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- fixed: Restarting after dying unset the currently selected skill level.
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@ -990,6 +990,7 @@ void enterlevel(MapRecord *mi, int gamemode)
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void startnewgame(MapRecord* map, int skill)
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{
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if (skill == -1) skill = ud.player_skill;
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ud.player_skill = skill;
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ud.m_respawn_monsters = (skill == 4);
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ud.m_monsters_off = ud.monsters_off = 0;
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