mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
573 lines
15 KiB
C++
573 lines
15 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "baselayer.h"
|
|
#include "baselayer.h"
|
|
#include "duke3d.h"
|
|
#include "animlib.h"
|
|
#include "compat.h"
|
|
#include "cmdlib.h"
|
|
#include "v_2ddrawer.h"
|
|
#include "../glbackend/glbackend.h"
|
|
|
|
|
|
#include "anim.h"
|
|
|
|
#ifdef USE_LIBVPX
|
|
# include "animvpx.h"
|
|
#endif
|
|
|
|
BEGIN_RR_NS
|
|
|
|
// animsound_t.sound
|
|
|
|
TArray<dukeanim_t> g_Animations;
|
|
dukeanim_t * g_animPtr;
|
|
|
|
dukeanim_t* Anim_Find(const char* s)
|
|
{
|
|
auto index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(s); });
|
|
if (index == g_Animations.Size())
|
|
{
|
|
FString fname = s;
|
|
DefaultExtension(fname, ".anm");
|
|
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
|
|
if (index == g_Animations.Size())
|
|
{
|
|
fname = s;
|
|
DefaultExtension(fname, ".ivf");
|
|
index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
|
|
if (index == g_Animations.Size()) return nullptr;
|
|
}
|
|
}
|
|
return &g_Animations[index];
|
|
}
|
|
|
|
dukeanim_t * Anim_Create(char const * fn)
|
|
{
|
|
g_Animations.Reserve(1);
|
|
auto p = &g_Animations.Last();
|
|
p->name = fn;
|
|
return p;
|
|
}
|
|
|
|
#ifdef DYNSOUNDREMAP_ENABLE
|
|
static int32_t const StopAllSounds = -1;
|
|
#else
|
|
# define StopAllSounds -1
|
|
#endif
|
|
|
|
void Anim_Init(void)
|
|
{
|
|
struct defaultanmsound {
|
|
#ifdef DYNSOUNDREMAP_ENABLE
|
|
int32_t const & sound;
|
|
#else
|
|
int16_t sound;
|
|
#endif
|
|
uint8_t frame;
|
|
};
|
|
|
|
static defaultanmsound const logo[] =
|
|
{
|
|
{ FLY_BY, 1 },
|
|
{ PIPEBOMB_EXPLODE, 19 },
|
|
};
|
|
|
|
static defaultanmsound const cineov2[] =
|
|
{
|
|
{ WIND_AMBIENCE, 1 },
|
|
{ ENDSEQVOL2SND1, 26 },
|
|
{ ENDSEQVOL2SND2, 36 },
|
|
{ THUD, 54 },
|
|
{ ENDSEQVOL2SND3, 62 },
|
|
{ ENDSEQVOL2SND4, 75 },
|
|
{ ENDSEQVOL2SND5, 81 },
|
|
{ ENDSEQVOL2SND6, 115 },
|
|
{ ENDSEQVOL2SND7, 124 },
|
|
};
|
|
|
|
static defaultanmsound const cineov3[] =
|
|
{
|
|
{ WIND_REPEAT, 1 },
|
|
{ DUKE_GRUNT, 98 },
|
|
{ THUD, 82+20 },
|
|
{ SQUISHED, 82+20 },
|
|
{ ENDSEQVOL3SND3, 104+20 },
|
|
{ ENDSEQVOL3SND2, 114+20 },
|
|
{ PIPEBOMB_EXPLODE, 158 },
|
|
};
|
|
|
|
static defaultanmsound const vol42a[] =
|
|
{
|
|
{ INTRO4_B, 1 },
|
|
{ SHORT_CIRCUIT, 12 },
|
|
{ INTRO4_5, 18 },
|
|
{ SHORT_CIRCUIT, 34 },
|
|
};
|
|
|
|
static defaultanmsound const vol41a[] =
|
|
{
|
|
{ INTRO4_1, 1 },
|
|
{ INTRO4_3, 7 },
|
|
{ INTRO4_2, 12 },
|
|
{ INTRO4_4, 26 },
|
|
};
|
|
|
|
static defaultanmsound const vol43a[] =
|
|
{
|
|
{ INTRO4_6, 10 },
|
|
};
|
|
|
|
static defaultanmsound const vol4e1[] =
|
|
{
|
|
{ DUKE_UNDERWATER, 3 },
|
|
{ VOL4ENDSND1, 35 },
|
|
};
|
|
|
|
static defaultanmsound const vol4e2[] =
|
|
{
|
|
{ DUKE_UNDERWATER, 11 },
|
|
{ VOL4ENDSND1, 20 },
|
|
{ VOL4ENDSND2, 39 },
|
|
{ StopAllSounds, 50 },
|
|
};
|
|
|
|
static defaultanmsound const vol4e3[] =
|
|
{
|
|
{ BOSS4_DEADSPEECH, 1 },
|
|
{ VOL4ENDSND1, 40 },
|
|
{ DUKE_UNDERWATER, 40 },
|
|
{ BIGBANG, 50 },
|
|
};
|
|
|
|
static defaultanmsound const rr_intro[] =
|
|
{
|
|
{ 29, 1 },
|
|
};
|
|
|
|
static defaultanmsound const redneck[] =
|
|
{
|
|
{ 478, 1 },
|
|
};
|
|
|
|
static defaultanmsound const xatlogo[] =
|
|
{
|
|
{ 479, 1 },
|
|
};
|
|
|
|
static defaultanmsound const turdmov[] =
|
|
{
|
|
{ 82, 1 },
|
|
};
|
|
|
|
static defaultanmsound const rr_outro[] =
|
|
{
|
|
{ 35, 1 },
|
|
};
|
|
|
|
struct defaultanm {
|
|
char const *fn;
|
|
defaultanmsound const *sounds;
|
|
uint8_t numsounds;
|
|
uint8_t fdelay;
|
|
};
|
|
|
|
#define anmsnd(x) (x), ARRAY_SIZE(x)
|
|
static defaultanm const anms[] =
|
|
{
|
|
{ "logo.anm", anmsnd(logo), 9 },
|
|
{ "3dr.anm", NULL, 0, 10 },
|
|
{ "vol4e1.anm", anmsnd(vol4e1), 10 },
|
|
{ "vol4e2.anm", anmsnd(vol4e2), 14 },
|
|
{ "vol4e3.anm", anmsnd(vol4e3), 10 },
|
|
{ "vol41a.anm", anmsnd(vol41a), 14 },
|
|
{ "vol42a.anm", anmsnd(vol42a), 18 },
|
|
{ "vol43a.anm", anmsnd(vol43a), 10 },
|
|
{ "duketeam.anm", NULL, 0, 10 },
|
|
{ "radlogo.anm", NULL, 0, 10 },
|
|
{ "cineov2.anm", anmsnd(cineov2), 18 },
|
|
{ "cineov3.anm", anmsnd(cineov3), 10 },
|
|
{ "rr_intro.anm", anmsnd(rr_intro), 9 },
|
|
{ "redneck.anm", anmsnd(redneck), 9 },
|
|
{ "xatlogo.anm", anmsnd(xatlogo), 9 },
|
|
{ "turdmov.anm", anmsnd(turdmov), 9 },
|
|
{ "rr_outro.anm", anmsnd(rr_outro), 9 },
|
|
{ "lvl1.anm", NULL, 0, 20 },
|
|
{ "lvl2.anm", NULL, 0, 20 },
|
|
{ "lvl3.anm", NULL, 0, 20 },
|
|
{ "lvl4.anm", NULL, 0, 20 },
|
|
{ "lvl5.anm", NULL, 0, 20 },
|
|
{ "lvl6.anm", NULL, 0, 20 },
|
|
{ "lvl7.anm", NULL, 0, 20 },
|
|
{ "lvl8.anm", NULL, 0, 20 },
|
|
{ "lvl9.anm", NULL, 0, 20 },
|
|
{ "lvl10.anm", NULL, 0, 20 },
|
|
{ "lvl11.anm", NULL, 0, 20 },
|
|
{ "lvl12.anm", NULL, 0, 20 },
|
|
{ "lvl13.anm", NULL, 0, 20 },
|
|
};
|
|
#undef anmsnd
|
|
|
|
for (defaultanm const& anm : anms)
|
|
{
|
|
dukeanim_t* anim = Anim_Create(anm.fn);
|
|
anim->framedelay = anm.fdelay;
|
|
|
|
if (anm.numsounds)
|
|
{
|
|
anim->Sounds.Resize(anm.numsounds);
|
|
int const numsounds = anm.numsounds;
|
|
for (int i = 0; i < numsounds; ++i)
|
|
{
|
|
defaultanmsound const& src = anm.sounds[i];
|
|
animsound_t& dst = anim->Sounds[i];
|
|
|
|
dst.sound = src.sound;
|
|
dst.frame = src.frame;
|
|
}
|
|
}
|
|
|
|
anim->frameflags = 0;
|
|
}
|
|
}
|
|
|
|
int32_t Anim_Play(const char *fn)
|
|
{
|
|
dukeanim_t *anim = Anim_Find(fn);
|
|
|
|
if (!anim)
|
|
{
|
|
OSD_Printf("Animation %s is undefined!\n", fn);
|
|
return 0;
|
|
}
|
|
|
|
uint16_t soundidx = 0; // custom anim sounds
|
|
int32_t running = 1, i;
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
#ifdef USE_LIBVPX
|
|
uint16_t framenum = 0;
|
|
while (videoGetRenderMode() >= REND_POLYMOST) // if, really
|
|
{
|
|
char const * dot = Bstrrchr(fn, '.');
|
|
if (!dot)
|
|
break;
|
|
|
|
dukeanim_t const * origanim = anim;
|
|
FileReader handle;
|
|
if (!Bstrcmp(dot, ".ivf"))
|
|
{
|
|
handle = fileSystem.OpenFileReader(fn, 0);
|
|
if (!handle.isOpen())
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
char vpxfn[BMAX_PATH];
|
|
Bstrncpyz(vpxfn, fn, BMAX_PATH);
|
|
|
|
ptrdiff_t dotpos = dot - fn;
|
|
if (dotpos + 4 >= BMAX_PATH)
|
|
break;
|
|
|
|
char *vpxfndot = vpxfn + dotpos;
|
|
vpxfndot[1] = 'i';
|
|
vpxfndot[2] = 'v';
|
|
vpxfndot[3] = 'f';
|
|
vpxfndot[4] = '\0';
|
|
|
|
handle = fileSystem.OpenFileReader(vpxfn, 0);
|
|
if (!handle.isOpen())
|
|
break;
|
|
|
|
anim = Anim_Find(vpxfn);
|
|
}
|
|
|
|
animvpx_ivf_header_t info;
|
|
i = animvpx_read_ivf_header(handle, &info);
|
|
|
|
if (i)
|
|
{
|
|
OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
|
|
return 0;
|
|
}
|
|
|
|
if (anim)
|
|
animvpx_setup_glstate(anim->frameflags);
|
|
else
|
|
animvpx_setup_glstate(origanim->frameflags);
|
|
|
|
animvpx_codec_ctx codec;
|
|
|
|
if (animvpx_init_codec(&info, handle, &codec))
|
|
{
|
|
OSD_Printf("Error initializing VPX codec.\n");
|
|
animvpx_restore_glstate();
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint32_t const convnumer = 120 * info.fpsdenom;
|
|
uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
|
|
|
|
uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
|
|
uint32_t nextframetime = timerGetTicks();
|
|
uint8_t *pic;
|
|
|
|
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
|
|
|
|
do
|
|
{
|
|
nextframetime += msecsperframe;
|
|
|
|
i = animvpx_nextpic(&codec, &pic);
|
|
if (i)
|
|
{
|
|
OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
|
|
if (codec.errmsg)
|
|
{
|
|
OSD_Printf(" %s\n", codec.errmsg);
|
|
if (codec.errmsg_detail)
|
|
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!pic)
|
|
break; // no more pics!
|
|
|
|
twod->ClearScreen();
|
|
|
|
ototalclock = totalclock + 1; // pause game like ANMs
|
|
|
|
if (anim)
|
|
{
|
|
if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
|
|
animvpx_render_frame(&codec, 0);
|
|
else
|
|
animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
|
|
}
|
|
else
|
|
{
|
|
if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
|
|
animvpx_render_frame(&codec, 0);
|
|
else
|
|
animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
|
|
}
|
|
|
|
// after rendering the frame but before displaying: maybe play sound...
|
|
framenum++;
|
|
if (anim)
|
|
{
|
|
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= framenum)
|
|
{
|
|
int16_t sound = anim->Sounds[soundidx].sound;
|
|
if (sound == -1)
|
|
FX_StopAllSounds();
|
|
else
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
|
|
|
soundidx++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint16_t convframenum = scale(framenum, convnumer, convdenom);
|
|
while (soundidx < origanim->Sounds.Size() && origanim->Sounds[soundidx].frame <= convframenum)
|
|
{
|
|
int16_t sound = origanim->Sounds[soundidx].sound;
|
|
if (sound == -1)
|
|
FX_StopAllSounds();
|
|
else
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
|
|
|
soundidx++;
|
|
}
|
|
}
|
|
|
|
videoNextPage();
|
|
do
|
|
{
|
|
G_HandleAsync();
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
running = 0;
|
|
break;
|
|
}
|
|
} while (timerGetTicks() < nextframetime);
|
|
} while (running);
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
animvpx_print_stats(&codec);
|
|
#endif
|
|
|
|
//
|
|
animvpx_restore_glstate();
|
|
animvpx_uninit_codec(&codec);
|
|
|
|
inputState.ClearAllInput();
|
|
return !running; // done with playing VP8!
|
|
}
|
|
#endif
|
|
// ANM playback --- v v v ---
|
|
|
|
int32_t ogltexfiltermode = hw_texfilter;
|
|
auto fr = fileSystem.OpenFileReader(fn, 0);
|
|
|
|
if (!fr.isOpen())
|
|
return 0;
|
|
|
|
auto buffer = fr.ReadPadded(1);
|
|
fr.Close();
|
|
|
|
if (buffer.Size() <= 5)
|
|
{
|
|
OSD_Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
|
|
goto end_anim;
|
|
}
|
|
|
|
anim->animbuf = buffer.Data();
|
|
|
|
TileFiles.tileCreate(TILE_ANIM, 200, 320);
|
|
|
|
uint32_t firstfour;
|
|
Bmemcpy(&firstfour, anim->animbuf, 4);
|
|
|
|
// "DKIF" (.ivf)
|
|
if (firstfour == B_LITTLE32(0x46494B44))
|
|
goto end_anim;
|
|
|
|
int32_t numframes;
|
|
|
|
// "LPF " (.anm)
|
|
if (firstfour != B_LITTLE32(0x2046504C) ||
|
|
ANIM_LoadAnim(anim->animbuf, buffer.Size()-1) < 0 ||
|
|
(numframes = ANIM_NumFrames()) <= 0)
|
|
{
|
|
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
|
|
// e.g. ANM file could still be too small and not contain any frames.
|
|
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
|
|
goto end_anim;
|
|
}
|
|
|
|
paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
|
|
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, Pal_Fullscreen);
|
|
|
|
ototalclock = totalclock;
|
|
|
|
i = 1;
|
|
int32_t frametime; frametime = 0;
|
|
|
|
do
|
|
{
|
|
if (i > 4 && totalclock > frametime + 60)
|
|
{
|
|
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
|
|
goto end_anim_restore_gl;
|
|
}
|
|
|
|
G_HandleAsync();
|
|
|
|
if (totalclock < ototalclock - 1)
|
|
continue;
|
|
|
|
TileFiles.tileSetExternal(TILE_ANIM, 200, 320, ANIM_DrawFrame(i));
|
|
tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
|
|
|
|
if (inputState.CheckAllInput())
|
|
{
|
|
running = 0;
|
|
goto end_anim_restore_gl;
|
|
}
|
|
|
|
if (g_restorePalette == 1)
|
|
{
|
|
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
|
|
g_restorePalette = 0;
|
|
}
|
|
|
|
frametime = (int32_t) totalclock;
|
|
|
|
videoClearScreen(0);
|
|
|
|
int32_t z;
|
|
if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
|
|
{
|
|
int32_t const oyxaspect = yxaspect;
|
|
if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
|
|
z = divscale16(320, tilesiz[TILE_ANIM].y);
|
|
else
|
|
z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
|
|
int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
|
|
renderSetAspect(viewingrange, aspect);
|
|
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64|1024);
|
|
renderSetAspect(viewingrange, oyxaspect);
|
|
}
|
|
else
|
|
{
|
|
if ((tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2f)) > (1.f * xdim / ydim))
|
|
z = divscale16(320 * xdim * 3, tilesiz[TILE_ANIM].y * ydim * 4);
|
|
else
|
|
z = divscale16(200, tilesiz[TILE_ANIM].x);
|
|
rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64);
|
|
}
|
|
|
|
g_animPtr = NULL;
|
|
|
|
videoNextPage();
|
|
|
|
inputState.ClearAllInput();
|
|
|
|
ototalclock += anim->framedelay;
|
|
|
|
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= (uint16_t)i)
|
|
{
|
|
int16_t sound = anim->Sounds[soundidx].sound;
|
|
if (sound == -1)
|
|
FX_StopAllSounds();
|
|
else
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
|
|
|
soundidx++;
|
|
}
|
|
|
|
++i;
|
|
} while (i < numframes);
|
|
|
|
end_anim_restore_gl:
|
|
hw_texfilter = ogltexfiltermode;
|
|
gltexapplyprops();
|
|
end_anim:
|
|
inputState.ClearAllInput();
|
|
anim->animbuf = nullptr;
|
|
ANIM_FreeAnim();
|
|
tileDelete(TILE_ANIM);
|
|
|
|
return !running;
|
|
}
|
|
END_RR_NS
|