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doc
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |
m32
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Lunatic: merge updatesector and ~breadth, making the former accept a flag.
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2013-06-28 14:07:43 +00:00 |
test
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |
util
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Lunatic: first prototype of map-text saving.
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2013-05-06 19:43:34 +00:00 |
bcarray.lua
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Lunatic: make palette_t a bcarray-generated type, various tweaks.
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2013-04-05 17:53:03 +00:00 |
bcheck.lua
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
bitar.lua
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Lunatic: prototypical gamevar serialization, currently very CON-centric.
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2013-05-20 19:31:42 +00:00 |
con_lang.lua
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Lunatic: rename spriteext[].*off->mdoff.*, actor[].actorstayput->stayputsect.
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2013-06-12 17:49:55 +00:00 |
control.lua
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
defs.ilua
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
defs_common.lua
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |
defs_m32.ilua
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Lunatic: provide access to actor-tsprite.
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2013-02-01 13:05:20 +00:00 |
dis_x64.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dis_x86.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dump.lua
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Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
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2013-03-24 18:54:14 +00:00 |
dynsymlist
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Lunatic: retire 'geom' module, putting vector types into xmath.
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2013-06-28 14:07:41 +00:00 |
dynsymlist_m32
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Lunatic: fix random angle movflag, Windows build; write more documentation.
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2013-06-20 18:31:42 +00:00 |
engine_maptext.lua
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map-text: don't save sector[].wallnum, signal last wall of sector in point2.
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2013-05-12 18:51:23 +00:00 |
listglobals.sh
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lunatic/listglobals.sh: allow passing multiple file names.
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2013-06-30 20:38:37 +00:00 |
lunacon.lua
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
lunatic_game.c
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Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
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2013-05-28 19:52:48 +00:00 |
lunatic_game.h
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Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
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2013-03-24 18:52:41 +00:00 |
lunatic_m32.c
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Lunatic: fix stack discipline.
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2013-01-01 15:24:11 +00:00 |
lunatic_m32.h
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Lunatic reorganization part 2: split into engine and editor/game parts.
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2012-11-10 20:59:00 +00:00 |
profdemo.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
randgen.lua
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Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
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2013-05-19 19:29:13 +00:00 |
savegame.lua
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |
stat.lua
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Lunatic: a couple of small changes.
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2013-01-06 18:56:45 +00:00 |
strict.lua
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Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
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2012-06-17 19:45:37 +00:00 |
test.elua
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Lunatic: don't register con.action/move/ai by name, make these return a cdata.
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2013-06-30 20:38:39 +00:00 |
v.lua
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Lunatic: fixups and debugging helpers.
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2013-02-28 17:30:04 +00:00 |
xmath.lua
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Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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2013-06-30 20:38:35 +00:00 |