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Rednukem: WW2GI fixes
# Conflicts: # source/rr/src/menus.cpp
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365b7bfe79
commit
d5e3be61c2
4 changed files with 5 additions and 5 deletions
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@ -5805,11 +5805,11 @@ ACTOR_STATIC void G_MoveActors(void)
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}
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DETONATEB:
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if (!NAM)
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if (!NAM_WW2GI)
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bBoom = 0;
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if ((detonatePlayer >= 0 && g_player[detonatePlayer].ps->hbomb_on == 0) || pData[3] == 1)
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bBoom = 1;
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if (NAM && pSprite->picnum == HEAVYHBOMB)
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if (NAM_WW2GI && pSprite->picnum == HEAVYHBOMB)
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{
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pSprite->extra--;
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if (pSprite->extra <= 0)
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@ -696,7 +696,7 @@ void G_DoCheats(void)
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return;
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case CHEAT_TODD:
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if (NAM)
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if (NAM_WW2GI)
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{
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quoteMgr.InitializeQuote(QUOTE_RESERVED4, g_NAMMattCheatQuote);
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P_DoQuote(QUOTE_RESERVED4, pPlayer);
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@ -2614,7 +2614,7 @@ rrbloodpool_fallthrough:
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pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7);
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pSprite->shade = -8;
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if (NAM)
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if (NAM_WW2GI)
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{
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pSprite->ang = shellAng + 512;
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pSprite->xvel = 30;
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@ -1345,7 +1345,7 @@ growspark_rr:
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if (playerNum >= 0)
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{
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if (NAM || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
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if (NAM_WW2GI || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
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Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
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}
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else if (pSprite->statnum != STAT_EFFECTOR)
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