terminx
0bc64d3518
Minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@217 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-11 18:35:58 +00:00
terminx
2142db118e
Fix squishing a shrunken enemy while changing weapon bug
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git-svn-id: https://svn.eduke32.com/eduke32@216 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-09 19:51:09 +00:00
terminx
6fb8ac956b
git-svn-id: https://svn.eduke32.com/eduke32@215 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-08 01:31:35 +00:00
terminx
6bab975972
GRP selection from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
7a742f1646
Test cvars for shading stuff
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git-svn-id: https://svn.eduke32.com/eduke32@213 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 18:23:06 +00:00
terminx
621da0a840
Mostly stuff from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385
Remove HUD model correction and more Polymost shading tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
e32c2651f2
I noticed earlier that MSVC might not compile this without these extra braces
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git-svn-id: https://svn.eduke32.com/eduke32@210 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 19:58:10 +00:00
terminx
d93ed5b8cd
git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 19:01:10 +00:00
terminx
d826db409e
git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 05:46:38 +00:00
terminx
d25cf07e54
Getting closer
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git-svn-id: https://svn.eduke32.com/eduke32@207 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 04:23:14 +00:00
terminx
a99b97689e
More polymost shading stuff
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git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
55fd4337b8
This is definitely getting very, very close
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git-svn-id: https://svn.eduke32.com/eduke32@205 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-03 06:40:17 +00:00
terminx
450047627a
Allow disabling of the HOM correction hack
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git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
8b8cb97b77
git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 20:43:26 +00:00
terminx
957a48fb23
Fullbright walls and sectors
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git-svn-id: https://svn.eduke32.com/eduke32@202 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 19:38:22 +00:00
terminx
504cbf9b88
Fix building with Watcom and move the KenBuild test game stuff out of the engine source
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git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a
Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
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git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00
terminx
a60d159ca2
Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window
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git-svn-id: https://svn.eduke32.com/eduke32@199 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 21:15:47 +00:00
terminx
06e8f8f93d
Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg
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git-svn-id: https://svn.eduke32.com/eduke32@198 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:10:29 +00:00
terminx
7c05f3eea6
More stuff from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@197 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:00:26 +00:00
terminx
12d768d9fd
Startup window stuff
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git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
b080cbabb8
Add support for XP visual styles
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git-svn-id: https://svn.eduke32.com/eduke32@195 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 02:01:18 +00:00
terminx
42b4208d1e
New startup window from JonoF + some other stuff
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This was not at all pleasant to merge, and problems should be expected. ;)
git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
0d61f3bc55
Minor gamevar stuff
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git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-19 19:28:49 +00:00
terminx
1ff7e005d6
git-svn-id: https://svn.eduke32.com/eduke32@192 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-15 00:39:33 +00:00
terminx
1747c01141
git-svn-id: https://svn.eduke32.com/eduke32@191 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-14 08:24:12 +00:00
terminx
bf7e699c02
Fix eventloadactor breakage by removing some obnoxious and unncessary safety checks I added without paying attention
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git-svn-id: https://svn.eduke32.com/eduke32@190 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-14 03:31:34 +00:00
terminx
c48a55b4f9
Build crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-10 23:47:27 +00:00
terminx
cc7e9897ed
A few minor tweaks to the voting system and some more fixes for building without Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@188 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-09 01:28:39 +00:00
terminx
62b15f204f
Support for /me in multiplayer text chat
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git-svn-id: https://svn.eduke32.com/eduke32@187 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 01:29:17 +00:00
terminx
8f73605b8d
Misc crap
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git-svn-id: https://svn.eduke32.com/eduke32@186 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 00:07:39 +00:00
terminx
1bab48f5be
Cleaning out the tree
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git-svn-id: https://svn.eduke32.com/eduke32@185 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-30 06:14:25 +00:00
terminx
5859c681e3
La la la
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git-svn-id: https://svn.eduke32.com/eduke32@184 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-25 04:27:33 +00:00
terminx
669801f2dc
git-svn-id: https://svn.eduke32.com/eduke32@183 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:51:16 +00:00
terminx
bc47dbdba1
NAT traversal patch from Adam Fazakerley
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git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f
Might as well make this a bit more proper
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git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
ce4b067e65
Remove the ratio correction slider and replace it with a simple widescreen toggle
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git-svn-id: https://svn.eduke32.com/eduke32@180 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:11:30 +00:00
terminx
76eb4ada1d
Fix skill sounds when using JAudiolib instead of JFAud
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git-svn-id: https://svn.eduke32.com/eduke32@179 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 01:05:56 +00:00
terminx
fe88c2d53f
I just keep fucking with this
...
This seems to be the most accurate, even though I'm using the screen res instead of the viewing area res to calculate the ratio
git-svn-id: https://svn.eduke32.com/eduke32@178 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:57:32 +00:00
terminx
b0e41bde97
This seems more consistent.
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git-svn-id: https://svn.eduke32.com/eduke32@177 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:36:28 +00:00
terminx
119f878dc6
git-svn-id: https://svn.eduke32.com/eduke32@176 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:28:59 +00:00
terminx
51ba738aa0
I guess this is right
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git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
terminx
544bdae42a
HUD model correction stuff
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git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
d0c70afa85
git-svn-id: https://svn.eduke32.com/eduke32@173 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:17:27 +00:00
terminx
c173d310ff
Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
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git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 14:31:24 +00:00
terminx
c6e003ee9b
Input changes from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@171 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-17 03:13:39 +00:00
terminx
85452ab0d5
More weapon system changes
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git-svn-id: https://svn.eduke32.com/eduke32@170 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 02:37:37 +00:00
terminx
ac14852079
Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants.
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git-svn-id: https://svn.eduke32.com/eduke32@169 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 01:48:33 +00:00
terminx
bfa46aa711
More weapon changes + don't apply ratio correction to HUD models (because people are whiners)
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git-svn-id: https://svn.eduke32.com/eduke32@168 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 21:15:55 +00:00