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Move inventory enums into a separate inv.h. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5656 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 68 additions and 44 deletions
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@ -133,6 +133,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "rts.h"
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#include "soundsdyn.h"
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#include "music.h"
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#include "inv.h"
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#include "player.h"
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#include "actors.h"
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#include "quotes.h"
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67
polymer/eduke32/source/inv.h
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67
polymer/eduke32/source/inv.h
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@ -0,0 +1,67 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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enum dukeinv_t {
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GET_STEROIDS, // 0
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GET_SHIELD,
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GET_SCUBA,
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GET_HOLODUKE,
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GET_JETPACK,
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GET_DUMMY1, // 5
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GET_ACCESS,
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GET_HEATS,
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GET_DUMMY2,
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GET_FIRSTAID,
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GET_BOOTS, // 10
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GET_MAX
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};
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// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
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enum dukeinvicon_t {
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ICON_NONE, // 0
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ICON_FIRSTAID,
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ICON_STEROIDS,
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ICON_HOLODUKE,
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ICON_JETPACK,
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ICON_HEATS, // 5
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ICON_SCUBA,
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ICON_BOOTS,
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ICON_MAX
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};
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enum dukeweapon_t {
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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MAX_WEAPONS
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};
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@ -49,50 +49,6 @@ extern int32_t playerswhenstarted;
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#define WEAPON_POS_RAISE 10
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#define WEAPON_POS_START 6
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enum dukeinv_t {
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GET_STEROIDS, // 0
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GET_SHIELD,
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GET_SCUBA,
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GET_HOLODUKE,
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GET_JETPACK,
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GET_DUMMY1, // 5
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GET_ACCESS,
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GET_HEATS,
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GET_DUMMY2,
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GET_FIRSTAID,
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GET_BOOTS, // 10
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GET_MAX
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};
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// these are not in the same order as the above, and it can't be changed for compat reasons. lame!
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enum dukeinvicon_t {
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ICON_NONE, // 0
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ICON_FIRSTAID,
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ICON_STEROIDS,
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ICON_HOLODUKE,
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ICON_JETPACK,
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ICON_HEATS, // 5
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ICON_SCUBA,
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ICON_BOOTS,
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ICON_MAX
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};
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enum dukeweapon_t {
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KNEE_WEAPON, // 0
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON, // 5
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON, // 10
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GROW_WEAPON,
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MAX_WEAPONS
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};
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enum weaponflags_t {
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WEAPON_SPAWNTYPE1 = 0x00000000, // just spawn
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WEAPON_HOLSTER_CLEARS_CLIP = 0x00000001, // 'holstering' clears the current clip
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