..
a.h
Add SLOPTABLESIZ preprocessor definition
2019-09-20 12:07:42 +02:00
animvpx.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
baselayer.h
Floating point grouscan() patch from Nuke.YKT, worth a couple of fps in classic mode in slope-heavy scenes
2019-09-20 14:36:08 +02:00
build.h
This adds back in the engine's old automapping feature
2019-09-20 15:32:13 +02:00
buildtypes.h
Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
2019-09-20 12:02:26 +02:00
cache1d.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
clip.h
Another clipping fix
2019-09-20 15:28:53 +02:00
collections.h
Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800)
with #ifdef HAVE_CXX11_HEADERS
2019-09-19 14:23:29 +02:00
colmatch.h
Function names
2018-04-12 21:03:47 +00:00
common.h
- can be compiled again but crashes.
2019-09-19 23:02:57 +02:00
compat.h
Allow reading vec3_whatever_t as vec2 directly
2019-09-20 15:23:28 +02:00
crc32.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
debugbreak.h
Add debugbreak.h from https://github.com/scottt/debugbreak
2018-10-04 04:19:46 +00:00
dxdidf.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
dynamicgtk.h
Common.mak: Massive reorganization/cleanup.
2017-06-09 06:38:42 +00:00
editor.h
Fix a bunch of improperly defined bitmap arrays
2019-09-19 14:36:54 +02:00
elauxlib.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
elua.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
fix16.h
Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
2019-09-19 14:30:22 +02:00
fix16.hpp
Flesh out Fix16 with some operators we need to work with it from CON
2018-03-07 04:21:25 +00:00
fix16_int64.h
Remove FIXMATH_NO_64BIT
2019-09-20 12:07:17 +02:00
glbuild.h
- removed the compressed texture cache.
2019-09-17 20:18:18 +02:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
gtkbits.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gtkpixdata.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
hash.h
Use lowercase when computing hashes in hash_getcode()
2019-03-02 23:21:13 +00:00
hightile.h
New userdef structure: "global_r", "global_g", "global_b"
2018-01-26 04:35:11 +00:00
klzw.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
kplib.h
Fix extern "C" error in kplib.h affecting the Build tools
2019-09-19 14:20:40 +02:00
libdivide.h
libdivide fixup
2019-09-20 13:17:34 +02:00
linklist.h
Fix compilation of linklist.h in C++11 mode with clang
2019-09-20 15:11:03 +02:00
lunatic.h
LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
2017-06-09 06:39:18 +00:00
lz4.h
Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
2018-10-16 06:09:20 +00:00
m32script.h
Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
2019-09-20 09:38:38 +02:00
md4.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdsprite.h
- Blood merge
2019-09-19 22:06:49 +02:00
miniz.h
Update miniz from 2.0.8 to 2.1.0--not much of a change
2019-09-20 12:02:41 +02:00
miniz_common.h
Update Miniz
2018-04-23 06:35:34 +00:00
miniz_tdef.h
Update miniz from 2.0.8 to 2.1.0--not much of a change
2019-09-20 12:02:41 +02:00
miniz_tinfl.h
Update miniz from 2.0.8 to 2.1.0--not much of a change
2019-09-20 12:02:41 +02:00
mmulti.h
Dummy functions for mmulti.h for now until OldMP's mmulti is ported
2019-09-19 14:05:47 +02:00
mutex.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
osd.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
osxbits.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
osxmain.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
palette.h
- Blood merge
2019-09-19 22:06:49 +02:00
pngwrite.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
polymer.h
Cleanup includes
2018-11-18 18:09:48 +00:00
polymost.h
Support clamping in polymost1Frag.glsl and use it for sprites
2019-09-20 15:10:02 +02:00
pragmas.h
Make ksgn() return int instead of int32_t
2019-09-20 15:29:09 +02:00
pragmas_arm.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
pragmas_ppc.h
Make ksgn() return int instead of int32_t
2019-09-20 15:29:09 +02:00
pragmas_x86_gcc.h
Additional const and constexpr usage in compat.h and pragmas
2018-10-25 23:33:52 +00:00
pragmas_x86_msvc.h
Make ksgn() return int instead of int32_t
2019-09-20 15:29:09 +02:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rawinput.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
renderlayer.h
Fix command line help window in builds with the startup window disabled
2017-06-24 21:17:59 +00:00
scancodes.h
OSD (console) cleanup
2017-06-27 02:24:14 +00:00
scriptfile.h
scriptfile.[cpp|h] cleanups
2017-06-27 02:24:28 +00:00
sdl_inc.h
sdlmusic: Slight cosmetic cleanup
2018-05-19 14:14:25 +00:00
sdlappicon.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
sdlayer.h
- Blood merge
2019-09-19 22:06:49 +02:00
sjson.h
Fix warnings in sjson
2019-09-20 15:17:45 +02:00
softsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
startwin.editor.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
stats.h
- removed the compressed texture cache.
2019-09-17 20:18:18 +02:00
texcache.h
- removed the compressed texture cache.
2019-09-17 20:18:18 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
vfs.h
Add buildvfs_fopen_write_text
2019-03-11 06:06:47 +00:00
wiibits.h
Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
2017-08-06 13:44:44 +00:00
winbits.h
Address issue where timers will no longer update after several hours of runtime
2017-12-09 02:56:12 +00:00
windows_inc.h
Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way.
2017-02-25 08:15:13 +00:00
winlayer.h
Fix compilation with winlayer
2019-03-04 23:48:50 +00:00
xxhash.h
Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
2018-10-16 06:09:20 +00:00