mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-31 22:00:46 +00:00
- removed some inactive pieces of code.
This commit is contained in:
parent
92d94543e5
commit
e345bf389f
6 changed files with 11 additions and 111 deletions
|
@ -358,38 +358,13 @@ void PreloadCache(void)
|
|||
if (videoGetRenderMode() < REND_POLYMOST)
|
||||
tileLoad(i);
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (r_precache) PrecacheHardwareTextures(i);
|
||||
#endif
|
||||
|
||||
if ((++cnt & 7) == 0)
|
||||
gameHandleEvents();
|
||||
|
||||
#if 0
|
||||
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (kTicRate>>2))
|
||||
{
|
||||
int const percentComplete = min(100, Scale(100 * cnt, nPrecacheCount));
|
||||
|
||||
// this just prevents the loading screen percentage bar from making large jumps
|
||||
while (percentDisplayed < percentComplete)
|
||||
{
|
||||
gameHandleEvents();
|
||||
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, nPrecacheCount);
|
||||
viewLoadingScreenUpdate(tempbuf, percentDisplayed);
|
||||
videoNextPage();
|
||||
|
||||
if (totalclock - clock >= 1)
|
||||
{
|
||||
clock = totalclock;
|
||||
percentDisplayed++;
|
||||
}
|
||||
}
|
||||
|
||||
clock = totalclock;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
memset(gotpic,0,sizeof(gotpic));
|
||||
}
|
||||
|
||||
|
@ -403,28 +378,6 @@ void EndLevel(void)
|
|||
seqKillAll();
|
||||
}
|
||||
|
||||
#ifdef POLYMER
|
||||
void G_RefreshLights(void)
|
||||
{
|
||||
if (Numsprites && videoGetRenderMode() == REND_POLYMER)
|
||||
{
|
||||
int statNum = 0;
|
||||
|
||||
do
|
||||
{
|
||||
int spriteNum = headspritestat[statNum++];
|
||||
|
||||
while (spriteNum >= 0)
|
||||
{
|
||||
actDoLight(spriteNum);
|
||||
spriteNum = nextspritestat[spriteNum];
|
||||
}
|
||||
}
|
||||
while (statNum < MAXSTATUS);
|
||||
}
|
||||
}
|
||||
#endif // POLYMER
|
||||
|
||||
|
||||
PLAYER gPlayerTemp[kMaxPlayers];
|
||||
int gHealthTemp[kMaxPlayers];
|
||||
|
@ -717,22 +670,7 @@ void LocalKeys(void)
|
|||
buttonMap.ClearButton(gamefunc_Third_Person_View);
|
||||
return;
|
||||
}
|
||||
#if 0
|
||||
switch (key)
|
||||
{
|
||||
case sc_kpad_Period:
|
||||
case sc_Delete:
|
||||
if (ctrl && alt)
|
||||
{
|
||||
gQuitGame = 1; // uh, what?
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool gRestartGame = false;
|
||||
|
@ -950,7 +888,7 @@ int GameInterface::app_main()
|
|||
HookReplaceFunctions();
|
||||
|
||||
Printf("Initializing Build 3D engine\n");
|
||||
scrInit();
|
||||
engineInit();
|
||||
|
||||
Printf("Loading tiles\n");
|
||||
if (pUserTiles)
|
||||
|
@ -997,7 +935,7 @@ int GameInterface::app_main()
|
|||
|
||||
Printf("Initializing network users\n");
|
||||
netInitialize(true);
|
||||
scrSetGameMode(0, 0, 0, 0);
|
||||
videoInit();
|
||||
hud_size.Callback();
|
||||
Printf("Initializing sound system\n");
|
||||
sndInit();
|
||||
|
@ -1050,7 +988,7 @@ RESTART:
|
|||
{
|
||||
bool bDraw;
|
||||
D_ProcessEvents();
|
||||
if (gGameStarted)
|
||||
if (gGameStarted) // gGameStarted: gameState == GS_LEVEL
|
||||
{
|
||||
char gameUpdate = false;
|
||||
double const gameUpdateStartTime = timerGetHiTicks();
|
||||
|
@ -1099,8 +1037,9 @@ RESTART:
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else // gameState == GS_DEMOSCREEN
|
||||
{
|
||||
// Menu background
|
||||
bDraw = G_FPSLimit() != 0;
|
||||
if (bDraw)
|
||||
{
|
||||
|
@ -1169,20 +1108,8 @@ RESTART:
|
|||
gRestartGame = 0;
|
||||
gGameStarted = 0;
|
||||
levelSetupOptions(0,0);
|
||||
#if 0
|
||||
// What's this loop for? Needs checking
|
||||
while (gGameMenuMgr.m_bActive)
|
||||
{
|
||||
gGameMenuMgr.Process();
|
||||
if (G_FPSLimit())
|
||||
{
|
||||
gameHandleEvents();
|
||||
videoClearScreen(0);
|
||||
gGameMenuMgr.Draw();
|
||||
videoNextPage();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
if (gGameOptions.nGameType != 0)
|
||||
{
|
||||
videoSetViewableArea(0,0,xdim-1,ydim-1);
|
||||
|
|
|
@ -155,6 +155,7 @@ void sub_2541C(int x, int y, int z, short a)
|
|||
GetSpriteExtents(pSprite, &nTop, &nBottom);
|
||||
int nScale = mulscale((pSprite->yrepeat+((floorZ-nBottom)>>8))*z, yxaspect, 16);
|
||||
nScale = ClipRange(nScale, 8000, 65536<<1);
|
||||
// Players on automap
|
||||
rotatesprite((xdim<<15)+(x1<<4), (ydim<<15)+(y1<<4), nScale, pa, nTile, pSprite->shade, pSprite->pal, (pSprite->cstat&2)>>1,
|
||||
windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
|
||||
}
|
||||
|
|
|
@ -342,10 +342,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
|
|||
{
|
||||
renderPrepareMirror(x,y,z,a,horiz,nWall,&cx,&cy,&ca);
|
||||
}
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(viewProcessSprites, cx, cy, z, fix16_to_int(ca), smooth);
|
||||
#endif
|
||||
yax_preparedrawrooms();
|
||||
int32_t didmirror = renderDrawRoomsQ16(cx, cy, z, ca,horiz,mirrorsector|MAXSECTORS);
|
||||
yax_drawrooms(viewProcessSprites, mirrorsector, didmirror, smooth);
|
||||
|
@ -378,10 +374,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
|
|||
gPlayer[viewPlayer].pSprite->cstat |= 514;
|
||||
}
|
||||
}
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
|
||||
#endif
|
||||
yax_preparedrawrooms();
|
||||
renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
|
||||
yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
|
||||
|
@ -420,10 +412,6 @@ void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int
|
|||
gPlayer[viewPlayer].pSprite->cstat |= 514;
|
||||
}
|
||||
}
|
||||
#ifdef POLYMER
|
||||
if (videoGetRenderMode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(viewProcessSprites, x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, fix16_to_int(a), smooth);
|
||||
#endif
|
||||
yax_preparedrawrooms();
|
||||
renderDrawRoomsQ16(x+mirror[i].at8, y+mirror[i].atc, z+mirror[i].at10, a, horiz, nSector|MAXSECTORS);
|
||||
yax_drawrooms(viewProcessSprites, nSector, 0, smooth);
|
||||
|
|
|
@ -119,18 +119,4 @@ void scrSetPalette(int palId)
|
|||
curPalette = palId;
|
||||
}
|
||||
|
||||
void scrInit(void)
|
||||
{
|
||||
glrendmode = REND_POLYMOST;
|
||||
engineInit();
|
||||
curPalette = 0;
|
||||
}
|
||||
|
||||
void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits)
|
||||
{
|
||||
videoInit();
|
||||
videoClearViewableArea(0);
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -36,13 +36,9 @@ struct RGB {
|
|||
#pragma pack(pop)
|
||||
|
||||
extern bool gFogMode;
|
||||
void scrCreateStdColors(void);
|
||||
void scrResetPalette(void);
|
||||
void scrLoadPLUs(void);
|
||||
void scrLoadPalette(void);
|
||||
void scrSetPalette(int palId);
|
||||
void scrSetGamma(int nGamma);
|
||||
void scrInit(void);
|
||||
void scrSetGameMode(int vidMode, int XRes, int YRes, int nBits);
|
||||
|
||||
|
||||
END_BLD_NS
|
||||
|
|
|
@ -1051,6 +1051,7 @@ void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int
|
|||
}
|
||||
}
|
||||
|
||||
// for the screen border
|
||||
void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
Rect rect1 = Rect(x1, y1, x2, y2);
|
||||
|
@ -2843,6 +2844,7 @@ struct {
|
|||
{ 2101, 2, 0, 122880, 310, 220 }
|
||||
};
|
||||
|
||||
// PSP
|
||||
void viewBurnTime(int gScale)
|
||||
{
|
||||
if (!gScale) return;
|
||||
|
|
Loading…
Reference in a new issue