..
android
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
enet
Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
2016-01-12 10:30:48 +00:00
jaudiolib
audiolib:
2016-08-27 01:39:38 +00:00
jmact
"return" is not a function.
2016-06-21 00:34:41 +00:00
lunatic
Lunatic: fix map-text loading.
2016-07-04 14:09:07 +00:00
misc
Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
2016-02-29 06:34:29 +00:00
sw
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
testgame
KenBuild: Address "warning: shifting a negative signed value is undefined [-Wshift-negative-value]".
2016-05-23 04:46:41 +00:00
util
ivfrate: fix one error message, make -h/--help display usage.
2014-01-15 20:29:06 +00:00
_functio.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
_midi.h
Revert r5601 in its entirety. This fixes MIDI playback on Windows.
2016-03-07 11:22:07 +00:00
_rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
actors.c
Miscellaneous tomfoolery of little consequence.
2016-06-21 00:34:07 +00:00
actors.h
Vectorize a few more things.
2016-06-21 00:34:18 +00:00
android.h
More Android changes. DONT_BUILD.
2015-02-11 05:22:19 +00:00
anim.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
anim.h
Better names for anim playback functions
2016-02-07 02:38:28 +00:00
animsounds.c
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animsounds.h
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
2015-02-11 05:22:07 +00:00
animvpx.c
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
2016-01-11 05:05:38 +00:00
animvpx.h
Add SW to our build system and make relevant changes to avoid fatal build errors.
2015-05-19 21:56:03 +00:00
astub.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
cheats.c
Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
2016-02-07 02:38:03 +00:00
cheats.h
Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
2016-02-07 02:38:03 +00:00
cmdline.c
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
2016-02-13 21:06:12 +00:00
cmdline.h
Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
2016-02-13 21:05:57 +00:00
common.c
Move palette related functionality from engine.c to palette.c/h.
2016-06-21 00:33:06 +00:00
common_game.h
Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled.
2016-01-12 10:31:05 +00:00
config.c
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
2016-02-13 21:06:12 +00:00
config.h
Name map best time entries in the cfg by MD4 checksum instead of filename.
2015-12-20 05:18:59 +00:00
demo.c
Internally, work with 24-bit palettes instead of 18-bit.
2015-09-23 17:55:11 +00:00
demo.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
duke3d.h
Move inventory enums into a separate inv.h. DONT_BUILD.
2016-03-14 00:07:08 +00:00
events_defs.h
EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects.
2016-01-21 19:35:25 +00:00
function.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
game.c
Sound cleanup: remove some unused functions
2016-08-27 01:39:24 +00:00
game.h
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
gamedef.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
gamedef.h
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
gamedefs.h
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
2014-12-18 18:16:16 +00:00
gameexec.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
gameexec.h
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
GameListSource.game.h
Further work on the Xcode project.
2014-10-20 07:37:29 +00:00
GameListSource.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
gamestructures.c
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
gamevars.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
gamevars.h
Minor CON optimization bs.
2016-06-21 00:32:44 +00:00
global.c
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
2015-02-22 22:15:20 +00:00
global.h
Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION.
2016-01-21 19:35:30 +00:00
gpl-2.0.txt
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
GrpFile.game.h
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
GrpFile.game.m
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
2015-03-27 12:30:35 +00:00
grpscan.c
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
2016-01-11 05:06:10 +00:00
grpscan.h
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
2016-01-11 05:06:10 +00:00
input.c
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
2015-04-28 21:30:42 +00:00
input.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
inv.h
Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD.
2016-04-13 04:03:55 +00:00
keys.h
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
m32common.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
m32def.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
m32def.h
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
m32exec.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
m32structures.c
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
m32vars.c
Vectorize a few more things.
2016-06-21 00:34:18 +00:00
macros.h
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
mapster32.h
Mapster: Don't restrict setgamepalette to the range [0, 3].
2015-12-26 15:42:13 +00:00
mdump.cpp
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
mdump.h
menus.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
menus.h
Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.
2016-04-06 03:07:47 +00:00
midi.c
Sound cleanup: remove some unused functions
2016-08-27 01:39:24 +00:00
midi.h
Revert r5601 in its entirety. This fixes MIDI playback on Windows.
2016-03-07 11:22:07 +00:00
mpu401.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
mpu401.h
Revert r5601 in its entirety. This fixes MIDI playback on Windows.
2016-03-07 11:22:07 +00:00
music.c
Sound cleanup: remove some unused functions
2016-08-27 01:39:24 +00:00
names.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
namesdyn.c
Android crap. DONT_BUILD.
2016-02-13 21:06:28 +00:00
namesdyn.h
Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.
2015-12-20 05:19:11 +00:00
net.c
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
2016-01-11 05:05:38 +00:00
net.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
osdcmds.c
Use "Backslash" instead of "\" for keybinds because its nature as an escape character causes issues. Fixes ticket #16 .
2016-05-23 04:46:11 +00:00
osdcmds.h
Menus: Add a Cheats menu to options.
2015-03-24 10:49:03 +00:00
osdfuncs.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
osdfuncs.h
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
2014-10-25 03:25:35 +00:00
player.c
Vectorize a few more things.
2016-06-21 00:34:18 +00:00
player.h
Lunatic: Fix build. BUILD_LUNATIC.
2016-05-23 04:47:22 +00:00
premap.c
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
premap.h
Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
2015-02-09 05:50:47 +00:00
quotes.h
Get rid of the "press space to restart" message on mobile. DONT_BUILD.
2015-02-11 05:22:41 +00:00
rev.c
Nuke rev.h.
2014-07-28 08:59:58 +00:00
rts.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
rts.h
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
2014-11-22 12:32:56 +00:00
savegame.c
Android work. DONT_BUILD.
2016-03-14 00:06:54 +00:00
savegame.h
Android work. DONT_BUILD.
2016-03-14 00:06:54 +00:00
sbar.c
Build fix
2016-06-21 04:29:06 +00:00
sbar.h
Build fix
2016-06-21 04:29:06 +00:00
screens.c
Vectorize a few more things.
2016-06-21 00:34:18 +00:00
screens.h
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
2016-02-13 21:06:12 +00:00
screentext.c
Break all of the text printing stuff out of game.c and into a separate screentext.c/h
2016-02-07 02:38:23 +00:00
screentext.h
Break all of the text printing stuff out of game.c and into a separate screentext.c/h
2016-02-07 02:38:23 +00:00
sdlmusic.c
Sound cleanup: remove some unused functions
2016-08-27 01:39:24 +00:00
sector.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
sector.h
tsectortype -> usectortype
2016-06-21 00:33:58 +00:00
soundefs.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds.c
audiolib:
2016-08-27 01:39:38 +00:00
sounds.h
Pause and resume sounds instead of just stopping them when opening menus or pausing the game.
2016-02-02 06:39:22 +00:00
sounds_common.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
sounds_mapster32.c
audiolib:
2016-08-27 01:39:38 +00:00
sounds_mapster32.h
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
2016-01-11 05:05:38 +00:00
soundsdyn.c
Play DUKE_GETWEAPON6 in cheat menu
2016-03-14 00:07:48 +00:00
soundsdyn.h
Play DUKE_GETWEAPON6 in cheat menu
2016-03-14 00:07:48 +00:00
standard.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
startgtk.game.c
Remove trailing whitespace from anything we don't need to rebase from an upstream.
2016-06-05 04:46:28 +00:00
startosx.game.m
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
2015-10-10 06:57:46 +00:00
startwin.game.c
"return" is not a function.
2016-06-21 00:34:41 +00:00
startwin.game.h
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
2014-07-20 08:55:56 +00:00
winbits.c
"return" is not a function.
2016-06-21 00:34:41 +00:00