mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- check_fta_sounds.
This commit is contained in:
parent
b9aa5de217
commit
4c9655b110
8 changed files with 30 additions and 33 deletions
|
@ -73,13 +73,13 @@ void SerializeActorGlobals(FSerializer& arc)
|
|||
{
|
||||
fire.Clear();
|
||||
if (!res) return;
|
||||
auto length = arc.ArraySize() / 2;
|
||||
int length = arc.ArraySize() / 2;
|
||||
int key;
|
||||
FireProj value;
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
Serialize(arc, nullptr, key, nullptr);
|
||||
arc(nullptr, key);
|
||||
Serialize(arc, nullptr, value, nullptr);
|
||||
fire.Insert(key, value);
|
||||
}
|
||||
|
@ -144,10 +144,9 @@ bool floorspace_d(int sectnum)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void check_fta_sounds_d(int i)
|
||||
void check_fta_sounds_d(DDukeActor* actor)
|
||||
{
|
||||
auto spri = &sprite[i];
|
||||
if (spri->extra > 0) switch (spri->picnum)
|
||||
if (actor->s.extra > 0) switch (actor->s.picnum)
|
||||
{
|
||||
case LIZTROOPONTOILET:
|
||||
case LIZTROOPJUSTSIT:
|
||||
|
@ -156,56 +155,56 @@ void check_fta_sounds_d(int i)
|
|||
case LIZTROOPDUCKING:
|
||||
case LIZTROOPRUNNING:
|
||||
case LIZTROOP:
|
||||
S_PlayActorSound(PRED_RECOG, i);
|
||||
S_PlayActorSound(PRED_RECOG, actor);
|
||||
break;
|
||||
case LIZMAN:
|
||||
case LIZMANSPITTING:
|
||||
case LIZMANFEEDING:
|
||||
case LIZMANJUMP:
|
||||
S_PlayActorSound(CAPT_RECOG, i);
|
||||
S_PlayActorSound(CAPT_RECOG, actor);
|
||||
break;
|
||||
case PIGCOP:
|
||||
case PIGCOPDIVE:
|
||||
S_PlayActorSound(PIG_RECOG, i);
|
||||
S_PlayActorSound(PIG_RECOG, actor);
|
||||
break;
|
||||
case RECON:
|
||||
S_PlayActorSound(RECO_RECOG, i);
|
||||
S_PlayActorSound(RECO_RECOG, actor);
|
||||
break;
|
||||
case DRONE:
|
||||
S_PlayActorSound(DRON_RECOG, i);
|
||||
S_PlayActorSound(DRON_RECOG, actor);
|
||||
break;
|
||||
case COMMANDER:
|
||||
case COMMANDERSTAYPUT:
|
||||
S_PlayActorSound(COMM_RECOG, i);
|
||||
S_PlayActorSound(COMM_RECOG, actor);
|
||||
break;
|
||||
case ORGANTIC:
|
||||
S_PlayActorSound(TURR_RECOG, i);
|
||||
S_PlayActorSound(TURR_RECOG, actor);
|
||||
break;
|
||||
case OCTABRAIN:
|
||||
case OCTABRAINSTAYPUT:
|
||||
S_PlayActorSound(OCTA_RECOG, i);
|
||||
S_PlayActorSound(OCTA_RECOG, actor);
|
||||
break;
|
||||
case BOSS1:
|
||||
S_PlaySound(BOS1_RECOG);
|
||||
break;
|
||||
case BOSS2:
|
||||
if (spri->pal == 1)
|
||||
if (actor->s.pal == 1)
|
||||
S_PlaySound(BOS2_RECOG);
|
||||
else S_PlaySound(WHIPYOURASS);
|
||||
break;
|
||||
case BOSS3:
|
||||
if (spri->pal == 1)
|
||||
if (actor->s.pal == 1)
|
||||
S_PlaySound(BOS3_RECOG);
|
||||
else S_PlaySound(RIPHEADNECK);
|
||||
break;
|
||||
case BOSS4:
|
||||
case BOSS4STAYPUT:
|
||||
if (spri->pal == 1)
|
||||
if (actor->s.pal == 1)
|
||||
S_PlaySound(BOS4_RECOG);
|
||||
S_PlaySound(BOSS4_FIRSTSEE);
|
||||
break;
|
||||
case GREENSLIME:
|
||||
S_PlayActorSound(SLIM_RECOG, i);
|
||||
S_PlayActorSound(SLIM_RECOG, actor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -781,7 +780,7 @@ void movefta_d(void)
|
|||
|
||||
default:
|
||||
ht->timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_d(&hittype[i]);
|
||||
changespritestat(i, STAT_ACTOR);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -92,18 +92,18 @@ bool floorspace_r(int sectnum)
|
|||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void check_fta_sounds_r(int i)
|
||||
void check_fta_sounds_r(DDukeActor* actor)
|
||||
{
|
||||
if (sprite[i].extra > 0) switch (sprite[i].picnum)
|
||||
if (actor->s.extra > 0) switch (actor->s.picnum)
|
||||
{
|
||||
case COOT: // LIZTROOP
|
||||
if (!isRRRA() && (krand() & 3) == 2)
|
||||
S_PlayActorSound(PRED_RECOG, i);
|
||||
S_PlayActorSound(PRED_RECOG, actor);
|
||||
break;
|
||||
case BILLYCOCK:
|
||||
case BILLYRAY:
|
||||
case BRAYSNIPER: // PIGCOP
|
||||
S_PlayActorSound(PIG_RECOG, i);
|
||||
S_PlayActorSound(PIG_RECOG, actor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -606,7 +606,7 @@ void movefta_r(void)
|
|||
if (actorflag(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
|
||||
#endif
|
||||
hittype[i].timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_r(&hittype[i]);
|
||||
changespritestat(i, STAT_ACTOR);
|
||||
break;
|
||||
}
|
||||
|
@ -624,7 +624,7 @@ void movefta_r(void)
|
|||
if (wakeup(i, p))
|
||||
{
|
||||
hittype[i].timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_r(&hittype[i]);
|
||||
changespritestat(i, STAT_ACTOR);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -88,8 +88,6 @@ void move_d(int g_i, int g_p, int g_x);
|
|||
void move_r(int g_i, int g_p, int g_x);
|
||||
int spawn_d(int j, int pn);
|
||||
int spawn_r(int j, int pn);
|
||||
void check_fta_sounds_d(int i);
|
||||
void check_fta_sounds_r(int i);
|
||||
void incur_damage_d(struct player_struct* p);
|
||||
void incur_damage_r(struct player_struct* p);
|
||||
void shoot_d(int i, int atwith);
|
||||
|
@ -161,7 +159,6 @@ void SetDispatcher()
|
|||
checktimetosleep_d,
|
||||
move_d,
|
||||
spawn_d,
|
||||
check_fta_sounds_d,
|
||||
|
||||
incur_damage_d,
|
||||
shoot_d,
|
||||
|
@ -212,7 +209,6 @@ void SetDispatcher()
|
|||
checktimetosleep_r,
|
||||
move_r,
|
||||
spawn_r,
|
||||
check_fta_sounds_r,
|
||||
|
||||
incur_damage_r,
|
||||
shoot_r,
|
||||
|
|
|
@ -101,7 +101,6 @@ struct Dispatcher
|
|||
void (*checktimetosleep)(int g_i);
|
||||
void (*move)(int g_i, int g_p, int g_x);
|
||||
int (*spawn)(int j, int pn);
|
||||
void (*check_fta_sounds)(int i);
|
||||
|
||||
// player
|
||||
void (*incur_damage)(struct player_struct* p);
|
||||
|
|
|
@ -95,6 +95,9 @@ void handle_se128(DDukeActor* i);
|
|||
void handle_se130(DDukeActor* i, int countmax, int EXPLOSION2);
|
||||
|
||||
void respawn_rrra(DDukeActor* oldact, DDukeActor* newact);
|
||||
// This is only called from game specific code so it does not need an indirection.
|
||||
void check_fta_sounds_d(DDukeActor* i);
|
||||
void check_fta_sounds_r(DDukeActor* i);
|
||||
|
||||
int dodge(DDukeActor*);
|
||||
void alterang(int ang, DDukeActor* actor, int g_p);
|
||||
|
|
|
@ -3991,7 +3991,7 @@ HORIZONLY:
|
|||
if (sprite[var60].picnum == BILLYRAY)
|
||||
S_PlayActorSound(404, var60);
|
||||
else
|
||||
fi.check_fta_sounds(var60);
|
||||
check_fta_sounds_r(&hittype[var60]);
|
||||
changespritestat(var60, 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -106,7 +106,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
if (j >= 0) {
|
||||
hittype[i].timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_d(&hittype[i]);
|
||||
changespritestat(i, 1);
|
||||
} else
|
||||
changespritestat(i, 2);
|
||||
|
@ -879,7 +879,7 @@ int spawn_d(int j, int pn)
|
|||
if(j >= 0)
|
||||
{
|
||||
hittype[i].timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_d(&hittype[i]);
|
||||
changespritestat(i,1);
|
||||
}
|
||||
else changespritestat(i,2);
|
||||
|
|
|
@ -1049,7 +1049,7 @@ int spawn_r(int j, int pn)
|
|||
if(j >= 0)
|
||||
{
|
||||
hittype[i].timetosleep = 0;
|
||||
fi.check_fta_sounds(i);
|
||||
check_fta_sounds_r(&hittype[i]);
|
||||
changespritestat(i,1);
|
||||
}
|
||||
else changespritestat(i,2);
|
||||
|
|
Loading…
Reference in a new issue