mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- streamlined CMake configuration of game libraries
https://forum.zdoom.org/viewtopic.php?t=67121
This commit is contained in:
parent
1c8c2543cb
commit
5510df77be
7 changed files with 45 additions and 354 deletions
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@ -410,11 +410,6 @@ add_subdirectory( tools )
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add_subdirectory( libraries/gdtoa )
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add_subdirectory( wadsrc )
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add_subdirectory( source )
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add_subdirectory( source/duke3d )
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add_subdirectory( source/blood )
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add_subdirectory( source/rr )
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add_subdirectory( source/sw )
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add_subdirectory( source/exhumed )
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if( NOT CMAKE_CROSSCOMPILING )
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export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
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@ -839,14 +839,18 @@ set (PCH_SOURCES
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common/rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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)
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if( MSVC )
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enable_precompiled_headers( g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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macro( use_precompiled_header )
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if( MSVC )
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enable_precompiled_headers( "${ARGV0}/g_pch.h" PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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endmacro()
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use_precompiled_header(".")
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add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE
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${HEADER_FILES}
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@ -1036,3 +1040,29 @@ source_group("OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g
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source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
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source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
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source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")
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macro( add_game_library )
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file( GLOB HEADER_FILES src/*.h )
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if( NOT_COMPILED_SOURCE_FILES )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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endif()
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use_precompiled_header("..")
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add_library( ${ARGV0} STATIC
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${PCH_SOURCES}
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${HEADER_FILES}
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${NOT_COMPILED_SOURCE_FILES}
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)
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endmacro()
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require_stricmp()
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require_strnicmp()
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unset( PCH_SOURCES )
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unset( HEADER_FILES )
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unset( NOT_COMPILED_SOURCE_FILES )
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add_subdirectory( duke3d )
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add_subdirectory( blood )
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add_subdirectory( rr )
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add_subdirectory( sw )
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add_subdirectory( exhumed )
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@ -1,49 +1,5 @@
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cmake_minimum_required( VERSION 3.1.0 )
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require_stricmp()
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require_strnicmp()
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# Build does not work with signed chars!
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J /DNOONE_EXTENSIONS" )
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable -DNOONE_EXTENSIONS" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
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)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOONE_EXTENSIONS" )
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set( PCH_SOURCES
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src/actor.cpp
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@ -120,23 +76,4 @@ set( PCH_SOURCES
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src/d_menu.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( blood STATIC
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${HEADER_FILES}
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${PCH_SOURCES}
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)
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add_game_library( blood )
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@ -1,58 +1,8 @@
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cmake_minimum_required( VERSION 3.1.0 )
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require_stricmp()
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require_strnicmp()
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# Build does not work with signed chars!
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/posix")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
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${CMAKE_CURRENT_SOURCE_DIR}/../${SYSTEM_SOURCES_DIR}
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)
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set( NOT_COMPILED_SOURCE_FILES
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src/gamestructures.cpp
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)
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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set( PCH_SOURCES
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src/actors.cpp
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src/anim.cpp
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@ -80,24 +30,5 @@ set( PCH_SOURCES
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src/soundsdyn.cpp
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src/d_menu.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
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# All other code should stay with signed chars. What a mess... :(
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( duke3d STATIC
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${HEADER_FILES}
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${PCH_SOURCES}
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${NOT_COMPILED_SOURCE_FILES}
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)
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add_game_library( duke3d )
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@ -1,55 +1,4 @@
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cmake_minimum_required( VERSION 3.1.0 )
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require_stricmp()
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require_strnicmp()
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# Build does not work with signed chars!
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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if (WIN32)
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}")
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
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${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
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${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
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${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
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${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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${CMAKE_CURRENT_SOURCE_DIR}/../platform
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
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)
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#set( NOT_COMPILED_SOURCE_FILES
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# src/gamestructures.cpp
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#)
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#set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
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set( PCH_SOURCES
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src/aistuff.cpp
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src/anims.cpp
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@ -108,23 +57,4 @@ set( PCH_SOURCES
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src/d_menu.cpp
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)
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if( MSVC )
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enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
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# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
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# All other code should stay with signed chars. What a mess... :(
|
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#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
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else()
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# Temporary solution for compilers other than MSVC
|
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set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
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endif()
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file( GLOB HEADER_FILES
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src/*.h
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)
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add_library( exhumed STATIC
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${HEADER_FILES}
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${PCH_SOURCES}
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#${NOT_COMPILED_SOURCE_FILES}
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)
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add_game_library( exhumed )
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@ -1,53 +1,3 @@
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cmake_minimum_required( VERSION 3.1.0 )
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|
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require_stricmp()
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require_strnicmp()
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|
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# Build does not work with signed chars!
|
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if (MSVC)
|
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
|
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endif()
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
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|
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if (WIN32)
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
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else ()
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include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}")
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endif()
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|
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/..
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${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common
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${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
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${CMAKE_CURRENT_SOURCE_DIR}/../common/console
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
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${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
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${CMAKE_CURRENT_SOURCE_DIR}/../common/music
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${CMAKE_CURRENT_SOURCE_DIR}/../common/input
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
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${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
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||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
|
||||
)
|
||||
|
||||
|
||||
set( NOT_COMPILED_SOURCE_FILES
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||||
)
|
||||
|
||||
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
||||
|
||||
set( PCH_SOURCES
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src/actors.cpp
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||||
|
@ -76,21 +26,4 @@ set( PCH_SOURCES
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|||
src/soundsdyn.cpp
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||||
)
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
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|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( rr STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
${NOT_COMPILED_SOURCE_FILES}
|
||||
)
|
||||
add_game_library( rr )
|
||||
|
|
|
@ -1,49 +1,3 @@
|
|||
cmake_minimum_required( VERSION 3.1.0 )
|
||||
|
||||
require_stricmp()
|
||||
require_strnicmp()
|
||||
|
||||
# Build does not work with signed chars!
|
||||
if (MSVC)
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
|
||||
else()
|
||||
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
|
||||
endif()
|
||||
|
||||
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
|
||||
|
||||
if (WIN32)
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx")
|
||||
else ()
|
||||
include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/..
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/input
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../platform
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering
|
||||
)
|
||||
|
||||
|
||||
|
||||
set( PCH_SOURCES
|
||||
src/actor.cpp
|
||||
|
@ -120,23 +74,4 @@ set( PCH_SOURCES
|
|||
src/d_menu.cpp
|
||||
)
|
||||
|
||||
|
||||
if( MSVC )
|
||||
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
|
||||
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
||||
# All other code should stay with signed chars. What a mess... :(
|
||||
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
|
||||
else()
|
||||
# Temporary solution for compilers other than MSVC
|
||||
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
||||
endif()
|
||||
|
||||
file( GLOB HEADER_FILES
|
||||
src/*.h
|
||||
)
|
||||
add_library( sw STATIC
|
||||
${HEADER_FILES}
|
||||
${PCH_SOURCES}
|
||||
)
|
||||
|
||||
|
||||
add_game_library( sw )
|
||||
|
|
Loading…
Reference in a new issue