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2d_d.cpp
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- added widescreen titlepic for Duke Nukem 3D:
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2020-09-17 23:20:50 +02:00 |
2d_r.cpp
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- set up the loadscreen code.
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2020-09-09 22:42:01 +02:00 |
actors.cpp
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- Duke: Fix security cameras skewing over time.
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2020-09-23 18:31:12 +10:00 |
actors_d.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
animatesprites_d.cpp
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- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
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2020-09-11 22:54:52 +02:00 |
animatesprites_r.cpp
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- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
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2020-09-11 22:54:52 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
cheats.cpp
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
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2020-09-17 23:06:54 +02:00 |
d_menu.cpp
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
dispatch.cpp
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- do proper interpolation of the snorkel in RR.
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2020-08-31 19:06:53 +02:00 |
duke3d.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
flags_d.cpp
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
flags_r.cpp
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- don't count chickens as kill.
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2020-08-11 21:42:41 +02:00 |
funct.h
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- Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view.
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2020-09-23 23:12:59 +10:00 |
game.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
game_misc.cpp
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Merge branch 'back_to_basics2' into Blood_InputReworking
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2020-09-22 07:34:39 +10:00 |
gamedef.cpp
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- cleanup and minor fixes.
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2020-09-22 23:07:11 +02:00 |
gameexec.cpp
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Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
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2020-09-22 23:32:28 +02:00 |
gameloop.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
gamevar.cpp
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
gamevar.h
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- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
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2020-09-17 23:06:54 +02:00 |
global.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
global.h
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
hudweapon_d.cpp
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- Blood/Duke/RR/SW: Unify the player's angle function.
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2020-09-21 17:12:26 +10:00 |
hudweapon_r.cpp
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- Blood/Duke/RR/SW: Unify the player's angle function.
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2020-09-21 17:12:26 +10:00 |
inlines.h
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
input.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
player_d.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
player_r.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
player_w.cpp
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- Duke/RR: Address weapon drawer interpolation concerns raised in #403.
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2020-09-16 21:01:09 +10:00 |
prediction.cpp
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
prediction.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
premap.cpp
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |
premap_d.cpp
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
premap_r.cpp
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
render.cpp
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- Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view.
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2020-09-23 23:12:59 +10:00 |
savegame.cpp
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- Duke: must serialize SB_CENTERVIEW (but no other bits.)
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2020-09-23 18:18:23 +02:00 |
sbar.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
sbar.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sbar_d.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
sbar_r.cpp
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- widescreen asset setup and consolidation of .def file loading.
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2020-09-16 19:13:06 +02:00 |
sectors.cpp
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- transitioned cloudclock.
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2020-08-31 19:22:21 +02:00 |
sectors_d.cpp
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- fixed damage type of incinerator's fireball.
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2020-09-23 07:37:08 +02:00 |
sectors_r.cpp
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- Duke: Simplify entire camera angle setup.
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2020-09-23 15:34:03 +10:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- avoid uninitialized data.
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2020-09-11 21:16:29 +02:00 |
sounds.h
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- added sound FX remapping for World Tour so it can use the original VOCs.
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2020-09-11 20:17:36 +02:00 |
spawn.cpp
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
spawn_d.cpp
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- added a missing code fragment for WT's lavapool.
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2020-09-23 18:18:23 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- moved sync structure into the playerstruct for easier maintenance.
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2020-09-23 18:18:23 +02:00 |