..
enet
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
jaudiolib
Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
2013-02-18 08:50:42 +00:00
jmact
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
lunatic
Lunatic translator: nearing a workable state...
2013-02-24 16:05:22 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
util
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GNU.TXT
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GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
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_rts.h
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actors.c
Refactor C code related to gettimedate and sect*interpolation CON commands.
2013-02-16 18:53:00 +00:00
actors.h
Refactor C code related to gettimedate and sect*interpolation CON commands.
2013-02-16 18:53:00 +00:00
actors_inline.c
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actors_inline.h
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anim.c
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
2012-12-30 20:34:34 +00:00
anim.h
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animvpx.c
Fix LTO=1 RELEASE=1 Lunatic build.
2012-12-29 15:21:16 +00:00
animvpx.h
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astub.c
Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
2013-01-26 17:07:58 +00:00
common.c
Lunatic: more commands, timing test for xmath's sine functions.
2013-02-16 18:53:15 +00:00
common_game.h
Factor G_MultiPskyInit into common.c.
2012-11-25 04:25:31 +00:00
config.c
Simplify HUD scale and viewport size logic and clean up related code.
2013-01-17 21:59:11 +00:00
config.h
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demo.c
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
2013-01-20 21:17:06 +00:00
demo.h
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duke3d.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
function.h
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game.c
Disable playing RTS sounds until a crash can be resolved.
2013-02-18 16:08:02 +00:00
game.h
Factor out setting baslayer timer from game into G_InitTimer().
2013-02-16 18:52:56 +00:00
game_inline.c
Simplify HUD scale and viewport size logic and clean up related code.
2013-01-17 21:59:11 +00:00
game_inline.h
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gamedef.c
Lunatic translator: nearing a workable state...
2013-02-24 16:05:22 +00:00
gamedef.h
Lunatic: projectiles...
2013-02-07 21:01:03 +00:00
gamedefs.h
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gameexec.c
gameexec.c: factor out 2x used code into VM_KillIt.
2013-02-21 18:54:07 +00:00
gameexec.h
gameexec.c: factor out 2x used code into VM_KillIt.
2013-02-21 18:54:07 +00:00
gamestructures.c
CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
2013-01-24 20:02:52 +00:00
gamevars.c
Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
2013-02-07 21:00:48 +00:00
gamevars.h
Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
2013-02-07 21:00:48 +00:00
global.c
Replace initialize_globals() with global initialization.
2012-12-29 10:58:38 +00:00
global.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
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input.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
input.h
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keys.h
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m32def.c
CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
2013-01-20 21:17:15 +00:00
m32def.h
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m32exec.c
Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
2013-01-16 20:38:41 +00:00
m32structures.c
m32script: remove unused tsprite access via spriteext[].tspr.
2013-02-01 13:05:10 +00:00
m32vars.c
Mapster32: add "movement by one" debugging functionality via a.m32.
2013-02-19 20:35:14 +00:00
macros.h
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
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mdump.h
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menus.c
Lunatic translator: userdef access.
2013-02-10 16:24:20 +00:00
menus.h
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midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
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mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
2013-02-10 16:24:38 +00:00
net.h
Fix NETCODE=0 build.
2013-01-06 18:56:38 +00:00
old.diff
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osdcmds.c
Factor out setting baslayer timer from game into G_InitTimer().
2013-02-16 18:52:56 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
2013-02-18 16:07:32 +00:00
player.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
premap.c
gameexec.c: factor out 2x used code into VM_KillIt.
2013-02-21 18:54:07 +00:00
premap.h
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
2013-01-20 21:17:31 +00:00
quotes.h
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rev.h
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rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
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savegame.c
Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
2013-02-03 12:48:17 +00:00
savegame.h
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sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
player.c: factor out repeated code into P_SetWeaponGamevars().
2013-01-20 21:16:54 +00:00
sector.h
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
2013-02-11 17:16:50 +00:00
sector_inline.c
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sector_inline.h
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soundefs.h
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sounds.c
Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
2013-01-19 18:28:32 +00:00
sounds.h
gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
2013-01-02 22:33:32 +00:00
sounds_mapster32.c
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
sounds_mapster32.h
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standard.h
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startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
startwin.game.h
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winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00