raze-gles/source
Christoph Oelckers 9ebd8fd4a5 - put all of Polymost in a namespace.
So that its static variables are properly separated from the rest.
2021-03-17 15:55:25 +01:00
..
build - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
common - disable the player specific volume modifiers if replay gain is enabled. 2021-03-14 09:05:28 +01:00
core - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
games - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
glbackend - put all of Polymost in a namespace. 2021-03-17 15:55:25 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - added GZDoom's clipper. 2021-03-15 19:11:18 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00