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console
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
menu
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
movie
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- let all video players respect the SoundEnabled setting.
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2020-08-11 19:52:54 +02:00 |
music
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
textures
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- fixed: The tile manager created its backup arrays before loading .def files.
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2020-09-02 00:36:49 +02:00 |
automap.cpp
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- fixed automap follow mode and added some menu entries for the new options and key bindings.
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2020-09-06 23:12:47 +02:00 |
automap.h
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- re-added the sprite drawer for Duke's automap.
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2020-09-06 21:31:05 +02:00 |
binaryangle.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
cheathandler.cpp
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
cheats.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
colormaps.h
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- updated common code.
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2020-05-30 22:28:24 +02:00 |
compositesaveame.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
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- hooked up the chat display.
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2020-08-25 18:51:56 +02:00 |
d_net.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
d_net.h
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- transitioned Duke to the new main loop.
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2020-08-30 12:02:32 +02:00 |
d_protocol.cpp
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- implemented the 'god' cheat as a network command.
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2020-09-03 00:29:17 +02:00 |
d_protocol.h
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
d_ticcmd.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
gameconfigfile.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
gamecontrol.h
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
gamecvars.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
gamecvars.h
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Merge branch 'Packet' into back_to_basics2
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2020-08-31 00:09:56 +02:00 |
gamestate.h
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- route all game state changes through game actions.
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2020-09-05 15:43:34 +02:00 |
gamestruct.h
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- reimplemented player sprite display on Blood's automap.
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2020-09-06 21:15:59 +02:00 |
initfs.cpp
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- made presets work again.
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2020-06-07 13:35:23 +02:00 |
inputstate.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
inputstate.h
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
interpolate.cpp
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- moved interpolation code to its own file.
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2020-06-21 22:36:05 +02:00 |
intvec.h
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- removed a few more dependencies on Build includes.
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2020-06-20 18:17:49 +02:00 |
mainloop.cpp
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- Stop music when ending a level, or when going back to the menu in Blood. Also play the sound on Blood's summary screen as an UI sound.
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2020-09-05 19:20:25 +02:00 |
mapinfo.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mapinfo.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
mathutil.cpp
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
mathutil.h
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- SW: Increase precision of x/y coordinates where possible.
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2020-08-18 18:26:04 +10:00 |
ns.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
packet.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
palette.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
palette.h
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_music.h
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- re-implemented VP8 support.
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2020-09-05 11:58:19 +02:00 |
raze_sound.cpp
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
raze_sound.h
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- added a first bunch of ZScript code.
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2020-05-23 22:43:01 +02:00 |
rts.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
rts.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
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- implemented the automap serializer.
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2020-09-06 13:39:57 +02:00 |
savegamehelp.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
scancodes.h
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-moved scancodes.h out of Build folder.
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2020-06-20 12:54:33 +02:00 |
screenjob.cpp
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- use a more precise timer for Exhumed's text scroller.
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2020-09-05 20:31:45 +02:00 |
screenjob.h
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
screenshot.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
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- compat.h cleanup.
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2020-09-04 21:24:48 +02:00 |
secrets.cpp
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- implemented proper scaling support for the notify display - both the classic and advanced variant.
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2020-08-25 18:03:15 +02:00 |
secrets.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
serialize_obj.h
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- missed adding a file...
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2020-05-23 22:43:02 +02:00 |
statistics.cpp
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- removed some Build related includes from core code.
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2020-06-20 18:01:02 +02:00 |
statistics.h
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
statusbar.cpp
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
statusbar.h
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- consolidated crosshair drawing and added ZDoom's crosshair code.
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2020-09-05 13:57:26 +02:00 |
uiinput.h
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- cheat and chat code from ZDoom.
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2020-06-21 23:28:45 +02:00 |
version.h
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- hooked up ZDoom's d_net.cpp file.
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2020-08-29 23:24:18 +02:00 |
zcompile.cpp
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- added the entry point for the ZScript compiler.
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2020-06-14 19:20:04 +02:00 |