mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- added timescale support from GZDoom.
This commit is contained in:
parent
a5984ddc7c
commit
9285d91918
2 changed files with 5 additions and 3 deletions
|
@ -48,10 +48,13 @@ static uint64_t CurrentFrameStartTime;
|
|||
static uint64_t FreezeTime;
|
||||
int GameTicRate = 35; // make sure it is not 0, even if the client doesn't set it.
|
||||
|
||||
double TimeScale = 1.0;
|
||||
|
||||
static uint64_t GetClockTimeNS()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
return (uint64_t)(duration_cast<nanoseconds>(steady_clock::now().time_since_epoch()).count());
|
||||
if (TimeScale == 1.0) return (uint64_t)(duration_cast<nanoseconds>(steady_clock::now().time_since_epoch()).count());
|
||||
else return (uint64_t)((duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count()) * (uint64_t)(TimeScale * 1000));
|
||||
}
|
||||
|
||||
static uint64_t MSToNS(unsigned int ms)
|
||||
|
@ -73,12 +76,10 @@ static int NSToBuildTic(uint64_t ns)
|
|||
{
|
||||
return static_cast<int>(ns * 120 / 1'000'000'000);
|
||||
}
|
||||
|
||||
static uint64_t TicToNS(int tic)
|
||||
{
|
||||
return static_cast<uint64_t>(tic) * 1'000'000'000 / GameTicRate;
|
||||
}
|
||||
|
||||
static uint64_t BuildTicToNS(int tic)
|
||||
{
|
||||
return static_cast<uint64_t>(tic) * 1'000'000'000 / 120;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <stdint.h>
|
||||
|
||||
extern int GameTicRate;
|
||||
extern double TimeScale;
|
||||
|
||||
// Called by D_DoomLoop, sets the time for the current frame
|
||||
void I_SetFrameTime();
|
||||
|
|
Loading…
Reference in a new issue