raze-gles/source
2020-09-27 02:07:07 +10:00
..
blood - Blood: fixed application of palette from the QAV data for HUD weapons. 2020-09-25 23:55:20 +02:00
build - fixed inverted checks for texture clamping. 2020-09-25 23:42:53 +02:00
common - fixed application of detail textures. 2020-09-25 22:03:11 +02:00
core - print cheat prompts to the regular message display. 2020-09-25 22:41:17 +02:00
exhumed - added shareware checks to the "start game" menus. 2020-09-25 19:36:50 +02:00
games/duke - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
glbackend - fixed interpolation of palette emulation. 2020-09-23 18:18:23 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
sw - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - CMakeLists.txt fixes 2020-09-22 23:24:39 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00