- bumped version numbers for 0.7.

This commit is contained in:
Christoph Oelckers 2020-09-26 17:50:19 +02:00
parent 2e4596b99b
commit af8b7679b6
2 changed files with 14 additions and 17 deletions

View file

@ -41,19 +41,19 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "0.6.0 alpha"
#define VERSIONSTR "0.7.0 alpha"
// The version as seen in the Windows resource
#define RC_FILEVERSION 0,6,0,0
#define RC_PRODUCTVERSION 0,6,0,0
#define RC_FILEVERSION 0,7,0,0
#define RC_PRODUCTVERSION 0,7,0,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 3
#define VER_MINOR 4
#define VER_REVISION 0
#define ENG_MAJOR 0
#define ENG_MINOR 6
#define ENG_MINOR 7
#define ENG_REVISION 0
// More stuff that needs to be different for derivatives.
@ -66,21 +66,18 @@ const char *GetVersionString();
#define SAVESIG_DN3D GAMENAME ".Duke"
#define SAVESIG_BLD GAMENAME ".Blood"
#define SAVESIG_RR GAMENAME ".Redneck"
#define SAVESIG_SW GAMENAME ".ShadowWarrior"
#define SAVESIG_PS GAMENAME ".Exhumed"
#define MINSAVEVER_DN3D 8
#define MINSAVEVER_BLD 6
#define MINSAVEVER_RR 7
#define MINSAVEVER_SW 7
#define MINSAVEVER_PS 6
#define MINSAVEVER_DN3D 9
#define MINSAVEVER_BLD 9
#define MINSAVEVER_SW 9
#define MINSAVEVER_PS 9
#define SAVEVER_DN3D 8
#define SAVEVER_BLD 6
#define SAVEVER_RR 7
#define SAVEVER_SW 7
#define SAVEVER_PS 6
#define SAVEVER_DN3D 9
#define SAVEVER_BLD 9
#define SAVEVER_SW 9
#define SAVEVER_PS 9
#define NETGAMEVERSION 1

View file

@ -307,7 +307,7 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
FSavegameInfo GameInterface::GetSaveSig()
{
return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D };
}
void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)