Commit Graph

416 Commits

Author SHA1 Message Date
Christoph Oelckers b68cbddb7d - fixed missing crosshair in RR after merging the Deer Huntin' code. 2020-02-29 08:58:30 +01:00
Christoph Oelckers 9d934d22b2 - silence MSVC warnings. 2020-02-27 19:50:29 +01:00
nukeykt bb3009c8a7 Rednukem: dh wip
# Conflicts:
#	source/rr/src/rrdh.h
2020-02-27 19:44:24 +01:00
nukeykt 882b061ee1 Rednukem: add dh specific code
# Conflicts:
#	source/rr/src/rrdh.cpp
#	source/rr/src/rrdh.h
2020-02-27 19:44:00 +01:00
nukeykt 8c37e94061 Rednukem: dh player code
# Conflicts:
#	source/rr/src/rrdh.h
2020-02-27 19:36:15 +01:00
Christoph Oelckers dbf446ee6c - ported the menu changes of the last commit. 2020-02-27 19:26:30 +01:00
nukeykt 95cc4a8aab Rednukem: dh menu
# Conflicts:
#	source/rr/src/menus.cpp
#	source/rr/src/rrdh.h
2020-02-27 18:28:14 +01:00
Christoph Oelckers 80768e2fa8 - register the correct menu classes. 2020-02-26 20:31:49 +01:00
Christoph Oelckers 1eb00949e3 - manually added the RRDH menu stuff. 2020-02-26 20:31:49 +01:00
nukeykt 16052577a4 Rednukem: dh wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
2020-02-26 20:31:49 +01:00
nukeykt ac2a17f5ea Rednukem: dh wip
# Conflicts:
#	GNUmakefile
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/common_game.h
#	source/rr/src/screens.cpp
2020-02-26 20:31:48 +01:00
Christoph Oelckers 9945131d3a - RR: Do not start the "8-track player" when a map got a dedicated music track defined.
Otherwise it may become a bit annoying.
2020-02-25 21:11:19 +01:00
Christoph Oelckers 3aea6d1fad - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
Christoph Oelckers 9fab46b7d7 - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
Christoph Oelckers 7dc26a3162 - stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
2020-02-17 19:43:58 +01:00
Christoph Oelckers 57a3f89105 - workaround for cl_autoaim not being set anymore.
Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
2020-02-16 21:31:29 +01:00
nukeykt a604152e39 Rednukem: fix kill counter
# Conflicts:
#	source/rr/src/gameexec.cpp
2020-02-12 23:14:53 +01:00
Christoph Oelckers 1e8e5d3732 - fixed: CON_ADDKILLS in RedNukem code was performing RR-only checks even when playing Duke.
Original code looks like this:

case 88:
	insptr++;
	ps[g_p].actors_killed += *insptr;
	hittype[g_i].actorstayput = -1;
	insptr++;
	break;
2020-02-12 23:14:42 +01:00
nukeykt f2b98f9abc Rednukem: WW2GI weapon code fixes 2020-02-12 20:28:15 +01:00
nukeykt 88eacbcc1b Rednukem: fix ifvare instruction 2020-02-12 20:28:14 +01:00
Christoph Oelckers f3d953513b - make things compile again. 2020-02-12 20:27:43 +01:00
nukeykt b9e9b25cc6 Rednukem: fix WW2GI events 2020-02-12 20:27:43 +01:00
nukeykt d5e3be61c2 Rednukem: WW2GI fixes
# Conflicts:
#	source/rr/src/menus.cpp
2020-02-12 20:27:43 +01:00
nukeykt 365b7bfe79 Rednukem: implement WW2GI weapons
# Conflicts:
#	source/rr/src/actors.cpp
#	source/rr/src/gamevars.cpp
#	source/rr/src/sbar.cpp
2020-02-12 20:27:42 +01:00
nukeykt 972f2c4f0d Rednukem: WW2GI events
# Conflicts:
#	source/rr/src/events_defs.h
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.h
2020-02-12 20:27:42 +01:00
nukeykt 47572cc01a Rednukem: Readd gamevars from eduke32 for WW2GI support
# Conflicts:
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/events_defs.h
#	source/rr/src/gamedef.h
#	source/rr/src/gamevars.cpp
#	source/rr/src/savegame.cpp
2020-02-12 20:27:42 +01:00
Christoph Oelckers 7909f29691 - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers f2043c4e3d - fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D. 2020-02-11 19:29:05 +01:00
Christoph Oelckers 37f3bb37d4 - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
alexey.lysiuk 1479e1feae - unified demo path handling for all platforms
The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
Christoph Oelckers 67a2952ead - fixed RR's music. 2020-02-05 22:03:42 +01:00
Christoph Oelckers f6d9b5602b - fixed hud_scale. 2020-02-05 19:06:36 +01:00
Christoph Oelckers a90185bea9 - cleaned up the remaining dependencies on windows.h
This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00
Christoph Oelckers 4350a4dd31 - netcode cleanup.
This moves all parts in the Duke/Redneck modules that access ENet into net.cpp/network.cpp and changes global ENet structs to use C++ notation instead of typedefs so that anonymous definitions for them can be added where needed.
These changes are done to avoid including enet.h globally which is a major issue because this file does not work without including windows.h, making it extremely dirty.
2020-02-03 21:06:03 +01:00
Christoph Oelckers ca21852945 - hook up -nologo. 2020-02-02 20:44:57 +01:00
Christoph Oelckers 4d7a43004c - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
Christoph Oelckers 0e1eeea037 - use the game palette directly for palette lookups.
The setup here is far too messy for having a copy in a better format - it can be changed in some non-obvious places.
2020-02-01 23:05:43 +01:00
Christoph Oelckers 1cce5d8de2 - fixed RR was still generating input events when the game was paused. 2020-02-01 13:07:58 +01:00
Christoph Oelckers eac1007c56 - automap color fix. 2020-01-30 22:05:18 +01:00
Christoph Oelckers 4bf519dcb0 - fixed copy/pasted broken 'map' CCMD. 2020-01-30 20:25:52 +01:00
Christoph Oelckers 8657ecb35d - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
Christoph Oelckers 809b687969 - removed the Build color matching code
For the handful of lookups it got used for the needed data is too large and the lookup not precise enough. ZDoom's BestColor yields better results, does not need any tables and for the small amount of lookups being performed is more than adequate.
2020-01-28 10:31:59 +01:00
Rachael Alexanderson 212cfde186 - add levelwarp cheat to Redneck and Duke 2020-01-27 22:29:47 -05:00
Christoph Oelckers 9ca1e56713 - added extended sound lookup as well plus menu options. 2020-01-27 22:29:45 +01:00
Christoph Oelckers 5de7fbca37 - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
alexey.lysiuk 5510df77be - streamlined CMake configuration of game libraries
https://forum.zdoom.org/viewtopic.php?t=67121
2020-01-27 18:11:35 +01:00
Christoph Oelckers 6f3bbcba46 - fixed the demo setup for Blood.
This failed to read the demos in the game directory.
For those who find demos annoying there's now a demo_playloop CVAR.
Currently this is only active in Blood because the other games have demos disabled because they are non-functional.
2020-01-26 22:22:41 +01:00
Christoph Oelckers 00da92377a - clear the screen before drawing a scene. Thanks to ability to layer scenes with scripting it is not possible to render solid geometry fully opaque. 2020-01-26 11:54:50 +01:00
Christoph Oelckers cb652ad147 - use Pal_2D for Duke's title screen.
This has transparent overlays so it must not disable translucency.
2020-01-26 11:47:40 +01:00
Christoph Oelckers 245aa5d3bc - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00