..
doc
CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.
2015-05-25 12:57:50 +00:00
m32
Rename the external 'gethitickms()' to 'gethiticks()'.
2013-07-07 20:59:05 +00:00
test
Add test cases for previous commit: transhacktest.map and .m32
2015-12-04 11:53:02 +00:00
util
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
2014-06-01 20:50:14 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
2015-05-25 12:57:44 +00:00
bitar.lua
Lunatic: prototypical gamevar serialization, currently very CON-centric.
2013-05-20 19:31:42 +00:00
con_lang.lua
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
control.lua
Lunatic: Fix build. BUILD_LUNATIC.
2016-05-23 04:47:22 +00:00
defs.ilua
Lunatic: fix map-text loading.
2016-07-04 14:09:07 +00:00
defs_common.lua
Lunatic: fix map-text loading.
2016-07-04 14:09:07 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dis_x86.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dump.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
dynsymlist
Lunatic: Fix build. BUILD_LUNATIC.
2016-05-23 04:47:22 +00:00
dynsymlist_m32
LunaCON: expose g_tile[] members of 'tiledata'.
2015-05-25 12:57:47 +00:00
engine.lua
Internally, work with 24-bit palettes instead of 18-bit.
2015-09-23 17:55:11 +00:00
engine_maptext.lua
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
2015-02-22 19:31:11 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
2013-09-05 17:37:36 +00:00
lunacon.lua
CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
2015-09-24 06:31:44 +00:00
lunatic_game.c
Further cleanup of A_InsertSprite().
2016-01-15 07:58:52 +00:00
lunatic_game.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_m32.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lunatic_m32.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
2014-10-30 21:44:22 +00:00
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.lua
Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
2015-05-14 12:18:47 +00:00
v.lua
Lunatic: update files from LuaJIT. DONT_BUILD.
2015-02-22 19:31:14 +00:00
xmath.lua
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
2013-09-13 20:23:54 +00:00