raze-gles/source/blood/src
Christoph Oelckers abf715eace - unified the packet structures of all games.
Currently the bit fields are still separate and they have to be merged, but for now the added memory does not matter.
Having this structure in the common parts will allow work on consolidating the input code, though.
2020-08-26 17:12:48 +02:00
..
actor.cpp - merged the bit fields in Blood's packet structure. 2020-08-26 16:59:41 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
ai.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aibat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aibeast.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiboneel.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiburn.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicaleb.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicerber.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aicult.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigarg.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aighost.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aigilbst.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihand.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aihound.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiinnoc.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aipod.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
airat.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aispid.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aistate.h - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
aitchern.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aiunicult.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
aiunicult.h - fixed bad ordering of directives. 2020-07-31 21:03:23 +02:00
aizomba.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
aizombf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
animatesprite.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
asound.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
barf.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
blood.cpp - renamed the fields in Blood's packet structure to match Duke's. 2020-08-26 16:59:41 +02:00
blood.h - make use of map bindings 2020-08-24 20:20:15 +02:00
callback.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
choke.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
common_game.h - thinned out Blood's network code. 2020-08-25 23:04:08 +02:00
controls.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
controls.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
credits.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
d_menu.cpp - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
db.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
db.h - YAX is also gone now. 2020-07-14 16:06:14 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - Blood: Migrate to GZDoom time code like Duke, SW and Exhumed. 2020-08-26 09:49:23 +10:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
fx.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gameutil.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gameutil.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
gib.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
globals.h - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
hudsprites.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
inifile.cpp - background for text screens. 2020-08-02 17:45:03 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - handle Blood's level progression by the actual level data, not some episode/level pair. 2020-08-16 13:49:28 +02:00
levels.h - handle Blood's level progression by the actual level data, not some episode/level pair. 2020-08-16 13:49:28 +02:00
loadsave.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
loadsave.h - more unused data removed 2020-02-12 01:00:47 +01:00
map2d.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
map2d.h - same procedure for Blood 2020-08-24 19:47:09 +02:00
messages.cpp - handle Blood's level progression by the actual level data, not some episode/level pair. 2020-08-16 13:49:28 +02:00
messages.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
mirrors.cpp - removed some inactive pieces of code. 2020-07-28 00:05:56 +02:00
misc.cpp - removed some unused pieces of code. 2020-07-27 19:37:58 +02:00
misc.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
network.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
network.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
nnexts.cpp - renamed the fields in Blood's packet structure to match Duke's. 2020-08-26 16:59:41 +02:00
nnexts.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
osdcmd.cpp - Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed). 2020-08-21 15:11:02 +10:00
player.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
player.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
prediction.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
qav.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
qav.h - base palette cleanup. 2020-08-14 21:18:14 +02:00
replace.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
sbar.cpp - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
screen.cpp - removed unused stuff from screen.cpp and deleted screen.h. 2020-08-02 13:54:36 +02:00
sectorfx.cpp - Blood: Migrate to GZDoom time code like Duke, SW and Exhumed. 2020-08-26 09:49:23 +10:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
seq.h - implemented a proper cache for Blood's SEQs. 2020-07-27 19:28:54 +02:00
sfx.cpp - fixed sound updating by moving the engine's UpdateSound call into the main loop. 2020-08-26 04:10:16 +02:00
sound.cpp - fixed the sound in Exhumed's intro movie. 2020-08-20 17:52:56 +02:00
sound.h - merged several of Blood's smaller headers. 2020-07-27 19:17:13 +02:00
tile.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
trig.cpp - changed the byte order swappers to use ZDoom's versions 2020-08-03 19:09:57 +02:00
triggers.cpp - removed some redundant parts in level.cpp 2020-08-03 19:11:48 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp - Blood: Cleanup some timing variables following timing uplift. 2020-08-26 20:55:46 +10:00
view.h - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
warp.cpp - merged 5 more headers into misc.h. 2020-07-27 19:37:17 +02:00
weapon.cpp - merged the bit fields in Blood's packet structure. 2020-08-26 16:59:41 +02:00