Commit graph

6027 commits

Author SHA1 Message Date
Christoph Oelckers
ba5da8ebc2 - UE1 model code update. 2020-09-27 16:12:51 +02:00
Christoph Oelckers
cb49bcb96d - updated VM from GZDoom.
Just to be up to date.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
0314cdec55 - texture manager fixes from GZDoom
* missing null check in FPngTexture.
* ignore identity translations when creating textures.
2020-09-27 16:12:50 +02:00
Christoph Oelckers
f8ae35f8a5 - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
Christoph Oelckers
0795c79a3a - engine updates from GZDoom. 2020-09-27 16:12:50 +02:00
Christoph Oelckers
a9ca6c8081 - sound backend update from GZDoom. 2020-09-27 16:12:49 +02:00
Christoph Oelckers
03a0cf943e -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
Christoph Oelckers
9285d91918 - added timescale support from GZDoom. 2020-09-27 16:12:49 +02:00
Christoph Oelckers
a5984ddc7c - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
Mitchell Richters
392c9ec0d6 - Duke: Tune menu light amounts. 2020-09-27 17:52:20 +10:00
Mitchell Richters
bb4f46489f - Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it. 2020-09-27 16:08:32 +10:00
Mitchell Richters
289b0a089c - SW: Do 19fd0331d4 in a better way.
* Will still need to review SOs and synchronised input. It would be good to be able to run them unsynchronised like the turret.
2020-09-27 16:00:06 +10:00
Mitchell Richters
9271444feb - Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it. 2020-09-27 15:46:04 +10:00
Christoph Oelckers
f0678f4f4e - Font setup fix from GZDoom. 2020-09-27 07:33:43 +02:00
Christoph Oelckers
af8b7679b6 - bumped version numbers for 0.7. 2020-09-26 17:50:19 +02:00
Christoph Oelckers
b93a9b478a - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
Christoph Oelckers
3a459ac603 - added a parser for WT's developer commentary definitions. 2020-09-26 16:18:44 +02:00
Christoph Oelckers
e549aa0527 - fixed: concmd_actor wrote beyond the end of the ScriptCode array.
This was causing spurious crashes.
2020-09-26 12:46:56 +02:00
Christoph Oelckers
3210dd5782 - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
Christoph Oelckers
696610fbc5 - Exhumed: When starting the training map, skip all intermission stuff.
This tends to screw up the target map with its selection option on the map.
2020-09-26 10:49:13 +02:00
Christoph Oelckers
1e12bca0a6 - route World Tour's texts through the string table by adding an indirection option
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00
Christoph Oelckers
18ce5bed60 - add line feed after PALETTE_EMULATION #define 2020-09-26 08:52:11 +02:00
Mitchell Richters
1c90d16aaf - Exhumed: Fix Training menu option. 2020-09-27 02:46:11 +10:00
Christoph Oelckers
8450369a22 - must reset file pointer before reading the size from a patch texture. 2020-09-26 08:42:40 +02:00
Mitchell Richters
40a89fb26f - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
Mitchell Richters
837b7c0a30 - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
Mitchell Richters
362fda4378 - Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line. 2020-09-26 09:17:50 +10:00
Mitchell Richters
6e9576b871 - Duke: Fix skill level coming in from main loop. 2020-09-26 08:55:10 +10:00
Christoph Oelckers
64607834f3 - Blood: fixed application of palette from the QAV data for HUD weapons. 2020-09-25 23:55:20 +02:00
Christoph Oelckers
1e63341c4d - fixed inverted checks for texture clamping. 2020-09-25 23:42:53 +02:00
Christoph Oelckers
8b9853ad28 - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
Christoph Oelckers
047c5de286 - SW: layout tweaks for inventory display. 2020-09-25 22:31:16 +02:00
Christoph Oelckers
77841b3154 - fixed application of detail textures. 2020-09-25 22:03:11 +02:00
Christoph Oelckers
3344e73fed - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00
Christoph Oelckers
73c57af9ca - added credit screen handling for Duke Nukem 1.3. 2020-09-25 20:22:30 +02:00
Christoph Oelckers
1fc919f5a1 - fixed episode startup on Duke so that the intro for ep. 4 plays. 2020-09-25 19:46:04 +02:00
Christoph Oelckers
89bc194035 - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
Christoph Oelckers
ccfd20e074 - added some quick rejection checks for Doom patch textures.
Since the checker reads all lumps completely into memory to check them, this can take quite a while. Reject everything that can be just by looking at the size fields immediately, without loading the rest.
2020-09-25 19:06:19 +02:00
Christoph Oelckers
e7f16f6ff7 - Duke: do not play 1.5 intro sounds in 1.3
- Duke: In 1.3, the Duke team image should stay until dismissed manually.
2020-09-25 18:40:45 +02:00
Mitchell Richters
e9326fffe3 - processMovement(): Slightly adjust some ratios to provide proper average values. 2020-09-25 23:07:38 +10:00
Mitchell Richters
9b12675f4e - processMovement(): Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
Mitchell Richters
73f52b2cee - SW: Fix turn scaling while pp->sop_control and specify !pp->sop to processMovement()s allowstrafe bool instead of an unconditional true. 2020-09-25 22:17:21 +10:00
Rachael Alexanderson
c8a74a8f3f - sw: flykey: guard against non-godmode, bind to j by default 2020-09-25 13:50:29 +02:00
Rachael Alexanderson
410d392ba8 - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
Mitchell Richters
ce269808dc - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
Mitchell Richters
4ff3810711 - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
Mitchell Richters
e7de0da36c - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
Mitchell Richters
0746b98886 - RR: Don't draw weapon on screen when in 3rd person view. 2020-09-25 16:17:55 +10:00
Mitchell Richters
9c0667a7ce - Duke: Don't display cracking knuckles while in 3rd person view. 2020-09-25 16:17:34 +10:00
Mitchell Richters
71d667cdc9 - ApplyGlobalInput(): Fix const issue. 2020-09-25 13:33:44 +10:00