..
2d_d.cpp
- Duke: replaced the game type macros with inline functions.
2020-10-11 14:30:42 +02:00
2d_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
actors.cpp
- findplayer
2020-11-01 17:07:47 +01:00
actors_d.cpp
- fixed bad spawn owner in refactored loop.
2020-11-02 21:45:36 +01:00
actors_lava.cpp
- actors_lava.cpp handled.
2020-11-01 10:50:10 +01:00
actors_r.cpp
- bring weaprec handling of RR in line with Duke.
2020-11-03 06:51:29 +01:00
animatesprites_d.cpp
- made on_crane a pointer as well.
2020-10-21 16:31:17 +02:00
animatesprites_r.cpp
- made on_crane a pointer as well.
2020-10-21 16:31:17 +02:00
bowling.cpp
- henstand and bowling.
2020-11-01 17:07:45 +01:00
ccmds.cpp
- migrated EGS and deletesprite to new actor interface.
2020-10-21 19:14:41 +02:00
cheats.cpp
- added missing includes for release build.
2020-10-24 10:01:14 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- split moveweapons_d further up into more smaller parts.
2020-10-18 09:45:41 +02:00
d_menu.cpp
- findplayer
2020-11-01 17:07:47 +01:00
dispatch.cpp
- the last remaining small functions in actors_d.cpp and actors_r.cpp.
2020-11-01 17:07:46 +01:00
duke3d.h
- the last remaining small functions in actors_d.cpp and actors_r.cpp.
2020-11-01 17:07:46 +01:00
dukeactor.h
- findplayer
2020-11-01 17:07:47 +01:00
flags_d.cpp
- fall_common and its fallspecial subfunction.
2020-11-01 10:48:26 +01:00
flags_r.cpp
- fall_common and its fallspecial subfunction.
2020-11-01 10:48:26 +01:00
funct.h
- findplayer
2020-11-01 17:07:47 +01:00
game.cpp
- set up the main menu background as default console background for Duke and its offspring games.
2020-10-25 15:06:06 +01:00
game_misc.cpp
- the status bars work as objects.
2020-10-31 13:20:54 +01:00
gamedef.cpp
- fixed clearing of actorinfo.
2020-10-15 01:34:24 +02:00
gameexec.cpp
- the last remaining small functions in actors_d.cpp and actors_r.cpp.
2020-11-01 17:07:46 +01:00
gameloop.cpp
- fixed some issues with prematurely terminated sounds.
2020-10-10 12:57:43 +02:00
gamevar.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
gamevar.h
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
2020-09-17 23:06:54 +02:00
global.cpp
- changed the spriteq to use pointers instead of indices.
2020-10-24 09:40:10 +02:00
global.h
- changed the spriteq to use pointers instead of indices.
2020-10-24 09:40:10 +02:00
hudweapon_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
hudweapon_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
inlines.h
- migrated EGS and deletesprite to new actor interface.
2020-10-21 19:14:41 +02:00
input.cpp
- Duke: Fix rotscrnang locked when reviving player after death via DNKROZ
cheat.
2020-10-22 09:21:35 +11:00
interpolate.cpp
- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
2020-10-11 14:30:43 +02:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- moveexplosions.
2020-11-01 17:07:45 +01:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- movefta and ifhitsectors.
2020-11-01 11:58:41 +01:00
player.cpp
- guts_d and guts_r.
2020-11-01 11:32:34 +01:00
player_d.cpp
- moveweapons.
2020-11-01 14:46:05 +01:00
player_r.cpp
- moveweapons.
2020-11-01 14:46:05 +01:00
player_w.cpp
- clearcamera and ssp.
2020-10-23 22:37:38 +02:00
prediction.cpp
- made on_crane a pointer as well.
2020-10-21 16:31:17 +02:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- changed the spriteq to use pointers instead of indices.
2020-10-24 09:40:10 +02:00
premap_d.cpp
- migrated EGS and deletesprite to new actor interface.
2020-10-21 19:14:41 +02:00
premap_r.cpp
- actors_lava.cpp handled.
2020-11-01 10:50:10 +01:00
render.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
savegame.cpp
- moveweapons.
2020-11-01 14:46:05 +01:00
sbar.cpp
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
sbar.h
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
sbar_d.cpp
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
sbar_r.cpp
- make DHUDFont an object.
2020-10-31 13:20:54 +01:00
sectors.cpp
- findplayer
2020-11-01 17:07:47 +01:00
sectors_d.cpp
- guts_d and guts_r.
2020-11-01 11:32:34 +01:00
sectors_r.cpp
- guts_d and guts_r.
2020-11-01 11:32:34 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
sounds.h
- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
2020-10-11 14:30:43 +02:00
spawn.cpp
- callsound
2020-11-01 17:07:46 +01:00
spawn_d.cpp
- check_fta_sounds.
2020-11-01 10:53:45 +01:00
spawn_r.cpp
- check_fta_sounds.
2020-11-01 10:53:45 +01:00
types.h
- moveweapons.
2020-11-01 14:46:05 +01:00