mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed some unused pieces of code.
This commit is contained in:
parent
4e3ad09d70
commit
dcd773ed9d
6 changed files with 0 additions and 388 deletions
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@ -41,7 +41,6 @@ set( PCH_SOURCES
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src/fx.cpp
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src/gamemenu.cpp
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src/gameutil.cpp
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src/getopt.cpp
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src/gib.cpp
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src/globals.cpp
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src/inifile.cpp
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@ -42,7 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "eventq.h"
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#include "fx.h"
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#include "gib.h"
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#include "getopt.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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@ -869,107 +868,9 @@ void ProcessFrame(void)
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}
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#if 0
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SWITCH switches[] = {
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{ "broadcast", 1, 0 },
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{ "masterslave", 3, 0 },
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{ "record", 7, 1 },
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{ "robust", 8, 0 },
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{ "skill", 10, 1 },
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{ "ini", 13, 1 },
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{ "noaim", 14, 0 },
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//{ "f", 15, 1 },
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{ "control", 16, 1 },
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{ "vector", 17, 1 },
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{ "noresend", 22, 0 },
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{ "silentaim", 23, 0 },
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{ "art", 26, 1 },
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{ "client", 31, 1 },
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{ "noautoload", 32, 0 },
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{ NULL, 0, 0 }
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};
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#endif
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void ParseOptions(void)
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{
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// Stuff for later.
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#if 0
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int option;
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while ((option = GetOptions(switches)) != -1)
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{
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switch (option)
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{
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case 18:
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bQuickStart = 1;
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break;
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//case 12:
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// EightyTwoFifty = 1;
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// break;
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case 1:
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gPacketMode = PACKETMODE_2;
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break;
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case 21:
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break;
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case 2:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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strcpy(gUserMapFilename, OptArgv[0]);
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bAddUserMap = 1;
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bNoDemo = 1;
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break;
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case 3:
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gPacketMode = PACKETMODE_2;
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break;
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case 30:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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gNetPlayers = ClipRange(atoi(OptArgv[0]), 1, kMaxPlayers);
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gNetMode = NETWORK_SERVER;
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break;
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case 31:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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gNetMode = NETWORK_CLIENT;
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strncpy(gNetAddress, OptArgv[0], sizeof(gNetAddress)-1);
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break;
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case 22:
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bNoResend = 0;
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break;
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case 23:
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bSilentAim = 1;
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break;
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case 5:
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gGameOptions.nMonsterSettings = 0;
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break;
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case 6:
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if (OptArgc < 1)
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gDemo.SetupPlayback(NULL);
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else
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gDemo.SetupPlayback(OptArgv[0]);
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break;
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case 7:
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if (OptArgc < 1)
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gDemo.Create(NULL);
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else
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gDemo.Create(OptArgv[0]);
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break;
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case 8:
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gRobust = 1;
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break;
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case 10:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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gSkill = strtoul(OptArgv[0], NULL, 0);
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if (gSkill < 0)
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gSkill = 0;
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else if (gSkill > 4)
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gSkill = 4;
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break;
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case 15:
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break;
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}
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}
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#endif
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#if 0
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if (bAddUserMap)
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{
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@ -1,99 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdlib.h>
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#include <string.h>
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#include "compat.h"
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#include "getopt.h"
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BEGIN_BLD_NS
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int margc;
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char const * const *margv;
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const char *OptArgv[16];
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int OptArgc;
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const char *OptFull;
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const char *SwitchChars = "-/";
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int GetOptions(SWITCH *switches)
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{
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static const char *pChar = NULL;
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static int OptIndex = 1;
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if (!pChar)
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{
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if (OptIndex >= margc)
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return -1;
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pChar = margv[OptIndex++];
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if (!pChar)
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return -1;
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}
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OptFull = pChar;
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if (!strchr(SwitchChars, *pChar))
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{
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pChar = NULL;
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return -2;
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}
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pChar++;
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int i;
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int vd;
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for (i = 0; true; i++)
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{
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if (!switches[i].name)
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return -3;
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int nLength = strlen(switches[i].name);
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if (!Bstrncasecmp(pChar, switches[i].name, nLength) && (pChar[nLength]=='=' || pChar[nLength]==0))
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{
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pChar += nLength;
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if (*pChar=='=')
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{
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pChar++;
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}
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else
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{
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pChar = NULL;
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}
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break;
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}
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}
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vd = switches[i].at4;
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OptArgc = 0;
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while (OptArgc < switches[i].at8)
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{
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if (!pChar)
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{
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if (OptIndex >= margc)
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break;
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pChar = margv[OptIndex++];
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if (strchr(SwitchChars, *pChar) != 0)
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break;
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}
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OptArgv[OptArgc++] = pChar;
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pChar = NULL;
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}
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return vd;
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}
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END_BLD_NS
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@ -1,40 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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extern int margc;
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extern char const * const *margv;
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extern const char *OptArgv[16];
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extern int OptArgc;
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extern const char *OptFull;
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struct SWITCH {
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const char *name;
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int at4, at8;
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};
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int GetOptions(SWITCH *switches);
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END_BLD_NS
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@ -1,131 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef EDUKE32_MACROS_H_
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#define EDUKE32_MACROS_H_
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#include "mmulti.h"
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// Macros, some from SW source
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#define BGSTRETCH (hud_bgstretch ? 1024 : 0)
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#define TRAVERSE_SPRITE_SECT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritesect[o]); (o) = (n)
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#define TRAVERSE_SPRITE_STAT(l, o, n) (o) = (l); ((o) != -1) && ((n) = nextspritestat[o]); (o) = (n)
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#define TRAVERSE_CONNECT(i) i = 0; i != -1; i = connectpoint2[i]
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#define TEST(flags,mask) ((flags) & (mask))
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#define SET(flags,mask) ((flags) |= (mask))
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#define RESET(flags,mask) ((flags) &= ~(mask))
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#define FLIP(flags,mask) ((flags) ^= (mask))
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// mask definitions
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#define BIT(shift) (1u<<(shift))
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// rotatesprite flags
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#define ROTATE_SPRITE_TRANSLUCENT (BIT(0))
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#define ROTATE_SPRITE_VIEW_CLIP (BIT(1)) // clip to view
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#define ROTATE_SPRITE_YFLIP (BIT(2))
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#define ROTATE_SPRITE_IGNORE_START_MOST (BIT(3)) // don't clip to startumost
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#define ROTATE_SPRITE_SCREEN_CLIP (BIT(1)|BIT(3)) // use window
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#define ROTATE_SPRITE_CORNER (BIT(4)) // place sprite from upper left corner
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#define ROTATE_SPRITE_TRANS_FLIP (BIT(5))
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#define ROTATE_SPRITE_NON_MASK (BIT(6)) // non masked sprites
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#define ROTATE_SPRITE_ALL_PAGES (BIT(7)) // copies to all pages
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#define RS_SCALE BIT(16)
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// system defines for status bits
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#define CEILING_STAT_PLAX BIT(0)
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#define CEILING_STAT_SLOPE BIT(1)
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#define CEILING_STAT_SWAPXY BIT(2)
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#define CEILING_STAT_SMOOSH BIT(3)
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#define CEILING_STAT_XFLIP BIT(4)
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#define CEILING_STAT_YFLIP BIT(5)
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#define CEILING_STAT_RELATIVE BIT(6)
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#define CEILING_STAT_TYPE_MASK (BIT(7)|BIT(8))
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#define CEILING_STAT_MASKED BIT(7)
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#define CEILING_STAT_TRANS BIT(8)
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#define CEILING_STAT_TRANS_FLIP (BIT(7)|BIT(8))
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#define CEILING_STAT_FAF_BLOCK_HITSCAN BIT(15)
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#define FLOOR_STAT_PLAX BIT(0)
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#define FLOOR_STAT_SLOPE BIT(1)
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#define FLOOR_STAT_SWAPXY BIT(2)
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#define FLOOR_STAT_SMOOSH BIT(3)
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#define FLOOR_STAT_XFLIP BIT(4)
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#define FLOOR_STAT_YFLIP BIT(5)
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#define FLOOR_STAT_RELATIVE BIT(6)
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#define FLOOR_STAT_TYPE_MASK (BIT(7)|BIT(8))
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#define FLOOR_STAT_MASKED BIT(7)
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#define FLOOR_STAT_TRANS BIT(8)
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#define FLOOR_STAT_TRANS_FLIP (BIT(7)|BIT(8))
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#define FLOOR_STAT_FAF_BLOCK_HITSCAN BIT(15)
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//cstat, bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
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// bit 1: 1 = 50/50 transluscence, 0 = normal "T"
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// bit 2: 1 = x-flipped, 0 = normal "F"
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// bit 3: 1 = y-flipped, 0 = normal "F"
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// bits 5-4: 00 = FACE sprite (default) "R"
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// 01 = WALL sprite (like masked walls)
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// 10 = FLOOR sprite (parallel to ceilings&floors)
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// 11 = SPIN sprite (face sprite that can spin 2draw style - not done yet)
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// bit 6: 1 = 1-sided sprite, 0 = normal "1"
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// bit 7: 1 = Real centered centering, 0 = foot center "C"
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// bit 8: 1 = Blocking sprite (use with hitscan) "H"
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// bit 9: reserved
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// bit 10: reserved
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// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command), i.e.
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// don't take over shade from parallaxed ceiling/nonparallaxed floor
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// (NOTE: implemented on the game side)
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// bit 12: reserved
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// bit 13: reserved
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// bit 14: reserved
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// bit 15: 1 = Invisible sprite, 0 = not invisible
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#define CSTAT_SPRITE_NOSHADE BIT(11)
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#define CSTAT_SPRITE_BREAKABLE (CSTAT_SPRITE_BLOCK_HITSCAN)
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#define SP(i) sprite[i].yvel
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#define SX(i) sprite[i].x
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#define SY(i) sprite[i].y
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#define SZ(i) sprite[i].z
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#define SS(i) sprite[i].shade
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#define PN(i) sprite[i].picnum
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#define SA(i) sprite[i].ang
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//#define SV sprite[i].xvel
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//#define ZV sprite[i].zvel
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//#define RX sprite[i].xrepeat
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//#define RY sprite[i].yrepeat
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#define OW(i) sprite[i].owner
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#define CS(i) sprite[i].cstat
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#define SH(i) sprite[i].extra
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//#define CX sprite[i].xoffset
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//#define CY sprite[i].yoffset
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//#define CD sprite[i].clipdist
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//#define PL sprite[i].pal
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#define SLT(i) sprite[i].lotag
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#define SHT(i) sprite[i].hitag
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#define SECT(i) sprite[i].sectnum
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#endif
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@ -162,23 +162,5 @@ void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType
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}
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}
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void ConcatPath(const char *pzPath1, const char *pzPath2, char *pzConcatPath)
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{
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int n1 = Bstrlen(pzPath1), n2 = Bstrlen(pzPath2);
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int i = n1, j = 0;
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while (i > 0 && (pzPath1[i-1] == '/' || pzPath1[i-1] == '\\'))
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{
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i--;
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}
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while (j < n2 && (pzPath2[j] == '/' || pzPath1[j] == '\\'))
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{
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j++;
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}
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Bstrncpy(pzConcatPath, pzPath1, i);
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pzConcatPath[i] = 0;
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Bstrcat(pzConcatPath, "/");
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Bstrcat(pzConcatPath, pzPath2+j);
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}
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END_BLD_NS
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