Commit graph

432 commits

Author SHA1 Message Date
helixhorned
ddea95c31b Lunatic doc: add appendix with hints on how to read Programming in Lua, 1st ed.
git-svn-id: https://svn.eduke32.com/eduke32@4035 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:16 +00:00
helixhorned
4f699a2f21 Lunatic: update documentation a bit.
- add gv.GET, gv.WEAPON, gv.RETURN
- specify that sprite[].x/y/z and wall[].x/y are 32-bit ints
- add an example for con.longjmp()
- add an appendix listing the RETURN usage of various events

git-svn-id: https://svn.eduke32.com/eduke32@4032 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:12 +00:00
helixhorned
15bcfe3f34 Lunatic: on the Lua side, rename gv.g_RETURN to the prettier gv.RETURN.
On the C side, keep the name g_RETURN. I'm still superstitious about
dropping the "g_".

git-svn-id: https://svn.eduke32.com/eduke32@4031 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:10 +00:00
helixhorned
55a3cda9e1 Lunatic: retire gv.*_WEAPON and gv.GET_* for gv.WEAPON.* and gv.GET.*.
git-svn-id: https://svn.eduke32.com/eduke32@4030 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:09 +00:00
helixhorned
0a06ca29f2 Lunatic: fix passing some string members to con.action(), rewrite conststruct().
... by creating a struct with 'static const int' members, as recommended on
http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4

git-svn-id: https://svn.eduke32.com/eduke32@4029 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:04 +00:00
helixhorned
e53c50e6aa LunaCON: allow a certain type error present in 1.3D GAME.CON to pass.
git-svn-id: https://svn.eduke32.com/eduke32@4025 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:26:58 +00:00
helixhorned
9acb219721 Lunatic: a couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4021 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:25 +00:00
helixhorned
af243f1cd6 Lunatic util: add foreachmap module 'plax', looking for maps w/ multiple psky tiles.
In foreachmap.lua, make init() be able to return a start index for cmdline args,
for the case where the run worker script wants to handle options, for example.

git-svn-id: https://svn.eduke32.com/eduke32@4005 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:50 +00:00
helixhorned
b6ea2a5c53 Lunatic: sync defs.ilua's user_defs with r3993, adding member MasterVolume.
git-svn-id: https://svn.eduke32.com/eduke32@4004 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:48 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
helixhorned
b5c5513924 Lunatic: disable printing debug messages for the preview build. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@3979 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:51 +00:00
helixhorned
97dce0fe63 Lunatic: sanity-check some arguments passed to con.action().
git-svn-id: https://svn.eduke32.com/eduke32@3974 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:40 +00:00
helixhorned
262acc7ab3 Lunatic: Add pre-compiled LPeg 0.12 for 32-bit Windows (MinGW).
git-svn-id: https://svn.eduke32.com/eduke32@3970 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:13 +00:00
helixhorned
9bbc5c52de Lunatic: rename test.elua to test.lua.
The old extension is an artifact from when I was thought that extensions
should label whether a Lunatic module is to be used in internal/external
contexts.
Also, change test.lua slightly and commit a little updated documentation.

git-svn-id: https://svn.eduke32.com/eduke32@3969 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:10 +00:00
helixhorned
f4d74e4df8 Lose the 'packed' attribute on actor_t.
Its members are already laid out on the natural alignment boundaries.
Compilation tested with {32-bit, 64-bit} x {Lunatic, non-Lua} builds.

git-svn-id: https://svn.eduke32.com/eduke32@3968 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:08 +00:00
helixhorned
a942a8f660 Lunatic: protect global environment.
git-svn-id: https://svn.eduke32.com/eduke32@3967 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:07 +00:00
helixhorned
7860fb8c01 Lunatic: remove DBG_ variable for _DEBUG_LUNATIC=0.
git-svn-id: https://svn.eduke32.com/eduke32@3966 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:06 +00:00
helixhorned
ac3a6a1bd2 Lunatic: fix some must-fail tests and module()s without require'end_gamevars'.
git-svn-id: https://svn.eduke32.com/eduke32@3965 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:05 +00:00
helixhorned
3835019c70 Lunatic: replace 'idx >= BOUND+0ULL' idiom with 'not (idx >= 0 and idx < BOUND)'
git-svn-id: https://svn.eduke32.com/eduke32@3964 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-19 12:49:02 +00:00
helixhorned
4f88aaf4d2 Retire global 'lastvisinc'.
It was only ever used as upper bound to the time that a visibility change
decays, but since it does that in an exponential fashion, there's really
no point.

git-svn-id: https://svn.eduke32.com/eduke32@3961 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:13 +00:00
helixhorned
e7e8f00670 Lunatic: document previous additions and more of the existing stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3956 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:05:04 +00:00
helixhorned
9ecbd633aa Lunatic: rework weapondata_t __newindex handling for the sound members.
Also, in test.elua, add a currently failing must-fail test (i.e. it wrongly
succeeds where it should not!).

git-svn-id: https://svn.eduke32.com/eduke32@3954 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:59 +00:00
helixhorned
d7ad2c36d4 Lunatic: revamp sector changing/updating functions of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3953 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:57 +00:00
helixhorned
36c03b8610 Lunatic: create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@3951 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:53 +00:00
helixhorned
adbd6394fc LunaCON: add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.
Currently only for multiplication.

git-svn-id: https://svn.eduke32.com/eduke32@3949 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:50 +00:00
helixhorned
75204d782a Lunatic: call G_ShowView() using the Lua C API and not through the FFI.
G_ShowView() may call events. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@3948 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:49 +00:00
helixhorned
b243264d6b Lunatic: output timing results to CSV file, don't time unreg'd events/actors.
The base name is taken from the environment variable LUNATIC_TIMING_BASEFN,
which is suffixed with .actors.csv and .events.csv.

git-svn-id: https://svn.eduke32.com/eduke32@3946 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:45 +00:00
helixhorned
e13cae69ce LunaCON: add forgotted "screensound" to keyword list in con_lang.lua.
Also, fix 'spriteflags' directive.

git-svn-id: https://svn.eduke32.com/eduke32@3945 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:43 +00:00
helixhorned
b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned
e4849af91f LunaCON: implement 'tossweapon'.
git-svn-id: https://svn.eduke32.com/eduke32@3943 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:38 +00:00
helixhorned
d53b976acf Lunatic: document more stuff (not too carefully), add red DRAFT marker.
git-svn-id: https://svn.eduke32.com/eduke32@3942 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:46 +00:00
helixhorned
5e41c1604c LunaCON: handle system gamearrays for some array commands.
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
  (use case?)

Also, in the Makefile: don't use realpath on directories. It may give an empty
string.

git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:43 +00:00
helixhorned
1e26e640e4 Lunatic: swap first and second arg of con.spawn().
git-svn-id: https://svn.eduke32.com/eduke32@3939 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:41 +00:00
helixhorned
750fbb0a0e Lunatic: slight Makefile tweak for Windows preparation.
Add doc/how_to_build_lunatic.txt and doc/lpeg-lunatic.patch.

git-svn-id: https://svn.eduke32.com/eduke32@3938 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:14 +00:00
helixhorned
7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
f37d845f02 Lunatic: various unrelated changes and more documentation.
- check map-text version on load
- LunaCON: don't allow (back)slash as identifier char
- LunaCON stand-alone: don't resort to default directory for root file names
- document non-local control flow functions and for LunaCON, ambigious lexical
  elements

git-svn-id: https://svn.eduke32.com/eduke32@3933 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:58:57 +00:00
helixhorned
6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned
baebd63bac Lunatic: make g_playerWeapon an array of a corresponding bcarray type.
git-svn-id: https://svn.eduke32.com/eduke32@3931 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:50 +00:00
helixhorned
4c4cf5eecc Lunatic: document the additions of the preceding commits.
git-svn-id: https://svn.eduke32.com/eduke32@3930 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:48 +00:00
helixhorned
7c3f7909cc Lunatic: various changes.
- swap 2d and 3rd args in xmath.rotate() -- now rotate(point, ang, pivot)
- add vec3 method 'rotate', calling xmath.rotate
- store game tic count in savegames

git-svn-id: https://svn.eduke32.com/eduke32@3929 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:46 +00:00
helixhorned
d580c1e998 Lunatic: many changes, motivated by writing test "helixspawner".
- some renames of functions/methods
- con.actorvar: explicitly allow (for now) boolean and number values
- added gv.gametic, player.holdskey(), player.all(), actor.check*()/hit*(),
  gv.rendmode, gv.REND, <bitint>:mask(), spr:getheightofs()
- make read of nil var in "finalized" (live) module produce error, too
- add test/helixspawner.lua

git-svn-id: https://svn.eduke32.com/eduke32@3928 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:42 +00:00
helixhorned
44f71d313f Lunatic: on palfrom from CON or C, set palsfade{speed,next} and regard prio.
git-svn-id: https://svn.eduke32.com/eduke32@3927 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:39 +00:00
helixhorned
e771c7faf3 Lunatic: document con.action/move/ai and actor methods.
Also, in some movement functions, replace e.g. (vel*TICSPERFRAME)>>2 with vel.

git-svn-id: https://svn.eduke32.com/eduke32@3925 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:35 +00:00
helixhorned
253a13ed29 Lunatic: various tweaks and fixes.
- fix getv movflags handling in VM_Move()
- add actor.fall()
- LunaCON: sanity-check some action members

git-svn-id: https://svn.eduke32.com/eduke32@3924 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:32 +00:00
helixhorned
cb2edcf45e Lunatic: in con.action and con.move, allow mixed number/string key tables.
E.g. con.action{0, 4, delay=20}; for convenience, viewtype and incval are
initialized to 1 (not 0) here.

git-svn-id: https://svn.eduke32.com/eduke32@3923 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:54 +00:00
helixhorned
cad7d49bd1 Lunatic: retire an actor's sprite[].hitag/lotag for new actor[] members.
git-svn-id: https://svn.eduke32.com/eduke32@3922 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:52 +00:00
helixhorned
e164bd7f1e Actor-related code cleanup part 2: give actor t_data[] indexes names.
Using macros like AC_COUNT(t). Clean up related code:
 - comment out the dead condition noted in the previous commit
 - Lunatic: use get_count() instead of get_t_data(0) in one place,
   rename to _get_t_data(), i.e. make that method internal

git-svn-id: https://svn.eduke32.com/eduke32@3920 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:48 +00:00
helixhorned
ebe0ecaded Lunatic: add actor methods allowing overriding action delay and move hvel/vvel.
Add testing code for an example actor 1275 (newspaper) to test.elua.

git-svn-id: https://svn.eduke32.com/eduke32@3918 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:44 +00:00
helixhorned
67db095bd3 Lunatic: require'CON.ACTION' etc. gets composites from CON; add actor.MOVFLAGS.
git-svn-id: https://svn.eduke32.com/eduke32@3917 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:41 +00:00
helixhorned
36f3a8e47c Lunatic: don't register con.action/move/ai by name, make these return a cdata.
git-svn-id: https://svn.eduke32.com/eduke32@3916 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:39 +00:00
helixhorned
16f2f4c475 lunatic/listglobals.sh: allow passing multiple file names.
git-svn-id: https://svn.eduke32.com/eduke32@3915 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:37 +00:00
helixhorned
fb0c13f9f2 Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
helixhorned
5ea2eee072 Lunatic: merge updatesector and ~breadth, making the former accept a flag.
git-svn-id: https://svn.eduke32.com/eduke32@3910 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:43 +00:00
helixhorned
885036a6a3 Lunatic: retire 'geom' module, putting vector types into xmath.
git-svn-id: https://svn.eduke32.com/eduke32@3909 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:41 +00:00
helixhorned
7cb94070e1 Lunatic: allow serialization of tables in more general cases.
git-svn-id: https://svn.eduke32.com/eduke32@3908 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:39 +00:00
helixhorned
bb71052cb7 Lunatic: begin writing LunaCON documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3907 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:37 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
bfd9feb5aa Lunatic: document vector types, add forgotten warning icon.
git-svn-id: https://svn.eduke32.com/eduke32@3895 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:12 +00:00
helixhorned
1febaae767 Lunatic: various minor tweaks and fixes.
- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3

git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e Lunatic: player method fadecol(), an improved palfrom.
Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().

git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
b319ae5613 Lunatic: major overhaul of gamevar serialization for savegames.
- Handle local gamevars.
- Restore gamevars from require('end_gamevars').

git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
10379910c1 Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
git-svn-id: https://svn.eduke32.com/eduke32@3890 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:45 +00:00
helixhorned
4a4f90e5e7 Lunatic: fix random angle movflag, Windows build; write more documentation.
git-svn-id: https://svn.eduke32.com/eduke32@3889 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:42 +00:00
helixhorned
e2859cd133 Lunatic: write more documentation, handle randomangle movflag in a:set_move().
git-svn-id: https://svn.eduke32.com/eduke32@3887 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:06 +00:00
helixhorned
d43cfe6232 Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
git-svn-id: https://svn.eduke32.com/eduke32@3883 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:09 +00:00
helixhorned
4a49da94c1 LunaCON: check reserved bits for sound and ai movement flags.
git-svn-id: https://svn.eduke32.com/eduke32@3882 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:07 +00:00
helixhorned
878ba20af9 LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
git-svn-id: https://svn.eduke32.com/eduke32@3881 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:06 +00:00
helixhorned
9c1eeae751 Lunatic: clean up 'geom' module, make walls readable with pseudo-member 'z'.
git-svn-id: https://svn.eduke32.com/eduke32@3875 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:56 +00:00
helixhorned
9911e96fe8 Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
git-svn-id: https://svn.eduke32.com/eduke32@3874 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:55 +00:00
helixhorned
f6065e227a Lunatic: make gameactor and gameevent be "table-called" functions.
git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
bbcf6d6353 LunaCON: implement qgetsysstr/STR_VOLUMENAME.
git-svn-id: https://svn.eduke32.com/eduke32@3872 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:51 +00:00
helixhorned
570d35dbaa Lunatic: Propagate potentially remapped CON defines to the control module.
(This is the module that implements much of the "hard-coded" functionality
formerly on the C side.)

git-svn-id: https://svn.eduke32.com/eduke32@3871 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:49 +00:00
helixhorned
2f29a89368 Lunatic: provide CON-defined labels in read-only table require("CON.DEFS").
git-svn-id: https://svn.eduke32.com/eduke32@3870 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:47 +00:00
helixhorned
e955860950 Lunatic: commit preliminary, unfinished documentation written in AsciiDoc.
Don't (yet?) commit the generated HTML.

git-svn-id: https://svn.eduke32.com/eduke32@3868 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:22 +00:00
helixhorned
224702b619 Lunatic: make require() translate dots to dir separators, make those illegal.
However, from the command line, reverse the situation: dirseps must be passed
as '/', dots are forbidden (except in the trailing ".lua").

git-svn-id: https://svn.eduke32.com/eduke32@3867 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:19 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
helixhorned
0d951f0256 LunaCON: bound-check defineprojectile tile/sound members.
Also from Lunatic, make these members read-only and provide methods that
allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

git-svn-id: https://svn.eduke32.com/eduke32@3865 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:16 +00:00
helixhorned
dee8dbe092 Lunatic: rename bitint members to *bits instead of *x.
git-svn-id: https://svn.eduke32.com/eduke32@3864 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:13 +00:00
helixhorned
bd49bc7bbd LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
git-svn-id: https://svn.eduke32.com/eduke32@3862 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:34 +00:00
helixhorned
16b3cb6a42 LunaCON: showview and showviewunbiased.
git-svn-id: https://svn.eduke32.com/eduke32@3861 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:32 +00:00
helixhorned
5e5f80d61b Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned
528366da46 Lunatic: add preliminary helper code for local gamevar saving.
git-svn-id: https://svn.eduke32.com/eduke32@3858 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:20 +00:00
helixhorned
34138cdc96 Lunatic: fix current incarnation of gamevar saving/restoration.
git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00
helixhorned
a0f00e28c3 Lunatic: prettify listglobals.sh output.
git-svn-id: https://svn.eduke32.com/eduke32@3856 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:16 +00:00
helixhorned
ddb0d3f63d LunaCON: properly generate references to gamevars named like Lua keywords.
git-svn-id: https://svn.eduke32.com/eduke32@3855 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:15 +00:00
helixhorned
7725544ef1 LunaCON: free a couple of file-scope local slots by storing stuff in tables.
git-svn-id: https://svn.eduke32.com/eduke32@3854 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:12 +00:00
helixhorned
f8c04673b4 Lunatic: tweak sector.STAT.* and other names a little.
git-svn-id: https://svn.eduke32.com/eduke32@3851 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:35 +00:00
helixhorned
185597d3b3 LunaCON: proper handling of dynamic remappings with weapon defaults.
That is, the gamevars named WEAPONx_* in CON will now have the remapped value
if they were not overridden from CON ('gamevar' at file scope).
For C-CON, everything except signaling an override from the CON parser is in
place.

git-svn-id: https://svn.eduke32.com/eduke32@3848 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:56 +00:00
helixhorned
882eb4cb8b LunaCON: hook up dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3847 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-02 14:07:52 +00:00
helixhorned
7fcb577f51 LunaCON: hook up qstrdim and screentext.
Also add some recent keywords to the list in con_lang.lua which I had
forgotten all along.

git-svn-id: https://svn.eduke32.com/eduke32@3845 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:45 +00:00
helixhorned
75313a78c8 Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
Also, make sector[].*stat a bitint type.

Now, a piece of code could look like this:
local sec = sector[i]
local ceil = sec.ceiling
ceil.statx:flip(sector.STAT.SMOOSH)

git-svn-id: https://svn.eduke32.com/eduke32@3844 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:43 +00:00
helixhorned
51ad20eda5 Lunatic: fix a couple of oversights, tweak some stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:42 +00:00
helixhorned
e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
helixhorned
f0ed046a98 LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
When encountering a non-empty statement inside braces, emit "do" ... "end".

git-svn-id: https://svn.eduke32.com/eduke32@3840 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:37 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned
5bfbfa3c5b Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.

git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned
97f857ec39 Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).

git-svn-id: https://svn.eduke32.com/eduke32@3829 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:54 +00:00