.. |
console
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
|
2021-01-02 14:46:58 +11:00 |
menu
|
- SW: fixed issue with autoselecting single episode entries with non-empty subtitles.
|
2021-01-27 23:53:26 +01:00 |
movie
|
- removed some redundant utility functions.
|
2020-11-21 18:13:10 +01:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
rendering/scene
|
- added GZDoom's clipper.
|
2021-03-15 19:11:18 +01:00 |
textures
|
- use real fog, even in palette emulation mode.
|
2021-02-27 13:30:52 +01:00 |
automap.cpp
|
- use local screen size variables in automap code.
|
2021-02-27 12:30:20 +01:00 |
automap.h
|
- Automap: Put in framework to interpolate automap player.
|
2021-01-02 18:23:01 +11:00 |
binaryangle.h
|
- gameinput.h: For PlayerAngle struct methods settarget() , properly set target as angle + delta between angle & target within method and not game-side.
|
2020-11-26 17:26:29 +11:00 |
cheathandler.cpp
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheathandler.h
|
- run most cheats through the network.
|
2020-09-03 01:32:51 +02:00 |
cheats.cpp
|
- use stricter checks when trying to levelwarp.
|
2020-11-29 15:22:54 +01:00 |
cheats.h
|
- WIP level transition refactored to a game independent event system.
|
2020-09-04 19:43:35 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
|
- it compiles again (with lots of code commented out.)
|
2020-10-04 20:11:02 +02:00 |
d_net.cpp
|
Merge branch 'master' into InputContinuation
|
2020-10-10 21:39:27 +02:00 |
d_net.h
|
- cleanup.
|
2020-09-13 19:27:05 +02:00 |
d_protocol.cpp
|
- d_protocol: Change horz/avel pack/unpacking from long to float.
|
2020-10-09 16:18:28 +11:00 |
d_protocol.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
d_ticcmd.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
def_.cpp
|
- actually compile the game code as larger units and integrate them in the main project.
|
2021-01-04 11:52:10 +01:00 |
gameconfigfile.cpp
|
- adapt to changed value range of module master volume in ZMusic.
|
2021-03-14 08:51:59 +01:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- little bit of engine cleanup.
|
2021-02-25 12:16:21 +01:00 |
gamecontrol.h
|
- sort the game selection list by definition order in grpinfo.txt.
|
2021-03-12 23:45:03 +01:00 |
gamecvars.cpp
|
Revert "- SW: Alt implementation for preparing a nuke."
|
2021-03-02 20:02:20 +11:00 |
gamecvars.h
|
Revert "- SW: Alt implementation for preparing a nuke."
|
2021-03-02 20:02:20 +11:00 |
gamefuncs.cpp
|
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
|
2021-02-18 21:47:39 +11:00 |
gamefuncs.h
|
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
|
2021-02-18 21:47:37 +11:00 |
gameinput.cpp
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
|
2021-01-02 14:46:58 +11:00 |
gameinput.h
|
- Exhumed: Minor fixes to panning code.
|
2021-01-05 17:07:56 +11:00 |
gamestate.h
|
- backend update
|
2020-10-25 09:20:26 +01:00 |
gamestruct.h
|
- calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct.
|
2021-02-18 21:47:39 +11:00 |
gi.cpp
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
gi.h
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
initfs.cpp
|
- added a game-module wide lump filter for Duke and related games.
|
2020-10-05 00:20:33 +02:00 |
inputstate.cpp
|
- little bit of engine cleanup.
|
2021-02-25 12:16:21 +01:00 |
inputstate.h
|
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
|
2020-11-30 23:45:21 +01:00 |
interpolate.cpp
|
- moved setsectinterpolate/clearsectinterpolate into the backend.
|
2021-01-04 10:37:14 +01:00 |
interpolate.h
|
- moved setsectinterpolate/clearsectinterpolate into the backend.
|
2021-01-04 10:37:14 +01:00 |
intvec.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
iterators.h
|
fixed undefined end of list behavior of iterators
|
2020-10-18 12:14:05 +02:00 |
mainloop.cpp
|
- fixed: G_BuildTiccmd needs to clear the command struct.
|
2021-03-15 10:11:49 +01:00 |
maphack.cpp
|
- fixed maphack loader.
|
2021-03-07 09:39:16 +01:00 |
mapinfo.cpp
|
- RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
|
2020-11-22 18:46:20 +01:00 |
mapinfo.h
|
- activated most of the support code for programmatically created menus again.
|
2020-10-07 01:31:41 +02:00 |
maploader.cpp
|
- put all of Polymost in a namespace.
|
2021-03-17 15:55:25 +01:00 |
mathutil.cpp
|
- fixed incompatibility of FindDistance3D with Shadow Warrior.
|
2020-08-18 23:49:44 +02:00 |
mathutil.h
|
- SW: Increase precision of x/y coordinates where possible.
|
2020-08-18 18:26:04 +10:00 |
ns.h
|
- took all script exports out of the namespaces.
|
2020-10-10 10:11:22 +02:00 |
packet.h
|
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e .
|
2020-11-07 17:53:11 +11:00 |
palette.cpp
|
- partially fixed colorization for hires replacements.
|
2020-11-10 23:59:04 +01:00 |
palette.h
|
- always use the containing sector's fog when rendering sprites.
|
2020-09-20 20:39:11 +02:00 |
quotemgr.h
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
|
2020-09-07 21:26:07 +02:00 |
raze_music.h
|
- re-implemented VP8 support.
|
2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
|
- do not print game init messages to the notify display.
|
2020-08-26 20:19:54 +02:00 |
raze_sound.h
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput.
|
2020-11-30 23:45:21 +01:00 |
savegamehelp.h
|
- JSON serializer for actor.
|
2020-11-22 12:48:42 +01:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- Replace scale() calls with Scale() from common.
|
2021-01-05 07:31:34 +11:00 |
screenjob.h
|
- fixed palette of Exhumed's game over screen.
|
2020-10-13 23:29:12 +02:00 |
screenshot.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
|
- sort the game selection list by definition order in grpinfo.txt.
|
2021-03-12 23:45:03 +01:00 |
secrets.cpp
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
secrets.h
|
- Blood: only trigger a secret if the hint system hasn't registered it.
|
2020-12-01 12:52:42 +01:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statusbar.h
|
- Blood: handle super secrets properly in the statistics display.
|
2020-11-26 07:48:34 +01:00 |
statusbar2.cpp
|
- Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline.
|
2021-01-02 14:46:58 +11:00 |
uiinput.h
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
version.h
|
- version bump.
|
2021-03-02 17:53:25 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |