- fixed bad spawn owner in refactored loop.

This commit is contained in:
Christoph Oelckers 2020-11-02 20:58:46 +01:00
parent 6adc2f8e55
commit 595a2156e4

View file

@ -3590,7 +3590,7 @@ static void handle_se28(DDukeActor* actor)
if (rnd(32) && (t[2] & 1))
{
act2->s.cstat &= 32767;
fi.spawn(j, SMALLSMOKE);
spawn(act2, SMALLSMOKE);
int x;
int p = findplayer(actor, &x);