raze-gles/source/games/duke/src
Christoph Oelckers 8d1409a708 - bring weaprec handling of RR in line with Duke.
This code set a sprite index where a tile number is expected by all other code checking this array.
In the stock game this should never trigger, though, as the actor being checked is the burning dynamite which cannot be picked up again as-is.
2020-11-03 06:51:29 +01:00
..
2d_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp - findplayer 2020-11-01 17:07:47 +01:00
actors_d.cpp - fixed bad spawn owner in refactored loop. 2020-11-02 21:45:36 +01:00
actors_lava.cpp - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
actors_r.cpp - bring weaprec handling of RR in line with Duke. 2020-11-03 06:51:29 +01:00
animatesprites_d.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
animatesprites_r.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
bowling.cpp - henstand and bowling. 2020-11-01 17:07:45 +01:00
ccmds.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
cheats.cpp - added missing includes for release build. 2020-10-24 10:01:14 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
d_menu.cpp - findplayer 2020-11-01 17:07:47 +01:00
dispatch.cpp - the last remaining small functions in actors_d.cpp and actors_r.cpp. 2020-11-01 17:07:46 +01:00
duke3d.h - the last remaining small functions in actors_d.cpp and actors_r.cpp. 2020-11-01 17:07:46 +01:00
dukeactor.h - findplayer 2020-11-01 17:07:47 +01:00
flags_d.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
flags_r.cpp - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
funct.h - findplayer 2020-11-01 17:07:47 +01:00
game.cpp - set up the main menu background as default console background for Duke and its offspring games. 2020-10-25 15:06:06 +01:00
game_misc.cpp - the status bars work as objects. 2020-10-31 13:20:54 +01:00
gamedef.cpp - fixed clearing of actorinfo. 2020-10-15 01:34:24 +02:00
gameexec.cpp - the last remaining small functions in actors_d.cpp and actors_r.cpp. 2020-11-01 17:07:46 +01:00
gameloop.cpp - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
global.h - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
hudweapon_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
hudweapon_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
inlines.h - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
input.cpp - Duke: Fix rotscrnang locked when reviving player after death via DNKROZ cheat. 2020-10-22 09:21:35 +11:00
interpolate.cpp - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
player_d.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
player_r.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
player_w.cpp - clearcamera and ssp. 2020-10-23 22:37:38 +02:00
prediction.cpp - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - changed the spriteq to use pointers instead of indices. 2020-10-24 09:40:10 +02:00
premap_d.cpp - migrated EGS and deletesprite to new actor interface. 2020-10-21 19:14:41 +02:00
premap_r.cpp - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
render.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
savegame.cpp - moveweapons. 2020-11-01 14:46:05 +01:00
sbar.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar.h - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar_d.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sbar_r.cpp - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
sectors.cpp - findplayer 2020-11-01 17:07:47 +01:00
sectors_d.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
sectors_r.cpp - guts_d and guts_r. 2020-11-01 11:32:34 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sounds.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
spawn.cpp - callsound 2020-11-01 17:07:46 +01:00
spawn_d.cpp - check_fta_sounds. 2020-11-01 10:53:45 +01:00
spawn_r.cpp - check_fta_sounds. 2020-11-01 10:53:45 +01:00
types.h - moveweapons. 2020-11-01 14:46:05 +01:00