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- added a missing code fragment for WT's lavapool.
This made them float in the air instead of being on the ground.
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parent
f106f35598
commit
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2 changed files with 10 additions and 6 deletions
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@ -1279,10 +1279,6 @@ loc_1AB8E:
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uint16_t buttons = sPlayerInput[nPlayer].buttons;
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auto actions = sPlayerInput[nPlayer].actions;
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if (actions & SB_OPEN)
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{
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int a = 0;
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}
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// loc_1AEF5:
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if (PlayerList[nPlayer].nHealth > 0)
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@ -295,10 +295,18 @@ int spawn_d(int j, int pn)
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sp->shade = 127;
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}
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sp->cstat |= 32;
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if (sp->picnum == LAVAPOOL) // Twentieth Anniversary World Tour
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{
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int fz = getflorzofslope(sp->sectnum, sp->x, sp->y);
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if (fz != sp->z)
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sp->z = fz;
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sp->z -= 200;
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}
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case FECES:
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if( j >= 0)
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sp->xrepeat = sp->yrepeat = 1;
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changespritestat(i,5);
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changespritestat(i, STAT_MISC);
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break;
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case BLOODSPLAT1:
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@ -312,7 +320,7 @@ int spawn_d(int j, int pn)
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if(j >= 0 && sprite[j].pal == 6)
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sp->pal = 6;
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insertspriteq(i);
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changespritestat(i,5);
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changespritestat(i, STAT_MISC);
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break;
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case TRIPBOMB:
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