.. |
actors.cpp
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
actors.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
anim.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
anim.h
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- copied anim fix to RR.
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2020-01-03 11:47:10 +01:00 |
cheats.cpp
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Rednukem: dh wip
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2020-02-26 20:31:49 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
d_menu.cpp
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
demo.cpp
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Rednukem: dh wip
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2020-02-26 20:31:49 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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Rednukem: dh wip
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2020-02-26 20:31:48 +01:00 |
events_defs.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
game.cpp
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
game.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
gamedef.cpp
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Rednukem: dh wip
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2020-02-26 20:31:48 +01:00 |
gamedef.h
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Rednukem: dh wip
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2020-02-26 20:31:48 +01:00 |
gamedefs.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
gameexec.cpp
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
gameexec.h
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Rednukem: WW2GI events
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2020-02-12 20:27:42 +01:00 |
gamevars.cpp
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
gamevars.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
global.cpp
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- consolidation of texts for episode and skill menus
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2019-11-25 00:02:00 +01:00 |
global.h
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
m32def.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
mdump.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
names.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
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Rednukem: add dh specific code
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2020-02-27 19:44:00 +01:00 |
namesdyn.h
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Rednukem: add dh specific code
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2020-02-27 19:44:00 +01:00 |
net.cpp
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Rednukem: dh player code
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2020-02-27 19:36:15 +01:00 |
net.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
player.h
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Rednukem: add dh specific code
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2020-02-27 19:44:00 +01:00 |
premap.cpp
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
rrdh.cpp
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- fixed some warnings in Deer Huntin' code
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2020-03-02 15:41:30 +01:00 |
rrdh.h
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
savegame.cpp
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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Rednukem: dh wip
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2020-02-26 20:31:49 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- fixed missing crosshair in RR after merging the Deer Huntin' code.
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2020-02-29 08:58:30 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
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2019-12-26 14:43:44 +01:00 |
screentext.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
sector.cpp
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Rednukem: implement WW2GI weapons
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2020-02-12 20:27:42 +01:00 |
sector.h
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Rednukem: Readd gamevars from eduke32 for WW2GI support
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2020-02-12 20:27:42 +01:00 |
soundefs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
sounds.cpp
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- RR: Do not start the "8-track player" when a map got a dedicated music track defined.
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2020-02-25 21:11:19 +01:00 |
sounds.h
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds_common.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundsdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |