raze-gles/polymer/eduke32/source/lunatic
helixhorned e0433e66fb LunaCON: real user per-player vars.
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.

git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test LunaCON: fix mistranslation of CON "else { if" to Lua "elseif". 2013-06-01 20:09:37 +00:00
util Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua Lunatic: split 'replace' option for actor chaining flags into soft/hard. 2013-05-30 18:10:54 +00:00
control.lua LunaCON: real user per-player vars. 2013-06-01 20:09:41 +00:00
defs.ilua Lunatic: also reset per-actor gamevars from spawns originating from C. 2013-05-30 18:10:59 +00:00
defs_common.lua LunaCON: implement dragpoint, clipmove*; fix gamearray serialization. 2013-05-24 13:54:37 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: also reset per-actor gamevars from spawns originating from C. 2013-05-30 18:10:59 +00:00
dynsymlist_m32 Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart. 2013-05-24 13:54:39 +00:00
engine_maptext.lua map-text: don't save sector[].wallnum, signal last wall of sector in point2. 2013-05-12 18:51:23 +00:00
geom.lua Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua LunaCON: real user per-player vars. 2013-06-01 20:09:41 +00:00
lunatic_game.c Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3. 2013-05-28 19:52:48 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: back up generated LunaCON code, recreate Lua state on map entering. 2013-05-19 19:29:13 +00:00
savegame.lua For DNCOORDS display, add current sprite count and #inserted sprites / last sec. 2013-05-24 13:54:32 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: accept any number of *.lua modules on the command line. 2013-05-19 19:29:16 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00