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- removed some redundant parts in level.cpp
Let's use the underlying data directly.
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5704c57fe0
commit
825b286424
5 changed files with 5 additions and 55 deletions
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@ -109,52 +109,6 @@ void CheckKeyAbend(const char *pzSection, const char *pzKey)
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ThrowError("Key %s expected in section [%s] of BLOOD.INI", pzKey, pzSection);
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}
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MapRecord * levelGetInfoPtr(int nEpisode, int nLevel)
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{
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dassert(nEpisode >= 0 && nEpisode < gEpisodeCount);
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EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[nEpisode];
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dassert(nLevel >= 0 && nLevel < pEpisodeInfo->nLevels);
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return &pEpisodeInfo->levels[nLevel];
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}
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const char * levelGetFilename(int nEpisode, int nLevel)
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{
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dassert(nEpisode >= 0 && nEpisode < gEpisodeCount);
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EPISODEINFO *pEpisodeInfo = &gEpisodeInfo[nEpisode];
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dassert(nLevel >= 0 && nLevel < pEpisodeInfo->nLevels);
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return pEpisodeInfo->levels[nLevel].labelName;
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}
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const char * levelGetMessage(int nMessage)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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dassert(nMessage < kMaxMessages);
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const char *pMessage = gEpisodeInfo[nEpisode].levels[nLevel].GetMessage(nMessage);
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if (*pMessage == 0)
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return NULL;
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return pMessage;
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}
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const char * levelGetTitle(void)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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const char *pTitle = gEpisodeInfo[nEpisode].levels[nLevel].DisplayName();
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if (*pTitle == 0)
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return NULL;
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return pTitle;
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}
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const char * levelGetAuthor(void)
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{
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int nEpisode = gGameOptions.nEpisode;
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int nLevel = gGameOptions.nLevel;
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const char *pAuthor = gEpisodeInfo[nEpisode].levels[nLevel].author;
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if (*pAuthor == 0)
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return NULL;
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return pAuthor;
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}
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void levelSetupOptions(int nEpisode, int nLevel)
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{
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@ -244,6 +198,7 @@ void levelLoadDefaults(void)
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void levelAddUserMap(const char *pzMap)
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{
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// FIXME: Make this work with the reworked map system
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char buffer[BMAX_PATH];
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strncpy(buffer, pzMap, BMAX_PATH);
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ChangeExtension(buffer, ".DEF");
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@ -104,11 +104,6 @@ void levelSetupSecret(int nCount);
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void levelTriggerSecret(int nSecret);
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void CheckSectionAbend(const char *pzSection);
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void CheckKeyAbend(const char *pzSection, const char *pzKey);
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MapRecord * levelGetInfoPtr(int nEpisode, int nLevel);
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const char * levelGetFilename(int nEpisode, int nLevel);
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const char * levelGetMessage(int nMessage);
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const char * levelGetTitle(void);
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const char * levelGetAuthor(void);
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void levelSetupOptions(int nEpisode, int nLevel);
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void levelLoadDefaults(void);
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void levelAddUserMap(const char *pzMap);
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@ -201,8 +201,8 @@ void CViewMap::sub_25C74(void)
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twod->AddColorOnlyQuad(windowxy1.x, windowxy1.y, (windowxy2.x + 1) - windowxy1.x, (windowxy2.y + 1) - windowxy1.y, 0xff000000);
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renderDrawMapView(x,y,nZoom>>2,angle);
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sub_2541C(x,y,nZoom>>2,angle);
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const char *pTitle = levelGetTitle();
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const char *pFilename = levelGetFilename(gGameOptions.nEpisode, gGameOptions.nLevel);
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const char *pTitle = currentLevel->DisplayName();
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const char *pFilename = currentLevel->LabelName();
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if (pTitle)
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sprintf(pBuffer, "%s: %s", pFilename, pTitle);
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else
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@ -2182,7 +2182,7 @@ void trInit(void)
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void trTextOver(int nId)
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{
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const char *pzMessage = levelGetMessage(nId);
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const char *pzMessage = currentLevel->GetMessage(nId);
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if (pzMessage)
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viewSetMessage(pzMessage, VanillaMode() ? 0 : 8, MESSAGE_PRIORITY_INI); // 8: gold
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}
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@ -257,7 +257,7 @@ void viewDrawMapTitle(void)
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if (alpha != 0)
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{
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viewDrawText(1, levelGetTitle(), 160, 50, -128, 0, 1, 1, 0, alpha);
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viewDrawText(1, currentLevel->DisplayName(), 160, 50, -128, 0, 1, 1, 0, alpha);
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}
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}
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