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
game.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
game_misc.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
gamedef.cpp - implemented the menu caption for Duke et.al. 2020-10-06 20:49:55 +02:00
gameexec.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
gameloop.cpp - Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line. 2020-09-26 09:17:50 +10:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
hudweapon_d.cpp - fixed incomplete merging of WW2GI/Duke code for the pistol animation 2020-09-28 08:55:59 +02:00
hudweapon_r.cpp - RR: Don't draw weapon on screen when in 3rd person view. 2020-09-25 16:17:55 +10:00
inlines.h - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
input.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
namelist_d.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
namelist_r.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30. 2020-09-25 00:09:31 +10:00
player_d.cpp - Duke: Fix auto-aiming issues for shotgun and chaingun. 2020-10-02 17:05:50 +10:00
player_r.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
player_w.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
prediction.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - fixed: Restarting after dying unset the currently selected skill level. 2020-09-29 18:30:00 +02:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - disable palette emulation when map global fog is active. 2020-10-03 18:04:07 +02:00
savegame.cpp - Duke: must serialize SB_CENTERVIEW (but no other bits.) 2020-09-23 18:18:23 +02:00
sbar.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
sbar_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sectors_r.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sounds.h - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
spawn.cpp - more stat constants 2020-09-23 19:24:01 +02:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
types.h - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00