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- bumped version numbers for 0.7.
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2 changed files with 14 additions and 17 deletions
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@ -41,19 +41,19 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.6.0 alpha"
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#define VERSIONSTR "0.7.0 alpha"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,6,0,0
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#define RC_PRODUCTVERSION 0,6,0,0
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#define RC_FILEVERSION 0,7,0,0
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#define RC_PRODUCTVERSION 0,7,0,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 3
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#define VER_MINOR 4
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#define VER_REVISION 0
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#define ENG_MAJOR 0
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#define ENG_MINOR 6
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#define ENG_MINOR 7
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#define ENG_REVISION 0
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// More stuff that needs to be different for derivatives.
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@ -66,21 +66,18 @@ const char *GetVersionString();
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#define SAVESIG_DN3D GAMENAME ".Duke"
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#define SAVESIG_BLD GAMENAME ".Blood"
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#define SAVESIG_RR GAMENAME ".Redneck"
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#define SAVESIG_SW GAMENAME ".ShadowWarrior"
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#define SAVESIG_PS GAMENAME ".Exhumed"
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#define MINSAVEVER_DN3D 8
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#define MINSAVEVER_BLD 6
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#define MINSAVEVER_RR 7
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#define MINSAVEVER_SW 7
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#define MINSAVEVER_PS 6
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#define MINSAVEVER_DN3D 9
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#define MINSAVEVER_BLD 9
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#define MINSAVEVER_SW 9
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#define MINSAVEVER_PS 9
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#define SAVEVER_DN3D 8
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#define SAVEVER_BLD 6
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#define SAVEVER_RR 7
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#define SAVEVER_SW 7
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#define SAVEVER_PS 6
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#define SAVEVER_DN3D 9
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#define SAVEVER_BLD 9
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#define SAVEVER_SW 9
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#define SAVEVER_PS 9
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#define NETGAMEVERSION 1
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@ -307,7 +307,7 @@ bool GameInterface::StartGame(FNewGameStartup& gs)
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FSavegameInfo GameInterface::GetSaveSig()
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{
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return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR };
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return { SAVESIG_DN3D, MINSAVEVER_DN3D, SAVEVER_DN3D };
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}
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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