Rednukem: WW2GI fixes

# Conflicts:
#	source/rr/src/menus.cpp
This commit is contained in:
nukeykt 2020-02-07 22:53:33 +09:00 committed by Christoph Oelckers
parent 365b7bfe79
commit d5e3be61c2
4 changed files with 5 additions and 5 deletions

View file

@ -5805,11 +5805,11 @@ ACTOR_STATIC void G_MoveActors(void)
}
DETONATEB:
if (!NAM)
if (!NAM_WW2GI)
bBoom = 0;
if ((detonatePlayer >= 0 && g_player[detonatePlayer].ps->hbomb_on == 0) || pData[3] == 1)
bBoom = 1;
if (NAM && pSprite->picnum == HEAVYHBOMB)
if (NAM_WW2GI && pSprite->picnum == HEAVYHBOMB)
{
pSprite->extra--;
if (pSprite->extra <= 0)

View file

@ -696,7 +696,7 @@ void G_DoCheats(void)
return;
case CHEAT_TODD:
if (NAM)
if (NAM_WW2GI)
{
quoteMgr.InitializeQuote(QUOTE_RESERVED4, g_NAMMattCheatQuote);
P_DoQuote(QUOTE_RESERVED4, pPlayer);

View file

@ -2614,7 +2614,7 @@ rrbloodpool_fallthrough:
pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7);
pSprite->shade = -8;
if (NAM)
if (NAM_WW2GI)
{
pSprite->ang = shellAng + 512;
pSprite->xvel = 30;

View file

@ -1345,7 +1345,7 @@ growspark_rr:
if (playerNum >= 0)
{
if (NAM || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
if (NAM_WW2GI || GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
}
else if (pSprite->statnum != STAT_EFFECTOR)