terminx
|
f628faefd8
|
Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-24 03:42:54 +00:00 |
|
terminx
|
23a468d956
|
git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 05:00:57 +00:00 |
|
terminx
|
8ca2a3f33b
|
This adds -game_dir for Mapster, too.
git-svn-id: https://svn.eduke32.com/eduke32@467 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 03:10:09 +00:00 |
|
terminx
|
e0e4dfdabd
|
This fixes using .cfg files that are outside of the game directory.
git-svn-id: https://svn.eduke32.com/eduke32@466 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 02:49:58 +00:00 |
|
terminx
|
76c2340c83
|
Support for -game_dir similar to Duke3d_w32
git-svn-id: https://svn.eduke32.com/eduke32@465 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-22 02:35:54 +00:00 |
|
terminx
|
fe9004fafe
|
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-21 23:49:07 +00:00 |
|
terminx
|
44e869c8d9
|
Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-20 03:10:32 +00:00 |
|
terminx
|
a94063e0be
|
Dynamically loaded GLU
git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-16 03:19:04 +00:00 |
|
Plagman
|
59ef78ff35
|
Detail mapping : r_detailmapping.
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 09:08:57 +00:00 |
|
terminx
|
530edf77b8
|
MAXSPRITESONSCREEN = 4096 and a few other things
git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 05:46:49 +00:00 |
|
terminx
|
699f26d1e7
|
This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map
git-svn-id: https://svn.eduke32.com/eduke32@457 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-15 00:59:49 +00:00 |
|
Plagman
|
8a5a966cd0
|
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-14 07:00:29 +00:00 |
|
terminx
|
197cf82051
|
Compile
git-svn-id: https://svn.eduke32.com/eduke32@453 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 23:24:13 +00:00 |
|
terminx
|
7b0104e9a1
|
JFAud
git-svn-id: https://svn.eduke32.com/eduke32@452 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 22:42:19 +00:00 |
|
terminx
|
8e84d072c2
|
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-12 05:49:09 +00:00 |
|
terminx
|
c4868aa2b6
|
git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 06:02:45 +00:00 |
|
Plagman
|
5a7cceb19d
|
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-06 01:29:45 +00:00 |
|
terminx
|
8a3ca3dbc4
|
git-svn-id: https://svn.eduke32.com/eduke32@445 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-05 23:40:37 +00:00 |
|
terminx
|
fc4bc3ef70
|
CON command for earthquakes
git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-05 22:30:35 +00:00 |
|
terminx
|
7c89d81fda
|
Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-04 07:15:17 +00:00 |
|
terminx
|
cba58265b9
|
Control over the cache1d size...
git-svn-id: https://svn.eduke32.com/eduke32@442 1a8010ca-5511-0410-912e-c29ae57300e0
|
2007-01-02 02:27:57 +00:00 |
|
terminx
|
f74c413b68
|
git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-28 20:36:38 +00:00 |
|
terminx
|
d2566913bb
|
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-23 02:38:47 +00:00 |
|
Plagman
|
87556300bf
|
EDuke32 now compiles okay with the Microsoft compiler using NMake.
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 12:53:11 +00:00 |
|
terminx
|
8d6eef5b0f
|
More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-21 09:33:26 +00:00 |
|
terminx
|
bc4139356a
|
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-20 03:27:25 +00:00 |
|
terminx
|
2705563578
|
Minor things such as un-breaking setvarvar :)
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-19 20:31:40 +00:00 |
|
terminx
|
31775358e6
|
Death to local variables
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 21:29:55 +00:00 |
|
terminx
|
19115146ac
|
Quite a few more optimizations
git-svn-id: https://svn.eduke32.com/eduke32@429 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 09:32:17 +00:00 |
|
terminx
|
d93dde5a59
|
Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 08:37:12 +00:00 |
|
terminx
|
cb90dc8c83
|
This probably fixes something with projectiles
git-svn-id: https://svn.eduke32.com/eduke32@427 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:18:46 +00:00 |
|
terminx
|
15c080e73c
|
Oops, I forgot to leave a space for the terminating character for the string here
git-svn-id: https://svn.eduke32.com/eduke32@426 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:18:29 +00:00 |
|
terminx
|
b04bfe58fb
|
Removed orderweaponnum()
git-svn-id: https://svn.eduke32.com/eduke32@425 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-18 04:16:41 +00:00 |
|
terminx
|
aeaa03022d
|
Heh, oops, that was totally backwards :)
git-svn-id: https://svn.eduke32.com/eduke32@424 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 21:48:21 +00:00 |
|
terminx
|
aaa84f3574
|
Stuff, and things.
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 21:20:35 +00:00 |
|
terminx
|
242eb24e3e
|
This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 03:21:55 +00:00 |
|
terminx
|
a236be837c
|
git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-17 01:08:39 +00:00 |
|
terminx
|
ccb6ff7141
|
Minor fixes and a couple of improvements to the fake AI players
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-15 01:09:25 +00:00 |
|
terminx
|
cd4e66b71a
|
Faster movement in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 08:50:18 +00:00 |
|
terminx
|
a68248896c
|
I wonder how this feature is going to come back to bite me in the ass later
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 04:13:19 +00:00 |
|
terminx
|
dc0dea7c09
|
Update checking for win32...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-14 03:34:55 +00:00 |
|
terminx
|
991d785e73
|
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 09:28:37 +00:00 |
|
terminx
|
a35a73796c
|
Function for changing map in multiplayer
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:46:32 +00:00 |
|
terminx
|
760e784ffc
|
Multiplayer code for "map" and "changelevel"
git-svn-id: https://svn.eduke32.com/eduke32@413 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 08:33:11 +00:00 |
|
terminx
|
35ea2d7ad1
|
Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 07:25:01 +00:00 |
|
terminx
|
75563afd01
|
*yawn*
git-svn-id: https://svn.eduke32.com/eduke32@411 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 06:41:47 +00:00 |
|
terminx
|
998ced5cc4
|
More menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@410 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 05:59:47 +00:00 |
|
terminx
|
401767810f
|
Allow the startup screens to be skipped via mouse and allow the help and credits screens to be navigated via mouse as well
git-svn-id: https://svn.eduke32.com/eduke32@409 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 04:31:51 +00:00 |
|
terminx
|
d0f96d6c86
|
Mouse wheel support for the game menus
git-svn-id: https://svn.eduke32.com/eduke32@408 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-12 00:03:24 +00:00 |
|
terminx
|
e7d1346248
|
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
|
2006-12-11 21:56:00 +00:00 |
|