Commit graph

186 commits

Author SHA1 Message Date
helixhorned
c66b891a38 Lunatic: export C functions that may call into CON events using the Lua C API.
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned
b1320d0ab5 Lunatic: begin fixing up the code because it's now actually live!
git-svn-id: https://svn.eduke32.com/eduke32@3519 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:42 +00:00
helixhorned
f730e1242a Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.
Since it's too easy to hit the 200 locals limit.

git-svn-id: https://svn.eduke32.com/eduke32@3518 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:37 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned
b0a8a381c8 Lunatic translator: eventloadactor.
git-svn-id: https://svn.eduke32.com/eduke32@3515 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:13 +00:00
helixhorned
a83b2fee95 Lunatic translator: switch statement.
git-svn-id: https://svn.eduke32.com/eduke32@3513 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:02 +00:00
helixhorned
e6fd95dde8 Lunatic translator: qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@3512 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:57 +00:00
helixhorned
db2c24b7ef Lunatic translator: fix quote commands, taking care of corner cases. Add test.
git-svn-id: https://svn.eduke32.com/eduke32@3511 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:49 +00:00
helixhorned
d1442ac88e Lunatic translator: qsprintf.
git-svn-id: https://svn.eduke32.com/eduke32@3507 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:59 +00:00
helixhorned
8637a7aa22 Lunatic translator: a couple of quote commands, while*n.
git-svn-id: https://svn.eduke32.com/eduke32@3504 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:51 +00:00
helixhorned
fd2790da82 Lunatic translator: gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@3503 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:48 +00:00
helixhorned
185f0a8cc4 Lunatic translator: text rendering and other niceties.
git-svn-id: https://svn.eduke32.com/eduke32@3501 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:42 +00:00
helixhorned
2d61216758 Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
helixhorned
3665fde85b Lunatic: more commands...
git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
6cd3b9f4fc Lunatic: xmath module + timing test for distance functions.
git-svn-id: https://svn.eduke32.com/eduke32@3488 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:09 +00:00
helixhorned
b489a62a93 Lunatic (translator): more commands, add some "length" methods to vec* types.
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned
126b7257c0 Lunatic translator: more of everything...
git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned
200cd75275 Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned
605de9f6d1 Lunatic: input access.
git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned
fab00b4750 Lunatic: sprite.change{sect,stat}, access to more members, member read test.
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned
4f3b139479 Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
35802d7e41 Lunatic: [gs]et{player,actor}var, access to protected projectile members.
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
90793f6a67 Lunatic: working tsprite methods, static members, struct array timing test.
git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned
5e4edcaaa8 Lunatic (translator): thisprojectile, *shoot.
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
728ae2bb76 Lose the packed attribute on / rearrange some game struct types.
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
 make .cacherange member an int32_t so that the following member
 "projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
d82b198799 Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
d5c62b7de3 Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
163c019209 Lunatic: provide access to actor-tsprite.
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
9230ec7ba7 Lunatic (translator): provide checked write access to a couple more members.
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae Lunatic: Centralize all bound-checking in bcheck.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned
f95b6fddb5 Lunatic translator: codegen for some "method-like" member write accesses.
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
helixhorned
c0ebbbbb42 Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
git-svn-id: https://svn.eduke32.com/eduke32@3439 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:08:02 +00:00
helixhorned
385095be76 Lunatic: prefer to use ctype objects instead of C type strings.
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned
ba8c6e487d Lunatic: use bcarray types to guard accesses to arrays inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned
ddc2104065 Add bcarray.lua, implementing a factory for bound-checked array types.
git-svn-id: https://svn.eduke32.com/eduke32@3434 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:40 +00:00
helixhorned
91047d6d90 Lunatic translator: struct read access.
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned
faae812293 Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:06 +00:00
helixhorned
79384f0e79 Lunatic: a little bit of everything.
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned
34c9bc8489 Lunatic: sync with preceding change, complete two commands.
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned
f10063eec3 Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned
c927de54b1 Lunatic translator: handle overriding system GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3419 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:23 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned
fb1db25c4e Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned
7acd1ad743 Lunatic: more convenient weapon data access.
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00