- more unused data removed

This commit is contained in:
Christoph Oelckers 2020-02-12 01:00:47 +01:00
parent 4d45117ca5
commit 4c682813e7
5 changed files with 0 additions and 17 deletions

View file

@ -1118,7 +1118,6 @@ int GameInterface::app_main()
initprintf("Initializing network users\n");
netInitialize(true);
scrSetGameMode(0, 0, 0, 0);
scrSetGamma(gGamma);
hud_size.Callback();
initprintf("Initializing sound system\n");
sndInit();

View file

@ -39,10 +39,6 @@ ClockTicks gFrameTicks;
int gFrame;
//int volatile gGameClock;
int gFrameRate;
int gGamma;
char *gVersionString;
char gVersionStringBuf[16];
Resource& gSysRes = fileSystem;

View file

@ -33,7 +33,6 @@ extern ClockTicks gFrameTicks;
extern int gFrame;
//extern ClockTicks gGameClock;
extern int gFrameRate;
extern int gGamma;
extern bool bVanilla;
extern Resource &gSysRes;

View file

@ -453,26 +453,17 @@ void UnindexAIState(AISTATE*& state)
}
char *gSaveGamePic[10];
unsigned int gSavedOffset = 0;
unsigned int dword_27AA38 = 0;
unsigned int dword_27AA3C = 0;
unsigned int dword_27AA40 = 0;
void *dword_27AA44 = NULL;
FileWriter *LoadSave::hSFile = NULL;
FileReader LoadSave::hLFile;
TDeletingArray<LoadSave*> LoadSave::loadSaves;
short word_27AA54 = 0;
void sub_76FD4(void)
{
#if 0
if (!dword_27AA44)
dword_27AA44 = Resource::Alloc(0x186a0);
#endif
}
void LoadSave::Save(void)

View file

@ -45,8 +45,6 @@ public:
static void SaveGame(FSavegameNode*);
};
extern unsigned int gSavedOffset;
extern char *gSaveGamePic[10];
void UpdateSavedInfo(int nSlot);
void LoadSavedInfo(void);
void LoadSaveSetup(void);