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- Font setup fix from GZDoom.
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1 changed files with 2 additions and 2 deletions
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@ -214,8 +214,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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// Because a lot of wads with their own font seem to foolishly
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// copy STCFN121 and make it a '|' themselves, wads must
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// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
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FStringf c120("%s120", nametemplate);
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FStringf c122("%s122", nametemplate);
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FStringf c120(nametemplate, 120);
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FStringf c122(nametemplate, 122);
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if (!TexMan.CheckForTexture(c120, ETextureType::MiscPatch).isValid() ||
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!TexMan.CheckForTexture(c122, ETextureType::MiscPatch).isValid())
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{
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