mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
-play SW's intro through the screen job framework.
This commit is contained in:
parent
3f9cc1412c
commit
8595b9fa47
13 changed files with 146 additions and 367 deletions
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@ -69,23 +69,26 @@ void playlogos()
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}
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if (fileSystem.FindFile("logo.smk"))
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if (!userConfig.nologo)
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{
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jobs[job++] = { PlayVideo("logo.smk", &logosound[0], 0) };
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}
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else
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{
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jobs[job++] = { Create<DBlackScreen>(1), []() { sndStartSample("THUNDER2", 128, -1); }};
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jobs[job++] = { Create<DImageScreen>(2050) };
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}
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if (fileSystem.FindFile("gti.smk"))
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{
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jobs[job++] = { PlayVideo("gti.smk", &logosound[2], 0) };
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}
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else
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{
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jobs[job++] = { Create<DBlackScreen>(1), []() { sndStartSample("THUNDER2", 128, -1); }};
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jobs[job++] = { Create<DImageScreen>(2052) };
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if (fileSystem.FindFile("logo.smk"))
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{
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jobs[job++] = { PlayVideo("logo.smk", &logosound[0], 0) };
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}
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else
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{
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jobs[job++] = { Create<DBlackScreen>(1), []() { sndStartSample("THUNDER2", 128, -1); } };
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jobs[job++] = { Create<DImageScreen>(2050) };
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}
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if (fileSystem.FindFile("gti.smk"))
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{
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jobs[job++] = { PlayVideo("gti.smk", &logosound[2], 0) };
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}
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else
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{
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jobs[job++] = { Create<DBlackScreen>(1), []() { sndStartSample("THUNDER2", 128, -1); } };
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jobs[job++] = { Create<DImageScreen>(2052) };
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}
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}
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jobs[job++] = { Create<DBlackScreen>(1), []() { sndPlaySpecialMusicOrNothing(MUS_INTRO); sndStartSample("THUNDER2", 128, -1); }};
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jobs[job++] = { Create<DImageScreen>(2518, DScreenJob::fadein) };
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@ -151,7 +151,7 @@ public:
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int delay = 20;
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if (frameTicks)
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{
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if (curframe == 0) delay = frameTicks[0];
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if (curframe == 1) delay = frameTicks[0];
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else if (curframe < numframes - 1) delay = frameTicks[1];
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else delay = frameTicks[2];
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}
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@ -269,8 +269,13 @@ void Logo_d(const CompletionFunc &completion)
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JobDesc jobs[3];
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int job = 0;
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if (VOLUMEALL) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
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if (!userConfig.nologo)
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{
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if (VOLUMEALL) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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else jobs[job++] = { Create<DScreenJob>(), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
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}
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else S_PlaySpecialMusic(MUS_INTRO);
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jobs[job++] = { Create<DTitleScreen>(), []() { S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI); } };
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RunScreenJob(jobs, job, completion, true, true);
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}
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@ -189,7 +189,12 @@ void Logo_r(const CompletionFunc& completion)
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JobDesc jobs[3];
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int job = 0;
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if (!isRRRA())
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if (userConfig.nologo)
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{
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completion(false);
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return;
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}
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else if (!isRRRA())
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{
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jobs[job++] = { PlayVideo("rr_intro.anm", introsound, framespeed), nullptr };
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jobs[job++] = { PlayVideo("redneck.anm", rednecksound, framespeed), nullptr };
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@ -1,5 +1,6 @@
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set( PCH_SOURCES
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src/2d.cpp
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src/actor.cpp
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src/ai.cpp
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src/anim.cpp
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95
source/sw/src/2d.cpp
Normal file
95
source/sw/src/2d.cpp
Normal file
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@ -0,0 +1,95 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "screenjob.h"
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#include "game.h"
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#include "sounds.h"
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#include "v_draw.h"
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#include "network.h"
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#include "gamecontrol.h"
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BEGIN_SW_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class DSWDRealmsScreen : public DScreenJob
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{
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public:
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DSWDRealmsScreen() : DScreenJob(fadein | fadeout) {}
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int Frame(uint64_t clock, bool skiprequest) override
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{
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const uint64_t duration = 5'000'000'000;
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const auto tex = tileGetTexture(THREED_REALMS_PIC, true);
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const int translation = TRANSLATION(Translation_BasePalettes, DREALMSPAL);
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twod->ClearScreen();
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DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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return skiprequest ? -1 : clock < duration ? 1 : 0;
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Logo(const CompletionFunc& completion)
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{
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StopSound();
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PlayTheme();
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static const AnimSound logosound[] =
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{
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{ 1, DIGI_NOMESSWITHWANG },
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{ 5, DIGI_INTRO_SLASH },
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{ 15, DIGI_INTRO_WHIRL },
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{ -1, -1 }
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};
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static const int logoframetimes[] = { 360, 8, 128 };
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if (!AutoNet && !userConfig.nologo)
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{
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JobDesc jobs[3];
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int job = 0;
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jobs[job++] = { Create<DSWDRealmsScreen>() };
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jobs[job++] = { PlayVideo("sw.anm", logosound, logoframetimes)};
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RunScreenJob(jobs, job, completion, true, true);
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}
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else completion(false);
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}
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END_SW_NS
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@ -43,6 +43,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "../glbackend/glbackend.h"
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#include "v_2ddrawer.h"
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#include "animtexture.h"
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#include "screenjob.h"
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#include "raze_music.h"
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BEGIN_SW_NS
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@ -66,29 +68,6 @@ const char *ANIMname[] =
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#define ANIM_TILE(num) (MAXTILES-11 + (num))
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void AnimShareIntro(int frame, int numframes)
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{
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int zero=0;
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if (frame == numframes-1)
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ototalclock += 120;
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else if (frame == 1)
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{
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PlaySound(DIGI_NOMESSWITHWANG, v3df_none, CHAN_BODY, CHANF_UI);
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ototalclock += 120*3;
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}
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else
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ototalclock += 8;
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if (frame == 5)
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{
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PlaySound(DIGI_INTRO_SLASH, v3df_none, CHAN_BODY, CHANF_UI);
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}
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else if (frame == 15)
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{
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PlaySound(DIGI_INTRO_WHIRL, v3df_none, CHAN_BODY, CHANF_UI);
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}
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}
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void AnimSerp(int frame, int numframes)
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{
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@ -306,7 +285,7 @@ playanm(short anim_num)
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switch (ANIMnum)
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{
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case ANIM_INTRO:
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AnimShareIntro(i, numframes);
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//AnimShareIntro(i, numframes);
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break;
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case ANIM_SERP:
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AnimSerp(i, numframes);
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@ -432,14 +432,6 @@ void EnemyDefaults(short SpriteNum, ACTOR_ACTION_SETp action, PERSONALITYp perso
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default:
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{
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TotalKillable++;
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#if DEBUG
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extern SWBOOL DebugSecret;
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if (DebugSecret)
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{
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sprintf(ds,"COUNTED: spnum %d, pic %d, x %d, y %d",SpriteNum,sp->picnum,sp->x,sp->y);
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DebugWriteString(ds);
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}
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#endif
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}
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break;
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@ -126,7 +126,6 @@ extern int sw_snd_scratch;
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#define STAT_SCREEN_PIC 5114
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#define TITLE_PIC 2324
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#define THREED_REALMS_PIC 2325
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#define TITLE_ROT_FLAGS (RS_TOPLEFT|ROTATE_SPRITE_SCREEN_CLIP|ROTATE_SPRITE_NON_MASK)
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#define PAL_SIZE (256*3)
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@ -149,7 +148,6 @@ int DemoTextYstart = 0;
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int Follow_posx=0,Follow_posy=0;
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SWBOOL NoMeters = FALSE;
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short IntroAnimCount = 0;
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short PlayingLevel = -1;
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SWBOOL GraphicsMode = FALSE;
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char CacheLastLevel[32] = "";
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@ -271,7 +269,6 @@ int krandcount;
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void BOT_DeleteAllBots(void);
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void BotPlayerInsert(PLAYERp pp);
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void SybexScreen(void);
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void PlayTheme(void);
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void MenuLevel(void);
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void StatScreen(PLAYERp mpp);
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void InitRunLevel(void);
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@ -282,11 +279,11 @@ static FILE *debug_fout = NULL;
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// Transitioning helper.
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int SyncScreenJob(JobDesc *jobs, int count)
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void Logo(const CompletionFunc& completion);
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int SyncScreenJob()
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{
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bool abort = false;
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RunScreenJob(jobs, count, [&](bool) { abort = true; });
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while (!abort)
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while (gamestate == GS_INTERMISSION || gamestate == GS_INTRO)
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{
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handleevents();
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updatePauseStatus();
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@ -298,84 +295,13 @@ int SyncScreenJob(JobDesc *jobs, int count)
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RunScreenJobFrame(); // This handles continuation through its completion callback.
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videoNextPage();
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}
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gamestate = GS_LEVEL;
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return 0;
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}
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void DebugWriteString(char *string)
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{
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#if BETA || !DEBUG
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return;
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#endif
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if (!debug_fout)
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{
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if ((debug_fout = fopen("dbg.foo", "ab+")) == NULL)
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return;
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}
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fprintf(debug_fout, "%s\n", string);
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//fclose(debug_fout);
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//debug_fout = NULL;
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fflush(debug_fout);
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}
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void DebugWriteLoc(char *fname, int line)
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{
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#if BETA || !DEBUG
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return;
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#endif
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if (!debug_fout)
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{
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if ((debug_fout = fopen("dbg.foo", "ab+")) == NULL)
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return;
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}
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fprintf(debug_fout, "%s, %d\n", fname, line);
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//fclose(debug_fout);
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//debug_fout = NULL;
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fflush(debug_fout);
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}
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void Mono_Print(char *str)
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{
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MONO_PRINT(str);
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}
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extern SWBOOL DrawScreen;
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#if RANDOM_DEBUG
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FILE *fout_err;
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SWBOOL RandomPrint;
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int krand1(char *file, unsigned line)
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{
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ASSERT(!DrawScreen);
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if (RandomPrint && !Prediction)
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{
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extern uint32_t MoveThingsCount;
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sprintf(ds,"mtc %d, %s, line %d, %d",MoveThingsCount,file,line,randomseed);
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DebugWriteString(ds);
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}
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randomseed = ((randomseed * 21 + 1) & 65535);
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return randomseed;
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}
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int krand2()
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{
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ASSERT(!DrawScreen);
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randomseed = ((randomseed * 21 + 1) & 65535);
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return randomseed;
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}
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#else
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int krand1(void)
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{
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ASSERT(!DrawScreen);
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@ -384,8 +310,6 @@ int krand1(void)
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return randomseed;
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}
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#endif
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int PointOnLine(int x, int y, int x1, int y1, int x2, int y2)
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{
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// the closer to 0 the closer to the line the point is
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@ -560,12 +484,6 @@ void AnimateCacheCursor(void)
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static int firstnet = 0; // JBF
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typedef enum basepal_ {
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BASEPAL = 0,
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DREALMSPAL,
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} basepal_t;
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void SW_InitMultiPsky(void)
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{
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// default
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@ -580,9 +498,6 @@ bool InitGame()
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//void *ReserveMem=NULL;
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int i;
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DSPRINTF(ds,"InitGame...");
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MONO_PRINT(ds);
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engineInit();
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InitAutoNet();
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@ -895,7 +810,6 @@ InitLevel(void)
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InitNewGame();
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LoadingLevelScreen();
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MONO_PRINT("LoadintLevelScreen");
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if (!DemoMode && !DemoInitOnce)
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DemoPlaySetup();
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@ -965,21 +879,6 @@ InitLevel(void)
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// reset NewGame
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NewGame = FALSE;
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DSPRINTF(ds,"End of InitLevel...");
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MONO_PRINT(ds);
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#if 0
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#if DEBUG
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if (!cansee(43594, -92986, 0x3fffffff, 290,
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43180, -91707, 0x3fffffff, 290))
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{
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DSPRINTF(ds,"cansee failed");
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MONO_PRINT(ds);
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}
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#endif
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#endif
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}
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@ -1042,8 +941,6 @@ TerminateLevel(void)
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{
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if (*sectu)
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{
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////DSPRINTF(ds,"Sect User Free %d",sectu-SectUser);
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//MONO_PRINT(ds);
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FreeMem(*sectu);
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*sectu = NULL;
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}
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@ -1184,61 +1081,6 @@ void PlayTheme()
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{
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// start music at logo
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PlaySong(nullptr, ThemeSongs[0], ThemeTrack[0]);
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DSPRINTF(ds,"After music stuff...");
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MONO_PRINT(ds);
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}
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void LogoLevel(void)
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{
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int fin;
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if (userConfig.nologo) return;
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DSPRINTF(ds,"LogoLevel...");
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MONO_PRINT(ds);
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MONO_PRINT(ds);
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//FadeOut(0, 0);
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ready2send = 0;
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totalclock = 0;
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ototalclock = 0;
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DSPRINTF(ds,"About to display 3drealms pic...");
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MONO_PRINT(ds);
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//FadeIn(0, 3);
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inputState.ClearAllInput();
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while (TRUE)
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{
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twod->ClearScreen();
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rotatesprite(0, 0, RS_SCALE, 0, THREED_REALMS_PIC, 0, 0, TITLE_ROT_FLAGS, 0, 0, xdim - 1, ydim - 1, nullptr, DREALMSPAL);
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videoNextPage();
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handleevents();
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// limits checks to max of 40 times a second
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if (totalclock >= ototalclock + synctics)
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{
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ototalclock += synctics;
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}
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if (totalclock > 5*120 || inputState.CheckAllInput())
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{
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inputState.ClearAllInput();
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break;
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}
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}
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||||
twod->ClearScreen();
|
||||
videoNextPage();
|
||||
|
||||
// put up a blank screen while loading
|
||||
|
||||
DSPRINTF(ds,"End of LogoLevel...");
|
||||
MONO_PRINT(ds);
|
||||
|
||||
}
|
||||
|
||||
void CreditsLevel(void)
|
||||
|
@ -1352,14 +1194,6 @@ void DrawLoadLevelScreen(void)
|
|||
|
||||
short PlayerQuitMenuLevel = -1;
|
||||
|
||||
void IntroAnimLevel(void)
|
||||
{
|
||||
if (userConfig.nologo) return;
|
||||
DSPRINTF(ds,"IntroAnimLevel");
|
||||
MONO_PRINT(ds);
|
||||
playanm(0);
|
||||
}
|
||||
|
||||
void MenuLevel(void)
|
||||
{
|
||||
short w,h;
|
||||
|
@ -1997,32 +1831,12 @@ void StatScreen(PLAYERp mpp)
|
|||
|
||||
void GameIntro(void)
|
||||
{
|
||||
|
||||
DSPRINTF(ds,"GameIntro...");
|
||||
MONO_PRINT(ds);
|
||||
|
||||
if (DemoPlaying)
|
||||
return;
|
||||
|
||||
// this could probably be taken out and you could select skill level
|
||||
// from menu to start the game
|
||||
if (!CommEnabled && UserMapName[0])
|
||||
if (DemoPlaying || (!CommEnabled && UserMapName[0]))
|
||||
return;
|
||||
|
||||
Level = 1;
|
||||
|
||||
|
||||
|
||||
PlayTheme();
|
||||
|
||||
if (!AutoNet)
|
||||
{
|
||||
LogoLevel();
|
||||
//CreditsLevel();
|
||||
IntroAnimLevel();
|
||||
IntroAnimCount = 0;
|
||||
}
|
||||
|
||||
Logo([](bool) { gamestate = GS_LEVEL; });
|
||||
SyncScreenJob();
|
||||
MenuLevel();
|
||||
}
|
||||
|
||||
|
@ -2030,8 +1844,6 @@ void Control()
|
|||
{
|
||||
InitGame();
|
||||
|
||||
MONO_PRINT("InitGame done");
|
||||
//MNU_InitMenus();
|
||||
InGame = TRUE;
|
||||
GameIntro();
|
||||
|
||||
|
@ -2162,7 +1974,6 @@ void InitRunLevel(void)
|
|||
SavePlayClock = PlayClock;
|
||||
InitTimingVars();
|
||||
PlayClock = SavePlayClock;
|
||||
MONO_PRINT("Done with InitRunLevel");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2210,7 +2021,6 @@ void InitRunLevel(void)
|
|||
// everything has been inited at least once for RECORD
|
||||
DemoInitOnce = TRUE;
|
||||
|
||||
//DebugWriteLoc(__FILE__, __LINE__);
|
||||
waitforeverybody();
|
||||
|
||||
CheckVersion(GameVersion);
|
||||
|
@ -2885,13 +2695,6 @@ getinput(SW_PACKET *loc, SWBOOL tied)
|
|||
if (buttonMap.ButtonDown(gamefunc_Move_Forward))
|
||||
{
|
||||
vel += keymove;
|
||||
//DSPRINTF(ds,"vel key %d",vel);
|
||||
//DebugWriteString(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
//DSPRINTF(ds,"vel %d",vel);
|
||||
//DebugWriteString(ds);
|
||||
}
|
||||
|
||||
if (buttonMap.ButtonDown(gamefunc_Move_Backward))
|
||||
|
@ -3490,37 +3293,6 @@ SHOWSPRITE:
|
|||
}
|
||||
|
||||
|
||||
#if RANDOM_DEBUG
|
||||
int RandomRange(int range, char *file, unsigned line)
|
||||
{
|
||||
uint32_t rand_num;
|
||||
uint32_t value;
|
||||
extern FILE *fout_err;
|
||||
extern uint32_t MoveThingsCount;
|
||||
|
||||
if (RandomPrint && !Prediction)
|
||||
{
|
||||
sprintf(ds,"mtc %d, %s, line %d, %d",MoveThingsCount,file,line,randomseed);
|
||||
DebugWriteString(ds);
|
||||
}
|
||||
|
||||
if (range <= 0)
|
||||
return 0;
|
||||
|
||||
rand_num = krand2();
|
||||
|
||||
if (rand_num == 65535U)
|
||||
rand_num--;
|
||||
|
||||
// shift values to give more precision
|
||||
value = (rand_num << 14) / ((65535UL << 14) / range);
|
||||
|
||||
if (value >= range)
|
||||
value = range - 1;
|
||||
|
||||
return value;
|
||||
}
|
||||
#else
|
||||
int RandomRange(int range)
|
||||
{
|
||||
uint32_t rand_num;
|
||||
|
@ -3542,7 +3314,6 @@ int RandomRange(int range)
|
|||
|
||||
return value;
|
||||
}
|
||||
#endif
|
||||
|
||||
int StdRandomRange(int range)
|
||||
{
|
||||
|
|
|
@ -117,6 +117,12 @@ enum GameFunction_t
|
|||
NUM_ACTIONS
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
DREALMSPAL = 1,
|
||||
THREED_REALMS_PIC = 2325,
|
||||
};
|
||||
|
||||
//#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not!
|
||||
extern char isShareware;
|
||||
#define SW_SHAREWARE (isShareware)
|
||||
|
@ -141,28 +147,6 @@ void _Assert(const char *expr, const char *strFile, unsigned uLine);
|
|||
#define ASSERT(f) do { } while (0)
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
void HeapCheck(char *, int);
|
||||
#define HEAP_CHECK() HeapCheck(__FILE__, __LINE__)
|
||||
|
||||
void dsprintf(char *, char *, ...);
|
||||
#define DSPRINTF dsprintf
|
||||
|
||||
void PokeStringMono(uint8_t Attr, uint8_t* String);
|
||||
|
||||
#if 1
|
||||
// !JIM! Frank, I redirect this for me you'll want to set this back for you
|
||||
extern int DispMono;
|
||||
#define MONO_PRINT(str) if (DispMono) PokeStringMono(/*MDA_NORMAL*/ 0, str)
|
||||
#else
|
||||
void adduserquote(const char *daquote);
|
||||
extern int DispMono;
|
||||
#define MONO_PRINT(str) if (DispMono) Printf(str); // Put it in my userquote stuff!
|
||||
//#define MONO_PRINT(str) if (DispMono) printf(str);
|
||||
#endif
|
||||
|
||||
#define RANDOM_DEBUG 1 // Set this to 1 for network testing.
|
||||
#else
|
||||
#define MONO_PRINT(str)
|
||||
|
||||
void dsprintf_null(char *str, const char *format, ...);
|
||||
|
@ -171,22 +155,13 @@ void dsprintf_null(char *str, const char *format, ...);
|
|||
|
||||
#define HEAP_CHECK()
|
||||
#define RANDOM_DEBUG 0
|
||||
#endif
|
||||
|
||||
|
||||
#if RANDOM_DEBUG
|
||||
int RandomRange(int, char *, unsigned);
|
||||
int krand1(char *, unsigned);
|
||||
#define RANDOM_P2(pwr_of_2) (MOD_P2(krand1(__FILE__,__LINE__),(pwr_of_2)))
|
||||
#define RANDOM_RANGE(range) (RandomRange(range,__FILE__,__LINE__))
|
||||
#define RANDOM() (krand1(__FILE__,__LINE__))
|
||||
#else
|
||||
int RandomRange(int);
|
||||
int krand1(void);
|
||||
#define RANDOM_P2(pwr_of_2) (MOD_P2(krand1(),(pwr_of_2)))
|
||||
#define RANDOM_RANGE(range) (RandomRange(range))
|
||||
#define RANDOM() (krand1())
|
||||
#endif
|
||||
|
||||
|
||||
#define PRINT(line,str) DebugPrint(line,str)
|
||||
|
@ -2428,6 +2403,7 @@ void ScaleSectorObject(SECTOR_OBJECTp sop); // morph.c
|
|||
void MorphTornado(SECTOR_OBJECTp sop); // morph.c
|
||||
void MorphFloor(SECTOR_OBJECTp sop); // morph.c
|
||||
void ScaleRandomPoint(SECTOR_OBJECTp sop,short k,short ang,int x,int y,int *dx,int *dy); // morph.c
|
||||
void PlayTheme(void);
|
||||
|
||||
void CopySectorMatch(short match); // copysect.c
|
||||
|
||||
|
|
|
@ -484,11 +484,7 @@ void InventoryKeys(PLAYERp pp)
|
|||
|
||||
inv_hotkey -= 1;
|
||||
|
||||
////DSPRINTF(ds,"inv_hotkey %d",inv_hotkey);
|
||||
//MONO_PRINT(ds);
|
||||
|
||||
// switches you to this inventory item
|
||||
//PlayerUpdateInventory(pp, inv_hotkey);
|
||||
pp->InventoryNum = inv_hotkey;
|
||||
|
||||
if (InventoryData[pp->InventoryNum].Init && !TEST(pp->Flags, PF_CLIMBING))
|
||||
|
@ -497,16 +493,7 @@ void InventoryKeys(PLAYERp pp)
|
|||
{
|
||||
InventoryUse(pp);
|
||||
}
|
||||
#if 0
|
||||
else
|
||||
{
|
||||
sprintf(ds,"No %s",InventoryData[pp->InventoryNum].Name);
|
||||
PutStringInfo(pp,ds); // DONT have message
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//PlayerUpdateInventory(pp, pp->InventoryNum);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -580,17 +580,6 @@ waitforeverybody(void)
|
|||
else if (NetBroadcastMode)
|
||||
netbroadcastpacket(tempbuf, size);
|
||||
|
||||
#if 0
|
||||
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||||
{
|
||||
if (i != myconnectindex)
|
||||
{
|
||||
DSPRINTF(ds,"Ready packet sent to %d", i);
|
||||
DebugWriteString(ds);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
Player[myconnectindex].playerreadyflag++;
|
||||
|
||||
while (TRUE)
|
||||
|
@ -614,14 +603,6 @@ waitforeverybody(void)
|
|||
|
||||
}
|
||||
|
||||
#if 0
|
||||
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||||
{
|
||||
DSPRINTF(ds,"myindex %d, myready %d, Player %d, Ready %d", myconnectindex, Player[myconnectindex].playerreadyflag, i, Player[i].playerreadyflag);
|
||||
DebugWriteString(ds);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
||||
{
|
||||
if (Player[i].playerreadyflag < Player[myconnectindex].playerreadyflag)
|
||||
|
@ -716,9 +697,6 @@ SWBOOL MyCommPlayerQuit(void)
|
|||
screenpeek = connecthead;
|
||||
}
|
||||
|
||||
DSPRINTF(ds,"MyCommPlayerQuit %d", quit_player_index);
|
||||
DebugWriteString(ds);
|
||||
|
||||
if (i == connecthead)
|
||||
connecthead = connectpoint2[connecthead];
|
||||
else
|
||||
|
@ -765,9 +743,6 @@ SWBOOL MenuCommPlayerQuit(short quit_player)
|
|||
screenpeek = connecthead;
|
||||
}
|
||||
|
||||
DSPRINTF(ds,"MenuPlayerQuit %d", quit_player);
|
||||
DebugWriteString(ds);
|
||||
|
||||
if (i == connecthead)
|
||||
connecthead = connectpoint2[connecthead];
|
||||
else
|
||||
|
|
|
@ -5000,16 +5000,6 @@ void UpdateSinglePlayKills(short SpriteNum)
|
|||
// single play and coop kill count
|
||||
if (gNet.MultiGameType != MULTI_GAME_COMMBAT)
|
||||
{
|
||||
#if DEBUG
|
||||
extern SWBOOL DebugSecret;
|
||||
if (DebugSecret)
|
||||
{
|
||||
SPRITEp sp = &sprite[SpriteNum];
|
||||
sprintf(ds,"KILLED: spnum %d, pic %d, x %d, y %d",SpriteNum,sp->picnum,sp->x,sp->y);
|
||||
DebugWriteString(ds);
|
||||
}
|
||||
#endif
|
||||
|
||||
ASSERT(User[SpriteNum]);
|
||||
|
||||
if (TEST(User[SpriteNum]->Flags, SPR_SUICIDE))
|
||||
|
|
Loading…
Reference in a new issue