- YAX is also gone now.

This commit is contained in:
Christoph Oelckers 2020-07-14 16:06:14 +02:00
parent 1d9d1396ac
commit 5655015691
9 changed files with 9 additions and 2030 deletions

View file

@ -1203,10 +1203,6 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
}
}
#ifdef YAX_ENABLE
yax_update((header.version & 0xff00) > 0x700 ? 0 : 1);
#endif
g_loadedMapVersion = 7;
return 0;

View file

@ -300,19 +300,8 @@ extern unsigned short nextXSprite[kMaxXSprites];
extern unsigned short nextXWall[kMaxXWalls];
extern unsigned short nextXSector[kMaxXSectors];
#ifdef YAX_ENABLE
static inline bool yax_hasnextwall(int nWall)
{
return yax_getnextwall(nWall, YAX_CEILING) >= 0 || yax_getnextwall(nWall, YAX_FLOOR) >= 0;
}
#endif
static inline int GetWallType(int nWall)
{
#ifdef YAX_ENABLE
if (yax_hasnextwall(nWall))
return 0;
#endif
return wall[nWall].type;
}

View file

@ -124,56 +124,8 @@ enum rendmode_t {
# define YAX_NEXTWALLBIT(Cf) (1<<(10+Cf))
# define YAX_NEXTWALLBITS (YAX_NEXTWALLBIT(0)|YAX_NEXTWALLBIT(1))
#ifdef YAX_ENABLE
// More user tag hijacking: lotag/extra. :/
# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(int16_t *)(&Ptr[Wall].lotag + (playing_blood ? 1 : 2)*Cf))
# define YAX_NEXTWALLDEFAULT(Cf) (playing_blood ? 0 : ((Cf)==YAX_CEILING) ? 0 : -1)
extern int16_t yax_bunchnum[MAXSECTORS][2];
extern int16_t yax_nextwall[MAXWALLS][2];
# define YAX_NEXTWALL(Wall, Cf) YAX_PTRNEXTWALL(wall, Wall, Cf)
# define YAX_ITER_WALLS(Wal, Itervar, Cfvar) Cfvar=0, Itervar=(Wal); Itervar!=-1; \
Itervar=yax_getnextwall(Itervar, Cfvar), \
(void)(Itervar==-1 && Cfvar==0 && (Cfvar=1) && (Itervar=yax_getnextwall((Wal), Cfvar)))
# define SECTORS_OF_BUNCH(Bunchnum, Cf, Itervar) Itervar = headsectbunch[Cf][Bunchnum]; \
Itervar != -1; Itervar = nextsectbunch[Cf][Itervar]
extern int32_t r_tror_nomaskpass;
int16_t yax_getbunch(int16_t i, int16_t cf);
static FORCE_INLINE void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb)
{
*cb = yax_getbunch(i, YAX_CEILING);
*fb = yax_getbunch(i, YAX_FLOOR);
}
int16_t yax_getnextwall(int16_t wal, int16_t cf);
void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall);
void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum);
void yax_setbunches(int16_t i, int16_t cb, int16_t fb);
int16_t yax_vnextsec(int16_t line, int16_t cf);
void yax_update(int32_t resetstat);
int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf);
static FORCE_INLINE CONSTEXPR int32_t yax_waltosecmask(int32_t const walclipmask)
{
// blocking: walstat&1 --> secstat&512
// hitscan: walstat&64 --> secstat&2048
return ((walclipmask&1)<<9) | ((walclipmask&64)<<5);
}
void yax_preparedrawrooms(void);
void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_t),
int16_t sectnum, int32_t didmirror, int32_t smoothr);
#else
# define yax_preparedrawrooms()
# define yax_drawrooms(SpriteAnimFunc, sectnum, didmirror, smoothr)
#endif
#define CLIPMASK0 (((1)<<16)+1)
#define CLIPMASK1 (((256)<<16)+64)
@ -410,18 +362,6 @@ struct validmode_t {
};
EXTERN struct validmode_t validmode[MAXVALIDMODES];
EXTERN int32_t numyaxbunches;
#ifdef YAX_ENABLE
// Singly-linked list of sectnums grouped by bunches and ceiling (0)/floor (1)
// Usage e.g.:
// int16_t bunchnum = yax_getbunch(somesector, YAX_CEILING);
// Iteration over all sectors whose floor bunchnum equals 'bunchnum' (i.e. "all
// floors of the other side"):
// for (i=headsectbunch[1][bunchnum]; i!=-1; i=nextsectbunch[1][i])
// <do stuff with sector i...>
EXTERN int16_t headsectbunch[2][YAX_MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
#endif
EXTERN int32_t Numsprites;
EXTERN int16_t numsectors, numwalls;

View file

@ -248,11 +248,7 @@ static int cliptestsector(int const dasect, int const nextsect, int32_t const fl
int32_t dacz2 = sec2->ceilingz;
if ((sec2->floorstat|sec2->ceilingstat) & 2)
#ifdef YAX_ENABLE
yax_getzsofslope(nextsect, pos.x, pos.y, &dacz2, &daz2);
#else
getcorrectzsofslope(nextsect, pos.x, pos.y, &dacz2, &daz2);
#endif
if (daz2 <= dacz2)
return 1;
@ -263,11 +259,7 @@ static int cliptestsector(int const dasect, int const nextsect, int32_t const fl
int32_t dacz = sec->ceilingz;
if ((sec->floorstat|sec->ceilingstat) & 2)
#ifdef YAX_ENABLE
yax_getzsofslope(dasect, pos.x, pos.y, &dacz, &daz);
#else
getcorrectzsofslope(dasect, pos.x, pos.y, &dacz, &daz);
#endif
int32_t const sec2height = klabs(daz2-dacz2);
@ -555,20 +547,6 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
if (wal->nextsector < 0 || (wal->cstat&dawalclipmask))
{
clipyou = 1;
#ifdef YAX_ENABLE
int const cb = yax_getbunch(dasect, YAX_CEILING);
if (cb >= 0 && (sec->ceilingstat & yax_waltosecmask(dawalclipmask)) == 0)
{
int const ynw = yax_getnextwall(j, YAX_CEILING);
if (ynw >= 0 && wall[ynw].nextsector >= 0 && (wall[ynw].cstat & dawalclipmask) == 0)
{
clipmove_tweak_pos(pos, diff.x, diff.y, p1.x, p1.y, p2.x, p2.y, &v.x, &v.y);
clipyou = cliptestsector(dasect, wall[ynw].nextsector, flordist, ceildist, v, pos->z);
}
}
#endif
}
else if (editstatus == 0)
{
@ -1025,11 +1003,6 @@ void getzrange(const vec3_t *pos, int16_t sectnum,
int32_t clipsectcnt = 0;
#ifdef YAX_ENABLE
// YAX round, -1:center, 0:ceiling, 1:floor
int32_t mcf=-1;
#endif
uspriteptr_t curspr=NULL; // non-NULL when handling sprite with sector-like clipping
int32_t curidx=-1, clipspritecnt = 0;
@ -1053,20 +1026,12 @@ void getzrange(const vec3_t *pos, int16_t sectnum,
getzsofslope(sectnum,closest.x,closest.y,ceilz,florz);
*ceilhit = sectnum+16384; *florhit = sectnum+16384;
#ifdef YAX_ENABLE
origclipsectorlist[0] = sectnum;
origclipsectnum = 1;
#endif
clipsectorlist[0] = sectnum;
clipsectnum = 1;
clipspritenum = 0;
Bmemset(clipsectormap, 0, (numsectors+7)>>3);
bitmap_set(clipsectormap, sectnum);
#ifdef YAX_ENABLE
restart_grand:
#endif
do //Collect sectors inside your square first
{
////////// Walls //////////
@ -1119,10 +1084,6 @@ restart_grand:
if (d.y > 0) da.y -= d.y*MAXCLIPDIST; else da.y += d.y*MAXCLIPDIST;
if (da.x >= da.y)
continue;
#ifdef YAX_ENABLE
if (mcf==-1 && curspr==NULL)
origclipsectorlist[origclipsectnum++] = k;
#endif
//It actually got here, through all the continue's!!!
int32_t daz, daz2;
closest = pos->vec2;
@ -1137,20 +1098,10 @@ restart_grand:
getzsofslope(k, closest.x,closest.y, &daz,&daz2);
{
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(k, &cb, &fb);
#endif
if (daz > *ceilz)
#ifdef YAX_ENABLE
if (mcf!=YAX_FLOOR && cb < 0)
#endif
*ceilz = daz, *ceilhit = k+16384;
if (daz2 < *florz)
#ifdef YAX_ENABLE
if (mcf!=YAX_CEILING && fb < 0)
#endif
*florz = daz2, *florhit = k+16384;
}
}
@ -1228,22 +1179,13 @@ restart_grand:
if (clipyou != 0)
{
if ((pos->z > daz) && (daz > *ceilz
#ifdef YAX_ENABLE
|| (daz == *ceilz && yax_getbunch(clipsectorlist[i], YAX_CEILING)>=0)
#endif
))
if ((pos->z > daz) && (daz > *ceilz))
{
*ceilz = daz;
*ceilhit = j+49152;
}
if ((pos->z < daz2) && (daz2 < *florz
#ifdef YAX_ENABLE
// can have a floor-sprite lying directly on the floor!
|| (daz2 == *florz && yax_getbunch(clipsectorlist[i], YAX_FLOOR)>=0)
#endif
))
if ((pos->z < daz2) && (daz2 < *florz))
{
*florz = daz2;
*florhit = j+49152;
@ -1253,104 +1195,6 @@ restart_grand:
}
}
#ifdef YAX_ENABLE
if (numyaxbunches > 0)
{
int const dasecclipmask = yax_waltosecmask(dawalclipmask);
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
mcf++;
clipsectcnt = 0; clipsectnum = 0;
int didchange = 0;
if (cb>=0 && mcf==0 && *ceilhit==sectnum+16384)
{
int i;
for (i=0; i<origclipsectnum; i++)
{
int const j = origclipsectorlist[i];
if (yax_getbunch(j, YAX_CEILING) >= 0)
if (sector[j].ceilingstat&dasecclipmask)
break;
}
if (i==origclipsectnum)
for (i=0; i<origclipsectnum; i++)
{
cb = yax_getbunch(origclipsectorlist[i], YAX_CEILING);
if (cb < 0)
continue;
for (bssize_t SECTORS_OF_BUNCH(cb,YAX_FLOOR, j))
if (inside(pos->x,pos->y, j)==1)
{
addclipsect(j);
closest = pos->vec2;
if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE)
getsectordist(closest, j, &closest);
int const daz = getceilzofslope(j, closest.x, closest.y);
if (!didchange || daz > *ceilz)
didchange=1, *ceilhit = j+16384, *ceilz = daz;
}
}
if (clipsectnum==0)
mcf++;
}
else if (mcf==0)
mcf++;
didchange = 0;
if (fb>=0 && mcf==1 && *florhit==sectnum+16384)
{
int i=0;
for (; i<origclipsectnum; i++)
{
int const j = origclipsectorlist[i];
if (yax_getbunch(j, YAX_FLOOR) >= 0)
if (sector[j].floorstat&dasecclipmask)
break;
}
// (almost) same as above, but with floors...
if (i==origclipsectnum)
for (i=0; i<origclipsectnum; i++)
{
fb = yax_getbunch(origclipsectorlist[i], YAX_FLOOR);
if (fb < 0)
continue;
for (bssize_t SECTORS_OF_BUNCH(fb, YAX_CEILING, j))
if (inside(pos->x,pos->y, j)==1)
{
addclipsect(j);
closest = pos->vec2;
if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE)
getsectordist(closest, j, &closest);
int const daz = getflorzofslope(j, closest.x,closest.y);
if (!didchange || daz < *florz)
didchange=1, *florhit = j+16384, *florz = daz;
}
}
}
if (clipsectnum > 0)
{
// sector-like sprite re-init:
curidx = -1;
curspr = NULL;
clipspritecnt = 0; clipspritenum = 0;
goto restart_grand;
}
}
#endif
}
@ -1490,11 +1334,7 @@ int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32
uspriteptr_t curspr = NULL;
int32_t clipspritecnt, curidx=-1;
// tmp: { (int32_t)curidx, (spritetype *)curspr, (!=0 if outer sector) }
intptr_t tmp[3], *tmpptr=NULL;
#ifdef YAX_ENABLE
vec3_t newsv;
int32_t oldhitsect = -1, oldhitsect2 = -2;
#endif
intptr_t *tmpptr=NULL;
const int32_t dawalclipmask = (cliptype&65535);
const int32_t dasprclipmask = (cliptype>>16);
@ -1502,9 +1342,6 @@ int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32
if (sectnum < 0)
return -1;
#ifdef YAX_ENABLE
restart_grand:
#endif
hit->pos.vec2 = hitscangoal;
clipsectorlist[0] = sectnum;
@ -1721,48 +1558,6 @@ restart_grand:
}
while (++tempshortcnt < tempshortnum || clipspritecnt < clipspritenum);
#ifdef YAX_ENABLE
if (numyaxbunches == 0 || editstatus)
return 0;
if (hit->sprite==-1 && hit->wall==-1 && hit->sect!=oldhitsect
&& hit->sect != oldhitsect2) // 'ping-pong' infloop protection
{
if (hit->sect == -1 && oldhitsect >= 0)
{
// this is bad: we didn't hit anything after going through a ceiling/floor
Bmemcpy(&hit->pos, &newsv, sizeof(vec3_t));
hit->sect = oldhitsect;
return 0;
}
// 1st, 2nd, ... ceil/floor hit
// hit->sect is >=0 because if oldhitsect's init and check above
if (SECTORFLD(hit->sect,stat, hitscan_hitsectcf)&yax_waltosecmask(dawalclipmask))
return 0;
i = yax_getneighborsect(hit->pos.x, hit->pos.y, hit->sect, hitscan_hitsectcf);
if (i >= 0)
{
Bmemcpy(&newsv, &hit->pos, sizeof(vec3_t));
sectnum = i;
sv = &newsv;
oldhitsect2 = oldhitsect;
oldhitsect = hit->sect;
hit->sect = -1;
// sector-like sprite re-init:
curspr = 0;
curidx = -1;
tmpptr = NULL;
goto restart_grand;
}
}
#endif
return 0;
}

File diff suppressed because it is too large Load diff

View file

@ -19,10 +19,6 @@
// FIXME: doesn't work with mirrors.
//#define ENGINE_CLEAR_SCREEN
#ifdef YAX_ENABLE
# define YAX_MAXDRAWS 8
#endif
extern intptr_t asm1, asm2;
extern int32_t globalx1, globaly2;
@ -154,27 +150,6 @@ static FORCE_INLINE int32_t getpalookupsh(int32_t davis) { return getpalookup(da
extern void polymost_scansector(int32_t sectnum);
#endif
int32_t renderAddTsprite(int16_t z, int16_t sectnum);
#ifdef YAX_ENABLE
extern int32_t g_nodraw, scansector_retfast, scansector_collectsprites;
extern int32_t yax_globallev, yax_globalbunch;
extern int32_t yax_globalcf, yax_nomaskpass, yax_nomaskdidit;
extern uint8_t haveymost[(YAX_MAXBUNCHES+7)>>3];
extern uint8_t yax_gotsector[(MAXSECTORS+7)>>3];
extern int32_t yax_polymostclearzbuffer;
static FORCE_INLINE int32_t yax_isislandwall(int32_t line, int32_t cf) { return (yax_vnextsec(line, cf) >= 0); }
#endif
#ifdef YAX_DEBUG
extern char m32_debugstr[64][128];
extern int32_t m32_numdebuglines;
# define yaxdebug(fmt, ...) do { if (m32_numdebuglines<64) snprintf(m32_debugstr[m32_numdebuglines++], 128, fmt, ##__VA_ARGS__); } while (0)
# define yaxprintf(fmt, ...) do { Printf(fmt, ##__VA_ARGS__); } while (0)
#else
# define yaxdebug(fmt, ...)
# define yaxprintf(fmt, ...)
#endif
static FORCE_INLINE void setgotpic(int32_t tilenume)

View file

@ -48,14 +48,6 @@ static vsptyp vsp[VSPMAX];
static int32_t gtag, viewportNodeCount;
static float xbl, xbr, xbt, xbb;
static int32_t domost_rejectcount;
#ifdef YAX_ENABLE
typedef struct { float x, cy[2]; int32_t tag; int16_t n, p, ctag; } yax_vsptyp;
static yax_vsptyp yax_vsp[YAX_MAXBUNCHES*2][VSPMAX];
typedef struct { float x0, x1, cy[2], fy[2]; } yax_hole_t;
static yax_hole_t yax_holecf[2][VSPMAX];
static int32_t yax_holencf[2];
static int32_t yax_drawcf = -1;
#endif
static float dxb1[MAXWALLSB], dxb2[MAXWALLSB];
@ -277,9 +269,6 @@ int skiptile = -1;
static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32_t method, const vec2_16_t &tilesize)
{
if (method == DAMETH_BACKFACECULL || globalpicnum == skiptile ||
#ifdef YAX_ENABLE
g_nodraw ||
#endif
(uint32_t)globalpicnum >= MAXTILES)
return;
@ -504,23 +493,6 @@ static inline void vsp_finalize_init(int32_t const vcnt)
vsp[VSPMAX-1].n = vcnt; vsp[vcnt].p = VSPMAX-1;
}
#ifdef YAX_ENABLE
static inline void yax_vsp_finalize_init(int32_t const yaxbunch, int32_t const vcnt)
{
for (bssize_t i=0; i<vcnt; ++i)
{
yax_vsp[yaxbunch][i].cy[1] = yax_vsp[yaxbunch][i+1].cy[0]; yax_vsp[yaxbunch][i].ctag = i;
yax_vsp[yaxbunch][i].n = i+1; yax_vsp[yaxbunch][i].p = i-1;
// vsp[i].tag = -1;
}
yax_vsp[yaxbunch][vcnt-1].n = 0; yax_vsp[yaxbunch][0].p = vcnt-1;
//VSPMAX-1 is dummy empty node
for (bssize_t i=vcnt; i<VSPMAX; i++) { yax_vsp[yaxbunch][i].n = i+1; yax_vsp[yaxbunch][i].p = i-1; }
yax_vsp[yaxbunch][VSPMAX-1].n = vcnt; yax_vsp[yaxbunch][vcnt].p = VSPMAX-1;
}
#endif
#define COMBINE_STRIPS
#ifdef COMBINE_STRIPS
@ -547,23 +519,6 @@ static inline void vsmerge(int const i, int const ni)
vsdel(ni);
}
# ifdef YAX_ENABLE
static inline void yax_vsdel(int const yaxbunch, int const i)
{
//Delete i
int const pi = yax_vsp[yaxbunch][i].p;
int const ni = yax_vsp[yaxbunch][i].n;
yax_vsp[yaxbunch][ni].p = pi;
yax_vsp[yaxbunch][pi].n = ni;
//Add i to empty list
yax_vsp[yaxbunch][i].n = yax_vsp[yaxbunch][VSPMAX - 1].n;
yax_vsp[yaxbunch][i].p = VSPMAX - 1;
yax_vsp[yaxbunch][yax_vsp[yaxbunch][VSPMAX - 1].n].p = i;
yax_vsp[yaxbunch][VSPMAX - 1].n = i;
}
# endif
#endif
static inline int32_t vsinsaft(int const i)
@ -582,23 +537,6 @@ static inline int32_t vsinsaft(int const i)
return r;
}
#ifdef YAX_ENABLE
static inline int32_t yax_vsinsaft(int const yaxbunch, int const i)
{
//i = next element from empty list
int32_t const r = yax_vsp[yaxbunch][VSPMAX - 1].n;
yax_vsp[yaxbunch][yax_vsp[yaxbunch][r].n].p = VSPMAX - 1;
yax_vsp[yaxbunch][VSPMAX - 1].n = yax_vsp[yaxbunch][r].n;
yax_vsp[yaxbunch][r] = yax_vsp[yaxbunch][i]; //copy i to r
//insert r after i
yax_vsp[yaxbunch][r].p = i; yax_vsp[yaxbunch][r].n = yax_vsp[yaxbunch][i].n;
yax_vsp[yaxbunch][yax_vsp[yaxbunch][i].n].p = r; yax_vsp[yaxbunch][i].n = r;
return r;
}
#endif
static int32_t domostpolymethod = DAMETH_NOMASK;
@ -858,14 +796,6 @@ skip: ;
int n = 4;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].cy[0], vsp[i].cy[1], n0.y, n1.y };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].cy[0] = n0.y;
@ -880,14 +810,6 @@ skip: ;
int n = 3;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].cy[0], vsp[i].cy[1], n0.y, vsp[i].cy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].cy[0] = n0.y;
@ -901,14 +823,6 @@ skip: ;
int n = 3;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].cy[0], vsp[i].cy[1], vsp[i].cy[0], n1.y };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].cy[1] = n1.y;
@ -923,14 +837,6 @@ skip: ;
int n = 4;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].cy[0], vsp[i].cy[1], vsp[i].fy[0], vsp[i].fy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].ctag = vsp[i].ftag = -1;
@ -952,14 +858,6 @@ skip: ;
int n = 4;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, n0.y, n1.y, vsp[i].fy[0], vsp[i].fy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].fy[0] = n0.y;
@ -974,14 +872,6 @@ skip: ;
int n = 3;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, n0.y, vsp[i].fy[1], vsp[i].fy[0], vsp[i].fy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].fy[0] = n0.y;
@ -995,14 +885,6 @@ skip: ;
int n = 3;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].fy[0], n1.y, vsp[i].fy[0], vsp[i].fy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].fy[1] = n1.y;
@ -1015,14 +897,6 @@ skip: ;
int n = 4;
polymost_clipmost(dpxy, n, x0, x1, y0top, y0bot, y1top, y1bot);
#ifdef YAX_ENABLE
if (g_nodraw)
{
if (yax_drawcf != -1)
yax_holecf[yax_drawcf][yax_holencf[yax_drawcf]++] = { dx0, dx1, vsp[i].cy[0], vsp[i].cy[1], vsp[i].fy[0], vsp[i].fy[1] };
}
else
#endif
polymost_drawpoly(dpxy, n, domostpolymethod, tilesiz[globalpicnum]);
vsp[i].ctag = vsp[i].ftag = -1;
@ -1076,381 +950,6 @@ skip: ;
#endif
}
#ifdef YAX_ENABLE
static void yax_polymost_domost(const int yaxbunch, float x0, float y0, float x1, float y1)
{
int const dir = (x0 < x1);
if (dir) //clip dmost (floor)
{
y0 -= DOMOST_OFFSET;
y1 -= DOMOST_OFFSET;
}
else //clip umost (ceiling)
{
if (x0 == x1) return;
swapfloat(&x0, &x1);
swapfloat(&y0, &y1);
y0 += DOMOST_OFFSET;
y1 += DOMOST_OFFSET; //necessary?
}
// Test if span is outside screen bounds
if (x1 < xbl || x0 > xbr)
{
domost_rejectcount++;
return;
}
vec2f_t dm0 = { x0, y0 };
vec2f_t dm1 = { x1, y1 };
float const slop = (dm1.y - dm0.y) / (dm1.x - dm0.x);
if (dm0.x < xbl)
{
dm0.y += slop*(xbl-dm0.x);
dm0.x = xbl;
}
if (dm1.x > xbr)
{
dm1.y += slop*(xbr-dm1.x);
dm1.x = xbr;
}
vec2f_t n0, n1;
float spx[4];
int32_t spt[4];
for (bssize_t newi, i=yax_vsp[yaxbunch][0].n; i; i=newi)
{
newi = yax_vsp[yaxbunch][i].n; n0.x = yax_vsp[yaxbunch][i].x; n1.x = yax_vsp[yaxbunch][newi].x;
if ((dm0.x >= n1.x) || (n0.x >= dm1.x) || (yax_vsp[yaxbunch][i].ctag <= 0)) continue;
double const dx = double(n1.x)-double(n0.x);
double const cy = yax_vsp[yaxbunch][i].cy[0],
cv = yax_vsp[yaxbunch][i].cy[1]-cy;
int scnt = 0;
//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ((dm0.x > n0.x) && (dm0.x < n1.x))
{
double const t = (dm0.x-n0.x)*cv - (dm0.y-cy)*dx;
if (((!dir) && (t <= 0.0)) || ((dir) && (t >= 0.0)))
{ spx[scnt] = dm0.x; spt[scnt] = -1; scnt++; }
}
//Test for intersection on umost (0) and dmost (1)
double const d = ((double(dm0.y) - double(dm1.y)) * dx) - ((double(dm0.x) - double(dm1.x)) * cv);
double const n = ((double(dm0.y) - cy) * dx) - ((double(dm0.x) - double(n0.x)) * cv);
double const fnx = double(dm0.x) + ((n / d) * (double(dm1.x) - double(dm0.x)));
if ((fabs(d) > fabs(n)) && (d * n >= 0.0) && (fnx > n0.x) && (fnx < n1.x))
spx[scnt] = fnx, spt[scnt++] = 0;
//Nice hack to avoid full sort later :)
if ((scnt >= 2) && (spx[scnt-1] < spx[scnt-2]))
{
swapfloat(&spx[scnt-1], &spx[scnt-2]);
swaplong(&spt[scnt-1], &spt[scnt-2]);
}
//Test if right edge requires split
if ((dm1.x > n0.x) && (dm1.x < n1.x))
{
double const t = (double(dm1.x)- double(n0.x))*cv - (double(dm1.y)- double(cy))*dx;
if (((!dir) && (t <= 0.0)) || ((dir) && (t >= 0.0)))
{ spx[scnt] = dm1.x; spt[scnt] = -1; scnt++; }
}
yax_vsp[yaxbunch][i].tag = yax_vsp[yaxbunch][newi].tag = -1;
float const rdx = 1.f/dx;
for (bssize_t z=0, vcnt=0; z<=scnt; z++,i=vcnt)
{
float t;
if (z == scnt)
goto skip;
t = (spx[z]-n0.x)*rdx;
vcnt = yax_vsinsaft(yaxbunch, i);
yax_vsp[yaxbunch][i].cy[1] = t*cv + cy;
yax_vsp[yaxbunch][vcnt].x = spx[z];
yax_vsp[yaxbunch][vcnt].cy[0] = yax_vsp[yaxbunch][i].cy[1];
yax_vsp[yaxbunch][vcnt].tag = spt[z];
skip: ;
int32_t const ni = yax_vsp[yaxbunch][i].n; if (!ni) continue; //this 'if' fixes many bugs!
float const dx0 = yax_vsp[yaxbunch][i].x; if (dm0.x > dx0) continue;
float const dx1 = yax_vsp[yaxbunch][ni].x; if (dm1.x < dx1) continue;
n0.y = (dx0-dm0.x)*slop + dm0.y;
n1.y = (dx1-dm0.x)*slop + dm0.y;
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
int k = 4;
if (!dir)
{
if ((yax_vsp[yaxbunch][i].tag == 0) || (n0.y <= yax_vsp[yaxbunch][i].cy[0]+DOMOST_OFFSET)) k--;
if ((yax_vsp[yaxbunch][ni].tag == 0) || (n1.y <= yax_vsp[yaxbunch][i].cy[1]+DOMOST_OFFSET)) k -= 3;
switch (k)
{
case 4:
{
yax_vsp[yaxbunch][i].cy[0] = n0.y;
yax_vsp[yaxbunch][i].cy[1] = n1.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
case 1:
case 2:
{
yax_vsp[yaxbunch][i].cy[0] = n0.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
case 3:
{
yax_vsp[yaxbunch][i].cy[1] = n1.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
default: break;
}
}
else
{
if ((yax_vsp[yaxbunch][i].tag == 0) || (n0.y >= yax_vsp[yaxbunch][i].cy[0]-DOMOST_OFFSET)) k++;
if ((yax_vsp[yaxbunch][ni].tag == 0) || (n1.y >= yax_vsp[yaxbunch][i].cy[1]-DOMOST_OFFSET)) k += 3;
switch (k)
{
case 4:
{
yax_vsp[yaxbunch][i].cy[0] = n0.y;
yax_vsp[yaxbunch][i].cy[1] = n1.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
case 7:
case 6:
{
yax_vsp[yaxbunch][i].cy[0] = n0.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
case 5:
{
yax_vsp[yaxbunch][i].cy[1] = n1.y;
yax_vsp[yaxbunch][i].ctag = gtag;
}
break;
default:
break;
}
}
}
}
gtag++;
//Combine neighboring vertical strips with matching collinear top&bottom edges
//This prevents x-splits from propagating through the entire scan
#ifdef COMBINE_STRIPS
int i = yax_vsp[yaxbunch][0].n;
do
{
int const ni = yax_vsp[yaxbunch][i].n;
if (yax_vsp[yaxbunch][i].ctag == yax_vsp[yaxbunch][ni].ctag)
{
yax_vsp[yaxbunch][i].cy[1] = yax_vsp[yaxbunch][ni].cy[1];
yax_vsdel(yaxbunch, ni);
}
else i = ni;
}
while (i);
#endif
}
static int32_t should_clip_cfwall(float x0, float y0, float x1, float y1)
{
int const dir = (x0 < x1);
if (dir && yax_globallev >= YAX_MAXDRAWS)
return 1;
if (!dir && yax_globallev <= YAX_MAXDRAWS)
return 1;
if (dir) //clip dmost (floor)
{
y0 -= DOMOST_OFFSET;
y1 -= DOMOST_OFFSET;
}
else //clip umost (ceiling)
{
if (x0 == x1) return 1;
swapfloat(&x0, &x1);
swapfloat(&y0, &y1);
y0 += DOMOST_OFFSET;
y1 += DOMOST_OFFSET; //necessary?
}
x0 -= DOMOST_OFFSET;
x1 += DOMOST_OFFSET;
// Test if span is outside screen bounds
if (x1 < xbl || x0 > xbr)
return 1;
vec2f_t dm0 = { x0, y0 };
vec2f_t dm1 = { x1, y1 };
float const slop = (dm1.y - dm0.y) / (dm1.x - dm0.x);
if (dm0.x < xbl)
{
dm0.y += slop*(xbl-dm0.x);
dm0.x = xbl;
}
if (dm1.x > xbr)
{
dm1.y += slop*(xbr-dm1.x);
dm1.x = xbr;
}
vec2f_t n0, n1;
float spx[6], spcy[6], spfy[6];
int32_t spt[6];
for (bssize_t newi, i=vsp[0].n; i; i=newi)
{
newi = vsp[i].n; n0.x = vsp[i].x; n1.x = vsp[newi].x;
if ((dm0.x >= n1.x) || (n0.x >= dm1.x) || (vsp[i].ctag <= 0)) continue;
float const dx = n1.x-n0.x;
float const cy[2] = { vsp[i].cy[0], vsp[i].fy[0] },
cv[2] = { vsp[i].cy[1]-cy[0], vsp[i].fy[1]-cy[1] };
int scnt = 0;
spx[scnt] = n0.x; spt[scnt] = -1; scnt++;
//Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
if ((dm0.x > n0.x) && (dm0.x < n1.x))
{
float const t = (dm0.x-n0.x)*cv[dir] - (dm0.y-cy[dir])*dx;
if (((!dir) && (t < 0.f)) || ((dir) && (t > 0.f)))
{ spx[scnt] = dm0.x; spt[scnt] = -1; scnt++; }
}
//Test for intersection on umost (0) and dmost (1)
float const d[2] = { ((dm0.y - dm1.y) * dx) - ((dm0.x - dm1.x) * cv[0]),
((dm0.y - dm1.y) * dx) - ((dm0.x - dm1.x) * cv[1]) };
float const n[2] = { ((dm0.y - cy[0]) * dx) - ((dm0.x - n0.x) * cv[0]),
((dm0.y - cy[1]) * dx) - ((dm0.x - n0.x) * cv[1]) };
float const fnx[2] = { dm0.x + ((n[0] / d[0]) * (dm1.x - dm0.x)),
dm0.x + ((n[1] / d[1]) * (dm1.x - dm0.x)) };
if ((Bfabsf(d[0]) > Bfabsf(n[0])) && (d[0] * n[0] >= 0.f) && (fnx[0] > n0.x) && (fnx[0] < n1.x))
spx[scnt] = fnx[0], spt[scnt++] = 0;
if ((Bfabsf(d[1]) > Bfabsf(n[1])) && (d[1] * n[1] >= 0.f) && (fnx[1] > n0.x) && (fnx[1] < n1.x))
spx[scnt] = fnx[1], spt[scnt++] = 1;
//Nice hack to avoid full sort later :)
if ((scnt >= 2) && (spx[scnt-1] < spx[scnt-2]))
{
swapfloat(&spx[scnt-1], &spx[scnt-2]);
swaplong(&spx[scnt-1], &spx[scnt-2]);
}
//Test if right edge requires split
if ((dm1.x > n0.x) && (dm1.x < n1.x))
{
float const t = (dm1.x-n0.x)*cv[dir] - (dm1.y-cy[dir])*dx;
if (((!dir) && (t < 0.f)) || ((dir) && (t > 0.f)))
{ spx[scnt] = dm1.x; spt[scnt] = -1; scnt++; }
}
spx[scnt] = n1.x; spt[scnt] = -1; scnt++;
float const rdx = 1.f/dx;
for (bssize_t z=0; z<scnt; z++)
{
float const t = (spx[z]-n0.x)*rdx;
spcy[z] = t*cv[0]+cy[0];
spfy[z] = t*cv[1]+cy[1];
}
for (bssize_t z=0; z<scnt-1; z++)
{
float const dx0 = spx[z];
float const dx1 = spx[z+1];
n0.y = (dx0-dm0.x)*slop + dm0.y;
n1.y = (dx1-dm0.x)*slop + dm0.y;
// dx0 dx1
// ~ ~
//----------------------------
// t0+=0 t1+=0
// vsp[i].cy[0] vsp[i].cy[1]
//============================
// t0+=1 t1+=3
//============================
// vsp[i].fy[0] vsp[i].fy[1]
// t0+=2 t1+=6
//
// ny0 ? ny1 ?
int k = 4;
if (dir)
{
if ((spt[z] == 0) || (n0.y <= spcy[z]+DOMOST_OFFSET)) k--;
if ((spt[z+1] == 0) || (n1.y <= spcy[z+1]+DOMOST_OFFSET)) k -= 3;
if (k != 0)
return 1;
}
else
{
if ((spt[z] == 1) || (n0.y >= spfy[z]-DOMOST_OFFSET)) k++;
if ((spt[z+1] == 1) || (n1.y >= spfy[z+1]-DOMOST_OFFSET)) k += 3;
if (k != 8)
return 1;
}
}
}
return 0;
}
#endif
// variables that are set to ceiling- or floor-members, depending
// on which one is processed right now
@ -2057,11 +1556,6 @@ static void polymost_drawalls(int32_t const bunch)
xtex2.u = ytex2.u = otex2.u = 0;
xtex2.v = ytex2.v = otex2.v = 0;
#ifdef YAX_ENABLE
yax_holencf[YAX_FLOOR] = 0;
yax_drawcf = YAX_FLOOR;
#endif
// Floor
globalpicnum = sec->floorpicnum;
@ -2306,11 +1800,6 @@ static void polymost_drawalls(int32_t const bunch)
// Ceiling
#ifdef YAX_ENABLE
yax_holencf[YAX_CEILING] = 0;
yax_drawcf = YAX_CEILING;
#endif
globalpicnum = sec->ceilingpicnum;
globalshade = sec->ceilingshade;
globalpal = sec->ceilingpal;
@ -2550,53 +2039,8 @@ static void polymost_drawalls(int32_t const bunch)
skyzbufferhack = 0;
}
#ifdef YAX_ENABLE
if (g_nodraw)
{
int32_t baselevp, checkcf, i, j;
int16_t bn[2];
baselevp = (yax_globallev == YAX_MAXDRAWS);
yax_getbunches(sectnum, &bn[0], &bn[1]);
checkcf = (bn[0]>=0) + ((bn[1]>=0)<<1);
if (!baselevp)
checkcf &= (1<<yax_globalcf);
for (i=0; i<2; i++)
if (checkcf&(1<<i))
{
if ((haveymost[bn[i]>>3]&pow2char[bn[i]&7])==0)
{
// init yax *most arrays for that bunch
haveymost[bn[i]>>3] |= pow2char[bn[i]&7];
yax_vsp[bn[i]*2][1].x = xbl;
yax_vsp[bn[i]*2][2].x = xbr;
yax_vsp[bn[i]*2][1].cy[0] = xbb;
yax_vsp[bn[i]*2][2].cy[0] = xbb;
yax_vsp_finalize_init(bn[i]*2, 3);
yax_vsp[bn[i]*2+1][1].x = xbl;
yax_vsp[bn[i]*2+1][2].x = xbr;
yax_vsp[bn[i]*2+1][1].cy[0] = xbt;
yax_vsp[bn[i]*2+1][2].cy[0] = xbt;
yax_vsp_finalize_init(bn[i]*2+1, 3);
}
for (j = 0; j < yax_holencf[i]; j++)
{
yax_hole_t *hole = &yax_holecf[i][j];
yax_polymost_domost(bn[i]*2, hole->x0, hole->cy[0], hole->x1, hole->cy[1]);
yax_polymost_domost(bn[i]*2+1, hole->x1, hole->fy[1], hole->x0, hole->fy[0]);
}
}
}
#endif
// Wall
#ifdef YAX_ENABLE
yax_drawcf = -1;
#endif
xtex.d = (ryp0-ryp1)*gxyaspect / (x0-x1);
ytex.d = 0;
otex.d = ryp0*gxyaspect - xtex.d*x0;
@ -2612,9 +2056,6 @@ static void polymost_drawalls(int32_t const bunch)
Bassert(domostpolymethod == DAMETH_NOMASK);
domostpolymethod = DAMETH_WALL;
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(wallnum, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if (nextsectnum >= 0)
{
fgetzsofslope((usectorptr_t)&sector[nextsectnum],n0.x,n0.y,&cz,&fz);
@ -2648,9 +2089,6 @@ static void polymost_drawalls(int32_t const bunch)
if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
pow2xsplit = 1;
#ifdef YAX_ENABLE
if (should_clip_cfwall(x1,cy1,x0,cy0))
#endif
polymost_domost(x1,ocy1,x0,ocy0,cy1,ocy1,cy0,ocy0);
if (wal->cstat&8) { xtex.u = ogux; ytex.u = oguy; otex.u = oguo; }
}
@ -2686,9 +2124,6 @@ static void polymost_drawalls(int32_t const bunch)
if (nwal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
pow2xsplit = 1;
#ifdef YAX_ENABLE
if (should_clip_cfwall(x0,fy0,x1,fy1))
#endif
polymost_domost(x0,ofy0,x1,ofy1,ofy0,fy0,ofy1,fy1);
if (wal->cstat&(2+8)) { otex.u = oguo; xtex.u = ogux; ytex.u = oguy; }
}
@ -2735,13 +2170,6 @@ static void polymost_drawalls(int32_t const bunch)
pow2xsplit = 1;
#ifdef YAX_ENABLE
// TODO: slopes?
if (globalposz > sec->floorz && yax_isislandwall(wallnum, YAX_FLOOR))
polymost_domost(x1, fy1, x0, fy0, cy1, fy1, cy0, fy0);
else
#endif
polymost_domost(x0, cy0, x1, cy1, cy0, fy0, cy1, fy1);
} while (0);
}
@ -2792,9 +2220,6 @@ void polymost_scansector(int32_t sectnum)
{
sectnum = sectorborder[--sectorbordercnt];
#ifdef YAX_ENABLE
if (scansector_collectsprites)
#endif
for (bssize_t z=headspritesect[sectnum]; z>=0; z=nextspritesect[z])
{
auto const spr = (uspriteptr_t)&sprite[z];
@ -2840,9 +2265,6 @@ void polymost_scansector(int32_t sectnum)
int const nextsectnum = wal->nextsector; //Scan close sectors
if (nextsectnum >= 0 && !(wal->cstat&32) && sectorbordercnt < ARRAY_SSIZE(sectorborder))
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(z, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
double const d = fp1.x*fp2.y - fp2.x*fp1.y;
@ -2912,10 +2334,6 @@ void polymost_scansector(int32_t sectnum)
{
bunchfirst[numbunches++] = bunchp2[z];
bunchp2[z] = -1;
#ifdef YAX_ENABLE
if (scansector_retfast)
return;
#endif
}
}
@ -3029,12 +2447,7 @@ void polymost_drawrooms()
polymost_outputGLDebugMessage(3, "polymost_drawrooms()");
#ifdef YAX_ENABLE
//if (yax_polymostclearzbuffer)
#endif
{
GLInterface.ClearDepth();
}
GLInterface.ClearDepth();
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(false);
GLInterface.EnableDepthTest(true);
@ -3158,59 +2571,6 @@ void polymost_drawrooms()
polymost_initmosts(sx, sy, n);
#ifdef YAX_ENABLE
if (yax_globallev != YAX_MAXDRAWS)
{
int i, newi;
int32_t nodrawbak = g_nodraw;
g_nodraw = 1;
for (i = yax_vsp[yax_globalbunch*2][0].n; i; i=newi)
{
newi = yax_vsp[yax_globalbunch*2][i].n;
if (!newi)
break;
polymost_domost(yax_vsp[yax_globalbunch*2][newi].x, yax_vsp[yax_globalbunch*2][i].cy[1]-DOMOST_OFFSET, yax_vsp[yax_globalbunch*2][i].x, yax_vsp[yax_globalbunch*2][i].cy[0]-DOMOST_OFFSET);
}
for (i = yax_vsp[yax_globalbunch*2+1][0].n; i; i=newi)
{
newi = yax_vsp[yax_globalbunch*2+1][i].n;
if (!newi)
break;
polymost_domost(yax_vsp[yax_globalbunch*2+1][i].x, yax_vsp[yax_globalbunch*2+1][i].cy[0]+DOMOST_OFFSET, yax_vsp[yax_globalbunch*2+1][newi].x, yax_vsp[yax_globalbunch*2+1][i].cy[1]+DOMOST_OFFSET);
}
g_nodraw = nodrawbak;
#ifdef COMBINE_STRIPS
i = vsp[0].n;
do
{
int const ni = vsp[i].n;
//POGO: specially treat the viewport nodes so that we will never end up in a situation where we accidentally access the sentinel node
if (ni >= viewportNodeCount)
{
if (Bfabsf(vsp[i].cy[1]-vsp[ni].cy[0]) < 0.1f && Bfabsf(vsp[i].fy[1]-vsp[ni].fy[0]) < 0.1f)
{
float const dx = 1.f/(vsp[ni].x-vsp[i].x);
float const dx2 = 1.f/(vsp[vsp[ni].n].x-vsp[i].x);
float const cslop[2] = { vsp[i].cy[1]-vsp[i].cy[0], vsp[ni].cy[1]-vsp[i].cy[0] };
float const fslop[2] = { vsp[i].fy[1]-vsp[i].fy[0], vsp[ni].fy[1]-vsp[i].fy[0] };
if (Bfabsf(cslop[0]*dx-cslop[1]*dx2) < 0.001f && Bfabsf(fslop[0]*dx-fslop[1]*dx2) < 0.001f)
{
vsmerge(i, ni);
continue;
}
}
}
i = ni;
}
while (i);
#endif
}
#endif
numscans = numbunches = 0;
// MASKWALL_BAD_ACCESS

View file

@ -490,11 +490,6 @@ void SaveEngineState()
fw->Write(&show2dsector, sizeof(show2dsector));
WriteMagic(fw);
fw->Write(&numyaxbunches, sizeof(numyaxbunches));
fw->Write(yax_bunchnum, sizeof(yax_bunchnum));
fw->Write(yax_nextwall, sizeof(yax_nextwall));
WriteMagic(fw);
fw->Write(&Numsprites, sizeof(Numsprites));
sv_prespriteextsave();
fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
@ -558,12 +553,6 @@ void LoadEngineState()
fr.Read(&show2dsector, sizeof(show2dsector));
CheckMagic(fr);
fr.Read(&numyaxbunches, sizeof(numyaxbunches));
fr.Read(yax_bunchnum, sizeof(yax_bunchnum));
fr.Read(yax_nextwall, sizeof(yax_nextwall));
yax_update(numyaxbunches > 0 ? 2 : 1);
CheckMagic(fr);
fr.Read(&Numsprites, sizeof(Numsprites));
fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);

View file

@ -153,10 +153,6 @@ uint8_t LoadLevel(int nMap)
inity = startPos.y;
initz = startPos.z;
#ifdef YAX_ENABLE
yax_update(1);
#endif
int i;
for (i = 0; i < kMaxPlayers; i++)