Support clamping in polymost1Frag.glsl and use it for sprites

git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
This commit is contained in:
pogokeen 2019-07-12 08:44:40 +00:00 committed by Christoph Oelckers
parent a55e19ed83
commit 1664310159
6 changed files with 52 additions and 2 deletions

View file

@ -59,6 +59,10 @@ void polymost_resetVertexPointers(void);
void polymost_disableProgram(void);
void polymost_resetProgram(void);
void polymost_setTexturePosSize(vec4f_t const &texturePosSize);
void polymost_setHalfTexelSize(vec2f_t const &halfTexelSize);
char polymost_getClamp();
void polymost_setClamp(char clamp);
void polymost_setVisibility(float visibility);
void polymost_setFogEnabled(char fogEnabled);
void polymost_useColorOnly(char useColorOnly);
void polymost_usePaletteIndexing(char usePaletteIndexing);

View file

@ -8897,6 +8897,7 @@ killsprite:
{
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
polymost_setClamp(true);
for (i = spritesortcnt; i < numSprites; ++i)
{
@ -8909,6 +8910,7 @@ killsprite:
}
}
polymost_setClamp(false);
for (i = 0; i < maskwallcnt;)
{
if (polymost_maskWallHasTranslucency((uwalltype *) &wall[thewall[maskwall[maskwallcnt-1]]]))
@ -8973,6 +8975,11 @@ killsprite:
_equation p1eq = equation(pos.x, pos.y, dot.x, dot.y);
_equation p2eq = equation(pos.x, pos.y, dot2.x, dot2.y);
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
polymost_setClamp(true);
#endif
i = spritesortcnt;
while (i)
{
@ -9057,9 +9064,17 @@ killsprite:
}
debugmask_add(maskwall[maskwallcnt], thewall[maskwall[maskwallcnt]]);
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
polymost_setClamp(false);
#endif
renderDrawMaskedWall(maskwallcnt);
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
polymost_setClamp(true);
#endif
while (spritesortcnt)
{
--spritesortcnt;
@ -9072,7 +9087,10 @@ killsprite:
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
glDepthMask(GL_TRUE);
polymost_setClamp(false);
}
#endif
#ifdef POLYMER

View file

@ -2083,6 +2083,8 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
float const xpanning = (float)sext->xpanning * (1.f/256.f);
float const ypanning = (float)sext->ypanning * (1.f/256.f);
char prevClamp = polymost_getClamp();
polymost_setClamp(false);
polymost_usePaletteIndexing(false);
polymost_setTexturePosSize({ 0.f, 0.f, 1.f, 1.f });
@ -2264,6 +2266,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
polymost_setClamp(prevClamp);
polymost_usePaletteIndexing(true);
polymost_resetVertexPointers();

View file

@ -171,6 +171,8 @@ static vec2f_t polymost1PalswapPos = { 0.f, 0.f };
static GLint polymost1PalswapSizeLoc = -1;
static vec2f_t polymost1PalswapSize = { 0.f, 0.f };
static vec2f_t polymost1PalswapInnerSize = { 0.f, 0.f };
static GLint polymost1ClampLoc = -1;
static float polymost1Clamp = 0.f;
static GLint polymost1ShadeLoc = -1;
static float polymost1Shade = 0.f;
static GLint polymost1NumShadesLoc = -1;
@ -528,6 +530,7 @@ static void polymost_setCurrentShaderProgram(uint32_t programID)
polymost1HalfTexelSizeLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_halfTexelSize");
polymost1PalswapPosLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_palswapPos");
polymost1PalswapSizeLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_palswapSize");
polymost1ClampLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_clamp");
polymost1ShadeLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_shade");
polymost1NumShadesLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_numShades");
polymost1VisFactorLoc = glGetUniformLocation(polymost1CurrentShaderProgramID, "u_visFactor");
@ -548,6 +551,7 @@ static void polymost_setCurrentShaderProgram(uint32_t programID)
glUniform2f(polymost1HalfTexelSizeLoc, polymost1HalfTexelSize.x, polymost1HalfTexelSize.y);
glUniform2f(polymost1PalswapPosLoc, polymost1PalswapPos.x, polymost1PalswapPos.y);
glUniform2f(polymost1PalswapSizeLoc, polymost1PalswapInnerSize.x, polymost1PalswapInnerSize.y);
glUniform1f(polymost1ClampLoc, polymost1Clamp);
glUniform1f(polymost1ShadeLoc, polymost1Shade);
glUniform1f(polymost1NumShadesLoc, polymost1NumShades);
glUniform1f(polymost1VisFactorLoc, polymost1VisFactor);
@ -611,6 +615,21 @@ static void polymost_setPalswapSize(uint32_t width, uint32_t height)
glUniform2f(polymost1PalswapSizeLoc, polymost1PalswapInnerSize.x, polymost1PalswapInnerSize.y);
}
char polymost_getClamp()
{
return polymost1Clamp;
}
void polymost_setClamp(char clamp)
{
if (currentShaderProgramID != polymost1CurrentShaderProgramID ||
clamp == polymost1Clamp)
return;
polymost1Clamp = clamp;
glUniform1f(polymost1ClampLoc, polymost1Clamp);
}
static void polymost_setShade(int32_t shade)
{
if (currentShaderProgramID != polymost1CurrentShaderProgramID)
@ -6579,6 +6598,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
globvis = 0;
globvis2 = 0;
polymost_setClamp(true);
polymost_setVisibility(globvis2);
int32_t const ogpicnum = globalpicnum;
@ -6792,6 +6812,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
polymost_setClamp(false);
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)

View file

@ -21,6 +21,8 @@ uniform vec2 u_halfTexelSize;
uniform vec2 u_palswapPos;
uniform vec2 u_palswapSize;
uniform float u_clamp;
uniform float u_shade;
uniform float u_numShades;
uniform float u_visFactor;
@ -61,7 +63,7 @@ void main()
vec2 newCoord = mix(gl_TexCoord[0].xy,mix(vec2(coordX,coordY),vec2(coordY,coordX),u_usePalette),u_npotEmulation);
vec2 transitionBlend = fwidth(floor(newCoord.xy));
transitionBlend = fwidth(transitionBlend)+transitionBlend;
vec2 texCoord = mix(fract(newCoord.xy), abs(c_one-mod(newCoord.xy+c_one, c_two)), transitionBlend);
vec2 texCoord = mix(mix(fract(newCoord.xy), abs(c_one-mod(newCoord.xy+c_one, c_two)), transitionBlend), clamp(newCoord.xy, c_zero, c_one), u_clamp);
texCoord = clamp(u_texturePosSize.zw*texCoord, u_halfTexelSize, u_texturePosSize.zw-u_halfTexelSize);
vec4 color = texture2D(s_texture, u_texturePosSize.xy+texCoord);

View file

@ -1131,6 +1131,8 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
#endif
const float phack[2] = { 0, 1.f/256.f };
char prevClamp = polymost_getClamp();
polymost_setClamp(false);
if (!m->texid[globalpal])
m->texid[globalpal] = gloadtex(m->mytex, m->mytexx, m->mytexy, m->is8bit, globalpal);
@ -1180,7 +1182,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, tspriteptr_t const tspr)
}
GLInterface.Draw(DT_QUADS, qstart, qdone * 4);
polymost_setClamp(prevClamp);
//------------
glDisable(GL_CULL_FACE);
// glPopAttrib();