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- consolidation of music lookup code for user maps.
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parent
5510df77be
commit
5de7fbca37
10 changed files with 150 additions and 150 deletions
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@ -338,6 +338,44 @@ int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum)
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return i;
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}
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//==========================================================================
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//
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// FindFile
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//
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// Looks up a file by name, either eith or without path and extension
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//
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//==========================================================================
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int FileSystem::FindFileWithExtensions(const char* name, const FName *exts, int count)
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{
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uint32_t i;
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if (name == NULL)
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{
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return -1;
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}
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if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here.
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FName lname(name, true);
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if (lname == NAME_None) return -1;
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const int lookupindex = FResourceLump::FullNameNoExtType;
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uint32_t* fli = FirstFileIndex[lookupindex];
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uint32_t* nli = NextFileIndex[lookupindex];
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for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i])
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{
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auto lump = FileInfo[i].lump;
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if (lump->LumpName[lookupindex] == lname)
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{
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for (int c = 0; c < count; c++)
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{
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if (lump->LumpName[FResourceLump::ExtensionType] == exts[c]) return i;
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}
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// FindResource
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@ -97,6 +97,7 @@ public:
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int GetEntryCount(int filenum) const noexcept;
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int FindFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept;
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int FindFileWithExtensions(const char* name, const FName* exts, int count);
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int GetFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
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bool FileExists(const char* name)
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{
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@ -1,39 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef keyboard_public_h_
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#define keyboard_public_h_
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#include "baselayer.h" // for the keyboard stuff
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#include "scancodes.h"
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#include "inputstate.h"
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#include "c_bind.h"
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#endif
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@ -53,6 +53,7 @@
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#include "savegamehelp.h"
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#include "sjson.h"
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#include "v_text.h"
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#include "mapinfo.h"
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MusPlayingInfo mus_playing;
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MusicAliasMap MusicAliases;
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@ -64,6 +65,72 @@ static bool mus_blocked;
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static FString lastStartedMusic;
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EXTERN_CVAR(Float, mus_volume)
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CVAR(Bool, printmusicinfo, false, 0)
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CVAR(Bool, mus_extendedlookup, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// Order is: streaming formats, module formats, emulated formats and MIDI formats - for external files the first one found wins so ambiguous names should be avoided
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static FName knownMusicExts[] = {
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NAME_OGG,
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NAME_FLAC,
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NAME_MP3,
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NAME_MP2,
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NAME_XA,
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NAME_XM,
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NAME_MOD,
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NAME_IT,
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NAME_S3M,
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NAME_MTM,
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NAME_STM,
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NAME_669,
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NAME_PTM,
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NAME_AMF,
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NAME_OKT,
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NAME_DSM,
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NAME_AMFF,
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NAME_SPC,
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NAME_VGM,
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NAME_VGZ,
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NAME_AY,
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NAME_GBS,
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NAME_GYM,
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NAME_HES,
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NAME_KSS,
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NAME_NSF,
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NAME_NSFE,
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NAME_SAP,
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NAME_MID,
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NAME_HMP,
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NAME_HMI,
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NAME_XMI,
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NAME_VOC,
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};
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FString G_SetupFilenameBasedMusic(const char* fileName, const char* defmusic)
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{
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FString name = fileName;
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char* p;
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int index = name.LastIndexOf(".");
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if (index >= 0) name.Truncate(index);
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// Test if a real file with this name exists with all known extensions for music.
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for (auto& ext : knownMusicExts)
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{
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FStringf test("%s.%s", name.GetChars(), ext.GetChars());
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if (FileExists(test)) return test;
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#ifdef __unix__
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test.Format("%s.%s", name.GetChars(), FString(ext).MakeLower().GetChars());
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if (FileExists(test)) return test;
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#endif
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}
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return defmusic;
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}
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FString MusicFileExists(const char* fn)
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{
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if (mus_extendedlookup) return G_SetupFilenameBasedMusic(fn, nullptr);
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if (FileExists(fn)) return fn;
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return FString();
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}
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//==========================================================================
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//
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@ -309,10 +376,11 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
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}
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FileReader reader;
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if (FileExists(musicname))
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FString mus = MusicFileExists(musicname);
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if (mus.IsNotEmpty())
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{
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// Load an external file.
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reader.OpenFile(musicname);
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reader.OpenFile(mus);
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}
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if (!reader.isOpen())
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{
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@ -671,3 +739,5 @@ void Mus_ResumeSaved()
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{
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S_RestartMusic();
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}
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@ -1,5 +1,7 @@
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#pragma once
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#include "zstring.h"
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// Totally minimalistic interface - should be all the game modules need.
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void Mus_Init();
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@ -9,3 +11,4 @@ bool Mus_IsPlaying();
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void Mus_Fade(double seconds);
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void Mus_SetPaused(bool on);
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void Mus_ResumeSaved();
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FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
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@ -14,11 +14,43 @@ xx(SEQ)
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xx(SFX)
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xx(RAW)
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xx(MAP)
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xx(RFS)
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xx(WAV)
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xx(OGG)
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xx(FLAC)
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xx(VOC)
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xx(RFS)
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xx(MP3)
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xx(XM)
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xx(MOD)
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xx(IT)
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xx(S3M)
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xx(MTM)
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xx(MID)
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xx(HMP)
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xx(HMI)
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xx(XMI)
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xx(SPC)
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xx(VGM)
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xx(VGZ)
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xx(MP2)
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xx(XA)
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xx(STM)
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xx(669)
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xx(PTM)
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xx(AMF)
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xx(OKT)
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xx(DSM)
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xx(AMFF)
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xx(AY)
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xx(GBS)
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xx(GYM)
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xx(HES)
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xx(KSS)
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xx(NSF)
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xx(NSFE)
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xx(SAP)
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xx(Controlmessage)
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xx(MainMenu)
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@ -1673,67 +1673,6 @@ static void G_LoadMapHack(char *outbuf, const char *filename)
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}
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}
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// levnamebuf should have at least size BMAX_PATH
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void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName)
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{
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char *p;
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char const *exts[] = {
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"flac",
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"ogg",
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"mp3",
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"xm",
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"mod",
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"it",
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"s3m",
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"mtm",
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"mid",
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"hmp",
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"hmi",
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"xmi"
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};
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Bstrncpy(nameBuf, fileName, BMAX_PATH);
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Bcorrectfilename(nameBuf, 0);
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if (NULL == (p = Bstrrchr(nameBuf, '.')))
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{
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p = nameBuf + Bstrlen(nameBuf);
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p[0] = '.';
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}
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// Test if a real file with this name exists with all known extensions for music.
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for (auto & ext : exts)
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{
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Bmemcpy(p+1, ext, Bstrlen(ext) + 1);
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if (FileExists(nameBuf))
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{
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userMapRecord.music = nameBuf;
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return;
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}
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}
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auto &usermapMusic = mapList[MUS_USERMAP].music;
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if (usermapMusic.IsNotEmpty())
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{
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userMapRecord.music = usermapMusic;
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return;
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}
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#ifndef EDUKE32_STANDALONE
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if (!FURY)
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{
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auto &e1l8 = mapList[7].music;
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if (e1l8.IsNotEmpty())
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{
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userMapRecord.music = e1l8;
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return;
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}
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}
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#endif
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}
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static void G_CheckIfStateless()
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{
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for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++)
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currentLevel = &userMapRecord;
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STAT_NewLevel(boardfilename);
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G_LoadMapHack(levelName, boardfilename);
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G_SetupFilenameBasedMusic(levelName, boardfilename);
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userMapRecord.music = G_SetupFilenameBasedMusic(boardfilename, mapList[MUS_USERMAP].music.IsNotEmpty()? mapList[MUS_USERMAP].music.GetChars() :(!FURY? mapList[7].music.GetChars() : nullptr));
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}
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else if (engineLoadBoard(mm.fileName, VOLUMEONE, &p0.pos, &playerAngle, &p0.cursectnum) < 0)
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{
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@ -27,7 +27,6 @@ BEGIN_DUKE_NS
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extern int32_t g_levelTextTime;
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extern int32_t voting,vote_map,vote_episode;
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void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName);
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int G_EnterLevel(int gameMode);
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int G_FindLevelByFile(const char *fileName);
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void G_CacheMapData(void);
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@ -2231,49 +2231,6 @@ static void G_LoadMapHack(char *outbuf, const char *filename)
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}
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}
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// levnamebuf should have at least size BMAX_PATH
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void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName)
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{
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char *p;
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char const *exts[] = {
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"flac",
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"ogg",
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"mp3",
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"xm",
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"mod",
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"it",
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"s3m",
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"mtm",
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"mid",
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"hmp",
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"hmi",
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"xmi"
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};
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Bstrncpy(nameBuf, fileName, BMAX_PATH);
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Bcorrectfilename(nameBuf, 0);
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if (NULL == (p = Bstrrchr(nameBuf, '.')))
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{
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p = nameBuf + Bstrlen(nameBuf);
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p[0] = '.';
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}
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for (auto & ext : exts)
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{
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Bmemcpy(p+1, ext, Bstrlen(ext) + 1);
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if (FileExists(nameBuf))
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{
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userMapRecord.music = nameBuf;
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return;
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}
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}
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if (!RR) userMapRecord.music = "dethtoll.mid";
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}
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int G_EnterLevel(int gameMode)
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{
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int32_t i, mii;
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currentLevel = &userMapRecord;
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STAT_NewLevel(boardfilename);
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G_LoadMapHack(levelName, boardfilename);
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G_SetupFilenameBasedMusic(levelName, boardfilename);
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userMapRecord.music = G_SetupFilenameBasedMusic(boardfilename, !RR? "dethtoll.mid" : nullptr);
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}
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else if (engineLoadBoard(mi.fileName, VOLUMEONE, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0)
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{
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@ -29,7 +29,6 @@ extern int16_t g_ambientLotag[64];
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extern int16_t g_ambientHitag[64];
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extern int32_t g_levelTextTime;
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extern int32_t voting,vote_map,vote_episode;
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void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum);
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int G_EnterLevel(int gameMode);
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int G_FindLevelByFile(const char *fileName);
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void G_CacheMapData(void);
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