..
m32
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
test
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
2013-06-01 20:09:37 +00:00
util
Lunatic: first prototype of map-text saving.
2013-05-06 19:43:34 +00:00
bcarray.lua
Lunatic: make palette_t a bcarray-generated type, various tweaks.
2013-04-05 17:53:03 +00:00
bcheck.lua
Lunatic: fix a couple of oversights, tweak some stuff.
2013-06-01 20:09:42 +00:00
bitar.lua
Lunatic: prototypical gamevar serialization, currently very CON-centric.
2013-05-20 19:31:42 +00:00
con_lang.lua
Lunatic: split 'replace' option for actor chaining flags into soft/hard.
2013-05-30 18:10:54 +00:00
control.lua
LunaCON: real user per-player vars.
2013-06-01 20:09:41 +00:00
defs.ilua
Lunatic: fix a couple of oversights, tweak some stuff.
2013-06-01 20:09:42 +00:00
defs_common.lua
Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
2013-06-01 20:09:43 +00:00
defs_m32.ilua
Lunatic: provide access to actor-tsprite.
2013-02-01 13:05:20 +00:00
dis_x64.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dis_x86.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dump.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dynsymlist
Lunatic: also reset per-actor gamevars from spawns originating from C.
2013-05-30 18:10:59 +00:00
dynsymlist_m32
Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
2013-05-24 13:54:39 +00:00
engine_maptext.lua
map-text: don't save sector[].wallnum, signal last wall of sector in point2.
2013-05-12 18:51:23 +00:00
geom.lua
Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
2013-05-28 19:52:48 +00:00
listglobals.sh
LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh
2013-04-05 17:53:21 +00:00
lunacon.lua
LunaCON: real user per-player vars.
2013-06-01 20:09:41 +00:00
lunatic_game.c
Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
2013-05-28 19:52:48 +00:00
lunatic_game.h
Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv.
2013-03-24 18:52:41 +00:00
lunatic_m32.c
Lunatic: fix stack discipline.
2013-01-01 15:24:11 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
2013-05-19 19:29:13 +00:00
savegame.lua
For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
2013-05-24 13:54:32 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
2013-06-01 20:09:43 +00:00
v.lua
Lunatic: fixups and debugging helpers.
2013-02-28 17:30:04 +00:00
xmath.lua
Lunatic translator: fix some codegen and some commands.
2013-03-03 16:06:22 +00:00