raze-gles/source/core
Christoph Oelckers 6239734bdc - always create geometry for flat sprites in the collection pass.
This still depends on Build's tsprite array which is global so its contents are too volatile for delayed geometry generation.
This needs to be refactored later but it can only be done when Polymost is gone.
2021-03-30 19:58:42 +02:00
..
console - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
menu - SW: fixed issue with autoselecting single episode entries with non-empty subtitles. 2021-01-27 23:53:26 +01:00
movie - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
rendering - always create geometry for flat sprites in the collection pass. 2021-03-30 19:58:42 +02:00
textures - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
automap.cpp - flat sprite rendering! 2021-03-26 20:28:44 +01:00
automap.h - Automap: Put in framework to interpolate automap player. 2021-01-02 18:23:01 +11:00
binaryangle.h - use value parameters for arguments in binaryangle.h. 2021-03-24 09:02:07 +01:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - use stricter checks when trying to levelwarp. 2020-11-29 15:22:54 +01:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
d_net.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
d_net.h - cleanup. 2020-09-13 19:27:05 +02:00
d_protocol.cpp - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
d_protocol.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
def_.cpp - actually compile the game code as larger units and integrate them in the main project. 2021-01-04 11:52:10 +01:00
gameconfigfile.cpp - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - did some fudging on the scene viewport until thinks looked right again. 2021-03-26 01:55:24 +01:00
gamecontrol.h - sort the game selection list by definition order in grpinfo.txt. 2021-03-12 23:45:03 +01:00
gamecvars.cpp Revert "- SW: Alt implementation for preparing a nuke." 2021-03-02 20:02:20 +11:00
gamecvars.h Revert "- SW: Alt implementation for preparing a nuke." 2021-03-02 20:02:20 +11:00
gamefuncs.cpp - used display size for all texture positioning. 2021-03-28 18:22:30 +02:00
gamefuncs.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
gameinput.cpp - let the clipper work exclusively on Build coordinates. 2021-03-22 23:40:25 +01:00
gameinput.h - Exhumed: Minor fixes to panning code. 2021-01-05 17:07:56 +11:00
gamestate.h - backend update 2020-10-25 09:20:26 +01:00
gamestruct.h - fixed display of player in mirrors. 2021-03-29 21:48:23 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
inputstate.cpp - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
inputstate.h - let SyncInput return a combination of gamesetinput and cl_syncinput - also serialize gamesetinput. 2020-11-30 23:45:21 +01:00
interpolate.cpp - added some helpers to make it easier to determine if a sector's geometry has been altered. 2021-03-19 23:18:09 +01:00
interpolate.h - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
intvec.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
iterators.h fixed undefined end of list behavior of iterators 2020-10-18 12:14:05 +02:00
mainloop.cpp - fixed: G_BuildTiccmd needs to clear the command struct. 2021-03-15 10:11:49 +01:00
maphack.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
mapinfo.cpp - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash. 2020-11-22 18:46:20 +01:00
mapinfo.h - activated most of the support code for programmatically created menus again. 2020-10-07 01:31:41 +02:00
maploader.cpp - sector portals in RRRA are working. 2021-03-24 23:55:10 +01:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
packet.h - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
palette.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
palette.h - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
savegamehelp.h - JSON serializer for actor. 2020-11-22 12:48:42 +01:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - Replace scale() calls with Scale() from common. 2021-01-05 07:31:34 +11:00
screenjob.h - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
secrets.cpp - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
secrets.h - Blood: only trigger a secret if the hint system hasn't registered it. 2020-12-01 12:52:42 +01:00
sectorgeometry.cpp - fixed issue with constantly regenerating sector ceiling triangle meshes. 2021-03-29 20:29:09 +02:00
sectorgeometry.h - fixed interpolation issues with sector objects in SW. 2021-03-29 09:25:26 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - Blood: handle super secrets properly in the statistics display. 2020-11-26 07:48:34 +01:00
statusbar2.cpp - Wrap all g_gameType & GAMEFLAG_BLOOD checks into isBlood() inline. 2021-01-02 14:46:58 +11:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - version bump. 2021-03-02 17:53:25 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00