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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Better names for anim playback functions
git-svn-id: https://svn.eduke32.com/eduke32@5615 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
023bc40020
commit
69c928aa33
5 changed files with 42 additions and 42 deletions
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@ -39,15 +39,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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hashtable_t h_dukeanim = { 8, NULL };
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dukeanim_t * g_animPtr;
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dukeanim_t *G_FindAnim(const char *s)
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dukeanim_t *Anim_Find(const char *s)
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{
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intptr_t ptr = hash_findcase(&h_dukeanim, s);
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return (dukeanim_t *)(ptr == -1 ? NULL : (dukeanim_t *)ptr);
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}
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dukeanim_t * G_DefineAnim(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
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dukeanim_t * Anim_Setup(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
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{
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dukeanim_t * anim = G_FindAnim(fn);
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dukeanim_t * anim = Anim_Find(fn);
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if (!anim)
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anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
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@ -62,27 +62,27 @@ dukeanim_t * G_DefineAnim(const char *fn, uint8_t fdelay, void (*sound_func)(int
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return anim;
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}
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void G_InitAnim(void)
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void Anim_Init(void)
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{
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hash_init(&h_dukeanim);
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G_DefineAnim("logo.anm", 9, logoanimsounds);
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G_DefineAnim("3dr.anm", 10, NULL);
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G_DefineAnim("vol4e1.anm", 10, endanimvol41);
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G_DefineAnim("vol4e2.anm", 14, endanimvol42);
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G_DefineAnim("vol4e3.anm", 10, endanimvol43);
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G_DefineAnim("vol41a.anm", 14, first4animsounds);
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G_DefineAnim("vol42a.anm", 18, intro4animsounds);
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G_DefineAnim("vol43a.anm", 10, intro42animsounds);
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G_DefineAnim("duketeam.anm", 10, NULL);
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G_DefineAnim("radlogo.anm", 10, NULL);
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G_DefineAnim("cineov2.anm", 18, endanimsounds);
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G_DefineAnim("cineov3.anm", 10, endanimsounds);
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Anim_Setup("logo.anm", 9, logoanimsounds);
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Anim_Setup("3dr.anm", 10, NULL);
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Anim_Setup("vol4e1.anm", 10, endanimvol41);
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Anim_Setup("vol4e2.anm", 14, endanimvol42);
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Anim_Setup("vol4e3.anm", 10, endanimvol43);
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Anim_Setup("vol41a.anm", 14, first4animsounds);
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Anim_Setup("vol42a.anm", 18, intro4animsounds);
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Anim_Setup("vol43a.anm", 10, intro42animsounds);
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Anim_Setup("duketeam.anm", 10, NULL);
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Anim_Setup("radlogo.anm", 10, NULL);
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Anim_Setup("cineov2.anm", 18, endanimsounds);
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Anim_Setup("cineov3.anm", 10, endanimsounds);
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}
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int32_t G_PlayAnim(const char *fn)
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int32_t Anim_Play(const char *fn)
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{
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dukeanim_t *anim = G_FindAnim(fn);
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dukeanim_t *anim = Anim_Find(fn);
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if (!anim)
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{
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@ -37,9 +37,9 @@ typedef struct
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extern dukeanim_t * g_animPtr;
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extern hashtable_t h_dukeanim;
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extern dukeanim_t * G_FindAnim(const char *s);
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extern dukeanim_t * G_DefineAnim(const char *fn, uint8_t framerate, void (*sound_func)(int32_t));
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int32_t G_PlayAnim(const char *fn);
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void G_InitAnim(void);
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extern dukeanim_t * Anim_Find(const char *s);
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extern dukeanim_t * Anim_Setup(const char *fn, uint8_t framerate, void (*sound_func)(int32_t));
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int32_t Anim_Play(const char *fn);
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void Anim_Init(void);
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#endif
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@ -6700,10 +6700,10 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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break;
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*/
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anim = G_FindAnim(animname);
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anim = Anim_Find(animname);
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if (!anim)
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anim = G_DefineAnim(animname, delay, NULL);
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anim = Anim_Setup(animname, delay, NULL);
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else
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anim->framedelay = delay;
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}
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@ -6720,7 +6720,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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scriptfile_getstring(script, &animname);
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if (animname)
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anim = G_FindAnim(animname);
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anim = Anim_Find(animname);
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if (!anim)
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{
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@ -6752,7 +6752,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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scriptfile_getstring(script, &animname);
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if (animname)
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anim = G_FindAnim(animname);
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anim = Anim_Find(animname);
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continue;
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}
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@ -7685,7 +7685,7 @@ static void G_DisplayLogo(void)
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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G_PlayAnim("logo.anm");
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Anim_Play("logo.anm");
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G_FadePalette(0,0,0,252);
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I_ClearAllInput();
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}
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@ -7727,7 +7727,7 @@ static void G_DisplayLogo(void)
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if (i != -1)
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{
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kclose(i);
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G_PlayAnim("3dr.anm");
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Anim_Play("3dr.anm");
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G_FadePalette(0,0,0,252);
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I_ClearAllInput();
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}
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@ -8745,7 +8745,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
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if (quitevent) return 4;
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G_InitAnim();
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Anim_Init();
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const char *defsfile = G_DefFile();
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uint32_t stime = getticks();
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@ -9492,7 +9492,7 @@ VOL1_END:
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if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE))
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{
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fadepal(0,0,0, 252,0,-4);
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G_PlayAnim("cineov2.anm");
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Anim_Play("cineov2.anm");
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I_ClearAllInput();
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clearallviews(0L);
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nextpage();
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@ -9528,19 +9528,19 @@ VOL1_END:
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fadepal(0,0,0, 252,0,-4);
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I_ClearAllInput();
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t = G_PlayAnim("vol4e1.anm");
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t = Anim_Play("vol4e1.anm");
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clearallviews(0L);
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nextpage();
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if (t)
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goto end_vol4e;
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t = G_PlayAnim("vol4e2.anm");
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t = Anim_Play("vol4e2.anm");
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clearallviews(0L);
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nextpage();
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if (t)
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goto end_vol4e;
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G_PlayAnim("vol4e3.anm");
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Anim_Play("vol4e3.anm");
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clearallviews(0L);
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nextpage();
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}
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@ -9581,7 +9581,7 @@ VOL4_DUKETEAM:
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM");
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Anim_Play("DUKETEAM.ANM");
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I_ClearAllInput();
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G_HandleEventsWhileNoInput();
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@ -9607,7 +9607,7 @@ VOL4_END:
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if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE))
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{
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fadepal(0,0,0, 252,0,-4);
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G_PlayAnim("cineov3.anm");
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Anim_Play("cineov3.anm");
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I_ClearAllInput();
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ototalclock = totalclock+200;
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while (totalclock < ototalclock)
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@ -9622,7 +9622,7 @@ VOL4_END:
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if (G_GetLogoFlags() & LOGO_NOE3RADLOGO)
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goto ENDANM;
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G_PlayAnim("RADLOGO.ANM");
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Anim_Play("RADLOGO.ANM");
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if (ud.lockout == 0 && !I_CheckAllInput())
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{
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@ -9658,7 +9658,7 @@ ENDANM:
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM");
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Anim_Play("DUKETEAM.ANM");
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I_ClearAllInput();
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G_HandleEventsWhileNoInput();
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@ -2741,12 +2741,12 @@ nullquote:
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if (tw == CON_IFCUTSCENE)
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{
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VM_CONDITIONAL(g_animPtr == G_FindAnim(ScriptQuotes[j]));
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VM_CONDITIONAL(g_animPtr == Anim_Find(ScriptQuotes[j]));
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continue;
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}
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tw = ps->palette;
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G_PlayAnim(ScriptQuotes[j]);
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Anim_Play(ScriptQuotes[j]);
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P_SetGamePalette(ps, tw, 2 + 16);
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continue;
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}
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@ -1387,19 +1387,19 @@ void G_NewGame(int32_t vn, int32_t ln, int32_t sk)
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clearview(0L);
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nextpage();
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i = G_PlayAnim("vol41a.anm");
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i = Anim_Play("vol41a.anm");
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clearview(0L);
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nextpage();
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if (i)
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goto end_vol4a;
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i = G_PlayAnim("vol42a.anm");
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i = Anim_Play("vol42a.anm");
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clearview(0L);
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nextpage();
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if (i)
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goto end_vol4a;
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G_PlayAnim("vol43a.anm");
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Anim_Play("vol43a.anm");
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clearview(0L);
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nextpage();
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